Health-Walk Crossing (script): Difference between revisions
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==Changelog== |
==Changelog== |
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*'''08/04/2011''': Fixed avenger-related bug. |
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*'''04/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.) |
*'''04/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.) |
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*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
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send close my compendium |
send close my shalswar-hide compendium |
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waitforre ^You close|^That is already|^What were |
waitforre ^You close|^That is already|^What were |
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waitforre ^You .+ hum|^You are already performing something |
waitforre ^You .+ hum|^You are already performing something |
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send open my compendium |
send open my shalswar-hide compendium |
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pause |
pause |
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if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
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if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
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put get my compendium |
put get my shalswar-hide compendium |
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waitforre o |
waitforre o |
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put turn my compendium |
put turn my shalswar-hide compendium |
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waitforre o |
waitforre o |
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put study my compendium |
put study my shalswar-hide compendium |
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wait |
wait |
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pause .2 |
pause .2 |
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if ($mana < 85) then goto APPRAISE |
if ($mana < 85) then goto APPRAISE |
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else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
if ("$righthandnoun" = "compendium") then put stow my shalswar-hide compendium |
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send stop hum |
send stop hum |
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waitforre ^You stop|^In the name |
waitforre ^You stop|^In the name |
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Line 177: | Line 178: | ||
PERC1: |
PERC1: |
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save |
save MAGIC |
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var |
var ROOMID734 |
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var ROOMDESC Half Pint, Main Saloon |
var ROOMDESC Half Pint, Main Saloon |
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gosub PHMOVE |
gosub PHMOVE |
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PERC2: |
PERC2: |
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save APPRAISE |
save APPRAISE |
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var |
var ROOMID218 |
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var ROOMDESC Ragge's Locksmithing, Salesroom |
var ROOMDESC Ragge's Locksmithing, Salesroom |
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gosub PHMOVE |
gosub PHMOVE |
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Line 192: | Line 193: | ||
PERC3: |
PERC3: |
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save FORAGE |
save FORAGE |
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var |
var ROOMID426 |
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var ROOMDESC The True Bard D'Or, Fine Instruments |
var ROOMDESC The True Bard D'Or, Fine Instruments |
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gosub PHMOVE |
gosub PHMOVE |
||
Line 199: | Line 200: | ||
PERC4: |
PERC4: |
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save COMP |
save COMP |
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var |
var ROOMID23 |
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var ROOMDESC The Crossing, Town Green Southwest |
var ROOMDESC The Crossing, Town Green Southwest |
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gosub PHMOVE |
gosub PHMOVE |
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PERC5: |
PERC5: |
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save MAGIC |
save MAGIC |
||
var |
var ROOMID192 |
||
var ROOMDESC Tembeg's Armory, Salesroom |
var ROOMDESC Tembeg's Armory, Salesroom |
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gosub PHMOVE |
gosub PHMOVE |
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PERC6: |
PERC6: |
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save APPRAISE |
save APPRAISE |
||
var |
var ROOMID14 |
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var ROOMDESC The Crossing, Town Green North |
var ROOMDESC The Crossing, Town Green North |
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gosub PHMOVE |
gosub PHMOVE |
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PERC7: |
PERC7: |
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save FORAGE |
save FORAGE |
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var |
var ROOMID191 |
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var ROOMDESC Milgrym's Weapons, Showroom |
var ROOMDESC Milgrym's Weapons, Showroom |
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gosub PHMOVE |
gosub PHMOVE |
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PERC8: |
PERC8: |
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save COMP |
save COMP |
||
var |
var ROOMID15 |
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var ROOMDESC The Crossing, Town Green Southeast |
var ROOMDESC The Crossing, Town Green Southeast |
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gosub PHMOVE |
gosub PHMOVE |
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PERC9: |
