Health-Walk Crossing (script): Difference between revisions

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==Changelog==
==Changelog==


*'''08/04/2011''': Fixed avenger-related bug.
*'''04/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.)
*'''04/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.)
*'''03/30/2011''': The script will no longer hang if you fumble while humming.
*'''03/30/2011''': The script will no longer hang if you fumble while humming.
Line 44: Line 45:
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking


send close my compendium
send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were
waitforre ^You close|^That is already|^What were


Line 56: Line 57:
waitforre ^You .+ hum|^You are already performing something
waitforre ^You .+ hum|^You are already performing something


send open my compendium
send open my shalswar-hide compendium
pause
pause


Line 68: Line 69:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my compendium
put get my shalswar-hide compendium
waitforre o
waitforre o
put turn my compendium
put turn my shalswar-hide compendium
waitforre o
waitforre o
put study my compendium
put study my shalswar-hide compendium
wait
wait
pause .2
pause .2
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if ($mana < 85) then goto APPRAISE
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my compendium
if ("$righthandnoun" = "compendium") then put stow my shalswar-hide compendium
send stop hum
send stop hum
waitforre ^You stop|^In the name
waitforre ^You stop|^In the name
Line 177: Line 178:


PERC1:
PERC1:
save COMP
save MAGIC
var ROOMID 734
var ROOMID734
var ROOMDESC Half Pint, Main Saloon
var ROOMDESC Half Pint, Main Saloon
gosub PHMOVE
gosub PHMOVE
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PERC2:
PERC2:
save APPRAISE
save APPRAISE
var ROOMID 218
var ROOMID218
var ROOMDESC Ragge's Locksmithing, Salesroom
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub PHMOVE
Line 192: Line 193:
PERC3:
PERC3:
save FORAGE
save FORAGE
var ROOMID 426
var ROOMID426
var ROOMDESC The True Bard D'Or, Fine Instruments
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub PHMOVE
Line 199: Line 200:
PERC4:
PERC4:
save COMP
save COMP
var ROOMID 23
var ROOMID23
var ROOMDESC The Crossing, Town Green Southwest
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub PHMOVE
Line 206: Line 207:
PERC5:
PERC5:
save MAGIC
save MAGIC
var ROOMID 192
var ROOMID192
var ROOMDESC Tembeg's Armory, Salesroom
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub PHMOVE
Line 213: Line 214:
PERC6:
PERC6:
save APPRAISE
save APPRAISE
var ROOMID 14
var ROOMID14
var ROOMDESC The Crossing, Town Green North
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub PHMOVE
Line 220: Line 221:
PERC7:
PERC7:
save FORAGE
save FORAGE
var ROOMID 191
var ROOMID191
var ROOMDESC Milgrym's Weapons, Showroom
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub PHMOVE
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PERC8:
PERC8:
save COMP
save COMP
var ROOMID 15
var ROOMID15
var ROOMDESC The Crossing, Town Green Southeast
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub PHMOVE
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PERC9:
PERC9:
save MAGIC
save MAGIC
var ROOMID 189
var ROOMID189
var ROOMDESC Berolt's Dry Goods, Showroom
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub PHMOVE
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PERC10:
PERC10:
save APPRAISE
save APPRAISE
var ROOMID 331
var ROOMID331
var ROOMDESC Town Hall, Permits Office
var ROOMDESC Town Hall, Permits Office
gosub PHMOVE
gosub PHMOVE
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PERC11:
PERC11:
save FORAGE
save FORAGE
var ROOMID 330
var ROOMID330
var ROOMDESC Town Hall, Citizenship Registration Office
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub PHMOVE
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PERC12:
PERC12:
save COMP
save COMP
var ROOMID 341
var ROOMID341
var ROOMDESC Town Hall, Lottery Office
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub PHMOVE
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PERC13:
PERC13:
save MAGIC
save MAGIC
var ROOMID 342
var ROOMID342
var ROOMDESC Town Hall, Genealogy Office
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub PHMOVE
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PERC14:
PERC14:
save APPRAISE
save APPRAISE
var ROOMID 394
var ROOMID394
var ROOMDESC Grisgonda's Gems and Jewels
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub PHMOVE
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PERC15:
PERC15:
save FORAGE
save FORAGE
var ROOMID 622
var ROOMID622
var ROOMDESC MAMAS Company, Main Office
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub PHMOVE
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PERC16:
PERC16:
save COMP
save COMP
var ROOMID 228
var ROOMID228
var ROOMDESC Catrox's Forge, Entryway
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub PHMOVE
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PERC17:
PERC17:
save MAGIC
save MAGIC
var ROOMID 461
var ROOMID461
var ROOMDESC Marcipur's Stitchery, Workshop
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub PHMOVE
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PERC18:
PERC18:
save APPRAISE