PERC9: |
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save MAGIC |
save MAGIC |
||
var |
var ROOMID189 |
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var ROOMDESC Berolt's Dry Goods, Showroom |
var ROOMDESC Berolt's Dry Goods, Showroom |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC10: |
PERC10: |
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save APPRAISE |
save APPRAISE |
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var |
var ROOMID331 |
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var ROOMDESC Town Hall, Permits Office |
var ROOMDESC Town Hall, Permits Office |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC11: |
PERC11: |
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save FORAGE |
save FORAGE |
||
var |
var ROOMID330 |
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var ROOMDESC Town Hall, Citizenship Registration Office |
var ROOMDESC Town Hall, Citizenship Registration Office |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC12: |
PERC12: |
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save COMP |
save COMP |
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var |
var ROOMID341 |
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var ROOMDESC Town Hall, Lottery Office |
var ROOMDESC Town Hall, Lottery Office |
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gosub PHMOVE |
gosub PHMOVE |
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PERC13: |
PERC13: |
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save MAGIC |
save MAGIC |
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var |
var ROOMID342 |
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var ROOMDESC Town Hall, Genealogy Office |
var ROOMDESC Town Hall, Genealogy Office |
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gosub PHMOVE |
gosub PHMOVE |
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PERC14: |
PERC14: |
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save APPRAISE |
save APPRAISE |
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var |
var ROOMID394 |
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var ROOMDESC Grisgonda's Gems and Jewels |
var ROOMDESC Grisgonda's Gems and Jewels |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC15: |
PERC15: |
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save FORAGE |
save FORAGE |
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var |
var ROOMID622 |
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var ROOMDESC MAMAS Company, Main Office |
var ROOMDESC MAMAS Company, Main Office |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC16: |
PERC16: |
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save COMP |
save COMP |
||
var |
var ROOMID228 |
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var ROOMDESC Catrox's Forge, Entryway |
var ROOMDESC Catrox's Forge, Entryway |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC17: |
PERC17: |
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save MAGIC |
save MAGIC |
||
var |
var ROOMID461 |
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var ROOMDESC Marcipur's Stitchery, Workshop |
var ROOMDESC Marcipur's Stitchery, Workshop |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC18: |
PERC18: |
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save APPRAISE |
save APPRAISE |
||
var |
var ROOMID462 |
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var ROOMDESC Talmai's Cobblery, Salesroom |
var ROOMDESC Talmai's Cobblery, Salesroom |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC19: |
PERC19: |
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save FORAGE |
save FORAGE |
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var |
var ROOMID810 |
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var ROOMDESC The Bottom Line |
var ROOMDESC The Bottom Line |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC20: |
PERC20: |
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save COMP |
save COMP |
||
var |
var ROOMID908 |
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var ROOMDESC Paladins' Guild, Stable |
var ROOMDESC Paladins' Guild, Stable |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC21: |
PERC21: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID669 |
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var ROOMDESC Hameel's Carpet Emporium |
var ROOMDESC Hameel's Carpet Emporium |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC22: |
PERC22: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID809 |
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var ROOMDESC Elite Architecture |
var ROOMDESC Elite Architecture |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC23: |
PERC23: |
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save FORAGE |
save FORAGE |
||
var |
var ROOMID226 |
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var ROOMDESC Chizili's Alchemical Goods, Salesroom |
var ROOMDESC Chizili's Alchemical Goods, Salesroom |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC24: |
PERC24: |
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save COMP |
save COMP |
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var |
var ROOMID219 |
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var ROOMDESC Mauriga's Botanicals, Salesroom |
var ROOMDESC Mauriga's Botanicals, Salesroom |
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gosub PHMOVE |
gosub PHMOVE |
||
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PERC25: |
PERC25: |
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save MAGIC |
save MAGIC |
||
var |
var ROOMID405 |
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var ROOMDESC The Crossing, Mongers' Square |
var ROOMDESC The Crossing, Mongers' Square |
||
gosub PHMOVE |
gosub PHMOVE |
||
Line 353: | Line 354: | ||
PERC26: |
PERC26: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID493 |
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var ROOMDESC Taelbert's Inn, Tack Storage |
var ROOMDESC Taelbert's Inn, Tack Storage |
||
gosub PHMOVE |
gosub PHMOVE |