save APPRAISE
var ROOMID 462
var ROOMID462
var ROOMDESC Talmai's Cobblery, Salesroom
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub PHMOVE
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PERC19:
PERC19:
save FORAGE
save FORAGE
var ROOMID 810
var ROOMID810
var ROOMDESC The Bottom Line
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub PHMOVE
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PERC20:
PERC20:
save COMP
save COMP
var ROOMID 908
var ROOMID908
var ROOMDESC Paladins' Guild, Stable
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub PHMOVE
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PERC21:
PERC21:
save MAGIC
save MAGIC
var ROOMID 669
var ROOMID669
var ROOMDESC Hameel's Carpet Emporium
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub PHMOVE
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PERC22:
PERC22:
save APPRAISE
save APPRAISE
var ROOMID 809
var ROOMID809
var ROOMDESC Elite Architecture
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub PHMOVE
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PERC23:
PERC23:
save FORAGE
save FORAGE
var ROOMID 226
var ROOMID226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub PHMOVE
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PERC24:
PERC24:
save COMP
save COMP
var ROOMID 219
var ROOMID219
var ROOMDESC Mauriga's Botanicals, Salesroom
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub PHMOVE
Line 346: Line 347:
PERC25:
PERC25:
save MAGIC
save MAGIC
var ROOMID 405
var ROOMID405
var ROOMDESC The Crossing, Mongers' Square
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub PHMOVE
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PERC26:
PERC26:
save APPRAISE
save APPRAISE
var ROOMID 493
var ROOMID493
var ROOMDESC Taelbert's Inn, Tack Storage
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub PHMOVE
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PERC27:
PERC27:
save FORAGE
save FORAGE
var ROOMID 125
var ROOMID125
var ROOMDESC The Crossing, Fostra Square
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub PHMOVE
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PERC28:
PERC28:
save COMP
save COMP
var ROOMID 220
var ROOMID220
var ROOMDESC Falken's Tannery, Workshop
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub PHMOVE
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PERC29:
PERC29:
save MAGIC
save MAGIC
var ROOMID 222
var ROOMID222
var ROOMDESC Falken's Tannery, Supply Room
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub PHMOVE
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PERC30:
PERC30:
save APPRAISE
save APPRAISE
var ROOMID 495
var ROOMID495
var ROOMDESC Bards' Guild, Commons
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub PHMOVE
Line 388: Line 389:
PERC31:
PERC31:
save FORAGE
save FORAGE
var ROOMID 459
var ROOMID459
var ROOMDESC Cormyn's House of Heirlooms
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub PHMOVE
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PERC32:
PERC32:
save COMP
save COMP
var ROOMID 356
var ROOMID356
var ROOMDESC Exterior Motives
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub PHMOVE
Line 402: Line 403:
PERC33:
PERC33:
save MAGIC
save MAGIC
var ROOMID 784
var ROOMID784
var ROOMDESC Viper's Nest, The Pit
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub PHMOVE
Line 409: Line 410:
PERC34:
PERC34:
save APPRAISE
save APPRAISE
var ROOMID 223
var ROOMID223
var ROOMDESC Herilo's Artifacts, Showroom
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub PHMOVE
Line 416: Line 417:
PERC35:
PERC35:
save FORAGE
save FORAGE
var ROOMID 357
var ROOMID357
var ROOMDESC Traders' Guild, Main Hall
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub PHMOVE
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PERC36:
PERC36:
save COMP
save COMP
var ROOMID 576
var ROOMID576
var ROOMDESC The Raven's Court, Membership Desk
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub PHMOVE
Line 430: Line 431:
PERC37:
PERC37:
save MAGIC
save MAGIC
var ROOMID 776
var ROOMID776
var ROOMDESC Ulven's Warehouse, Storage
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub PHMOVE
Line 437: Line 438:
PERC38:
PERC38:
save APPRAISE
save APPRAISE
var ROOMID 766
var ROOMID766
var ROOMDESC Windows to the Universe
var ROOMDESC Windows to the Universe
gosub PHMOVE
gosub PHMOVE
Line 458: Line 459:
send ask %gs for leave
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were
waitforre ^You close|^That is already|^What were
send stow right
send stow right

Revision as of 20:00, 4 August 2011

Health-Walk Crossing (script)
Category training
Front-end Genie
Author Isharon

Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.

This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining/

Required Genie Settings

The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:

#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}

I also recommend adding my humming triggers:

#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}

You must be using the official Genie maps my map to run this script.

Changelog

  • 08/04/2011: Fixed avenger-related bug.
  • 04/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
  • 03/30/2011: The script will no longer hang if you fumble while humming.

Script

setvariable gs avenger
put #class arrive off

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking

send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were

send stow right
waitforre ^You put|^Stow what

send stow left
waitforre ^You put|^Stow what

send hum $hum
waitforre ^You .+ hum|^You are already performing something

send open my shalswar-hide compendium
pause

	put #mapper load Map1_Crossing
	put look
	action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)

goto PERC1

COMP:
	if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
	if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
	put get my shalswar-hide compendium
	waitforre o
	put turn my shalswar-hide compendium
	waitforre o
	put study my shalswar-hide compendium
	wait
	pause .2
	goto HPERC

MAGIC:
	if ($mana < 85) then goto APPRAISE 
	else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
	if ("$righthandnoun" = "compendium") then put stow my shalswar-hide compendium
	send stop hum
	waitforre ^You stop|^In the name
	put prep GS
	wait
	put charge my $cambrinth 11
	waitfor Roundtime
	pause .1
	pause .1
	put focus my $cambrinth
gs1:
	pause 2
	match gs2 not understanding your question.
	match castgs1 ^With a sad look
	put ask %gs for leave
	castgs1:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You .+ hum|^You are already performing something
	goto HPERC
gs2:
	pause 2
	match gs3 not understanding your question.
	match castgs2 ^With a sad look
	put ask second %gs for leave
	castgs2:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You .+ hum|^You are already performing something
	goto HPERC

gs3:
	pause 2
	match gs1 not understanding your question.
	match castgs3 ^With a sad look
	put ask second %gs for leave
	castgs3:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You .+ hum|^You are already performing something
	goto HPERC
	
APPRAISE:
	if ($Appraisal.LearningRate >= 34) then goto FORAGE
	if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
	APPRAISE2:
	send appraise %gs quick
	wait
	pause
	return
	goto HPERC
	
FORAGE:
	if ($Perception.LearningRate >= 34) then goto OTHER
	send collect torn cloth
	wait
	pause
	send collect torn cloth
	wait
	pause
	KICK:
	send kick pile
	waitforre Assuming you mean a pile|^I could not find what you were referring to
	send kick pile
	waitforre Assuming you mean a pile|^I could not find what you were referring to
	goto HPERC
	
OTHER:
	pause 5
	goto HPERC

HPERC:
	pause .5
		match %s You're not ready to do that again, yet.
		match RETURN You close your eyes, drawing all your thoughts inward,
	put perceive health
	matchwait
	
PHMOVE:
	pause .5
	put #mapper walk %ROOMID
	waitfor %ROOMDESC
	pause .5
	return

RETURN:
	pause .5
	return

PERC1:
save MAGIC
var ROOMID734
var ROOMDESC Half Pint, Main Saloon
gosub PHMOVE
gosub HPERC

PERC2:
save APPRAISE
var ROOMID218
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub HPERC

PERC3:
save FORAGE
var ROOMID426
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub HPERC

PERC4:
save COMP
var ROOMID23
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub HPERC

PERC5:
save MAGIC
var ROOMID192
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub HPERC

PERC6:
save APPRAISE
var ROOMID14
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub HPERC

PERC7:
save FORAGE
var ROOMID191
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub HPERC

PERC8:
save COMP
var ROOMID15
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub HPERC

PERC9:
save MAGIC
var ROOMID189
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub HPERC

PERC10:
save APPRAISE
var ROOMID331
var ROOMDESC Town Hall, Permits Office
gosub PHMOVE
gosub HPERC

PERC11:
save FORAGE
var ROOMID330
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub HPERC

PERC12:
save COMP
var ROOMID341
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub HPERC

PERC13:
save MAGIC
var ROOMID342
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub HPERC

PERC14:
save APPRAISE
var ROOMID394
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub HPERC

PERC15:
save FORAGE
var ROOMID622
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub HPERC

PERC16:
save COMP
var ROOMID228
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub HPERC

PERC17:
save MAGIC
var ROOMID461
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub HPERC

PERC18:
save APPRAISE
var ROOMID462
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub HPERC

PERC19:
save FORAGE
var ROOMID810
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub HPERC

PERC20:
save COMP
var ROOMID908
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub HPERC

PERC21:
save MAGIC
var ROOMID669
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub HPERC

PERC22:
save APPRAISE
var ROOMID809
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub HPERC

PERC23:
save FORAGE
var ROOMID226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub HPERC

PERC24:
save COMP
var ROOMID219
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub HPERC

PERC25:
save MAGIC
var ROOMID405
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub HPERC

PERC26:
save APPRAISE
var ROOMID493
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub HPERC

PERC27:
save FORAGE
var ROOMID125
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub HPERC

PERC28:
save COMP
var ROOMID220
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub HPERC

PERC29:
save MAGIC
var ROOMID222
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub HPERC

PERC30:
save APPRAISE
var ROOMID495
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub HPERC

PERC31:
save FORAGE
var ROOMID459
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub HPERC

PERC32:
save COMP
var ROOMID356
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub HPERC

PERC33:
save MAGIC
var ROOMID784
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub HPERC

PERC34:
save APPRAISE
var ROOMID223
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub HPERC

PERC35:
save FORAGE
var ROOMID357
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub HPERC

PERC36:
save COMP
var ROOMID576
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub HPERC

PERC37:
save MAGIC
var ROOMID776
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub HPERC

PERC38:
save APPRAISE
var ROOMID766
var ROOMDESC Windows to the Universe
gosub PHMOVE
gosub HPERC

gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
	goto end
	else
	return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Empaths' Guild
waitfor Empaths' Guild, Main Room

send hum $hum