||
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PERC27: |
PERC27: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID125 |
||
var ROOMDESC The Crossing, Fostra Square |
var ROOMDESC The Crossing, Fostra Square |
||
gosub PHMOVE |
gosub PHMOVE |
||
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PERC28: |
PERC28: |
||
save COMP |
save COMP |
||
var |
var ROOMID220 |
||
var ROOMDESC Falken's Tannery, Workshop |
var ROOMDESC Falken's Tannery, Workshop |
||
gosub PHMOVE |
gosub PHMOVE |
||
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PERC29: |
PERC29: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID222 |
||
var ROOMDESC Falken's Tannery, Supply Room |
var ROOMDESC Falken's Tannery, Supply Room |
||
gosub PHMOVE |
gosub PHMOVE |
||
Line 381: | Line 382: | ||
PERC30: |
PERC30: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID495 |
||
var ROOMDESC Bards' Guild, Commons |
var ROOMDESC Bards' Guild, Commons |
||
gosub PHMOVE |
gosub PHMOVE |
||
Line 388: | Line 389: | ||
PERC31: |
PERC31: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID459 |
||
var ROOMDESC Cormyn's House of Heirlooms |
var ROOMDESC Cormyn's House of Heirlooms |
||
gosub PHMOVE |
gosub PHMOVE |
||
Line 395: | Line 396: | ||
PERC32: |
PERC32: |
||
save COMP |
save COMP |
||
var |
var ROOMID356 |
||
var ROOMDESC Exterior Motives |
var ROOMDESC Exterior Motives |
||
gosub PHMOVE |
gosub PHMOVE |
||
Line 402: | Line 403: | ||
PERC33: |
PERC33: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID784 |
||
var ROOMDESC Viper's Nest, The Pit |
var ROOMDESC Viper's Nest, The Pit |
||
gosub PHMOVE |
gosub PHMOVE |
||
Line 409: | Line 410: | ||
PERC34: |
PERC34: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID223 |
||
var ROOMDESC Herilo's Artifacts, Showroom |
var ROOMDESC Herilo's Artifacts, Showroom |
||
gosub PHMOVE |
gosub PHMOVE |
||
Line 416: | Line 417: | ||
PERC35: |
PERC35: |
||
save FORAGE |
save FORAGE |
||
var |
var ROOMID357 |
||
var ROOMDESC Traders' Guild, Main Hall |
var ROOMDESC Traders' Guild, Main Hall |
||
gosub PHMOVE |
gosub PHMOVE |
||
Line 423: | Line 424: | ||
PERC36: |
PERC36: |
||
save COMP |
save COMP |
||
var |
var ROOMID576 |
||
var ROOMDESC The Raven's Court, Membership Desk |
var ROOMDESC The Raven's Court, Membership Desk |
||
gosub PHMOVE |
gosub PHMOVE |
||
Line 430: | Line 431: | ||
PERC37: |
PERC37: |
||
save MAGIC |
save MAGIC |
||
var |
var ROOMID776 |
||
var ROOMDESC Ulven's Warehouse, Storage |
var ROOMDESC Ulven's Warehouse, Storage |
||
gosub PHMOVE |
gosub PHMOVE |
||
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PERC38: |
PERC38: |
||
save APPRAISE |
save APPRAISE |
||
var |
var ROOMID766 |
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var ROOMDESC Windows to the Universe |
var ROOMDESC Windows to the Universe |
||
gosub PHMOVE |
gosub PHMOVE |
||
Line 458: | Line 459: | ||
send ask %gs for leave |
send ask %gs for leave |
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waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking |
||
send close my compendium |
send close my shalswar-hide compendium |
||
waitforre ^You close|^That is already|^What were |
waitforre ^You close|^That is already|^What were |
||
send stow right |
send stow right |
Revision as of 20:00, 4 August 2011
Health-Walk Crossing (script) | |
---|---|
Category | training |
Front-end | Genie |
Author | Isharon |
Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining/
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband} #var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum} #trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 08/04/2011: Fixed avenger-related bug.
- 04/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
setvariable gs avenger put #class arrive off put avoid !drag waitforre ^You're now avoiding put avoid !hold waitforre ^You're now avoiding put avoid !join waitforre ^You're now avoiding send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my shalswar-hide compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what send hum $hum waitforre ^You .+ hum|^You are already performing something send open my shalswar-hide compendium pause put #mapper load Map1_Crossing put look action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) goto PERC1 COMP: if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth put get my shalswar-hide compendium waitforre o put turn my shalswar-hide compendium waitforre o put study my shalswar-hide compendium wait pause .2 goto HPERC MAGIC: if ($mana < 85) then goto APPRAISE else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP if ("$righthandnoun" = "compendium") then put stow my shalswar-hide compendium send stop hum waitforre ^You stop|^In the name put prep GS wait put charge my $cambrinth 11 waitfor Roundtime pause .1 pause .1 put focus my $cambrinth gs1: pause 2 match gs2 not understanding your question. match castgs1 ^With a sad look put ask %gs for leave castgs1: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC gs2: pause 2 match gs3 not understanding your question. match castgs2 ^With a sad look put ask second %gs for leave castgs2: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC gs3: pause 2 match gs1 not understanding your question. match castgs3 ^With a sad look put ask second %gs for leave castgs3: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC APPRAISE: if ($Appraisal.LearningRate >= 34) then goto FORAGE if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in APPRAISE2: send appraise %gs quick wait pause return goto HPERC FORAGE: if ($Perception.LearningRate >= 34) then goto OTHER send collect torn cloth wait pause send collect torn cloth wait pause KICK: send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to goto HPERC OTHER: pause 5 goto HPERC HPERC: pause .5 match %s You're not ready to do that again, yet. match RETURN You close your eyes, drawing all your thoughts inward, put perceive health matchwait PHMOVE: pause .5 put #mapper walk %ROOMID waitfor %ROOMDESC pause .5 return RETURN: pause .5 return PERC1: save MAGIC var ROOMID734 var ROOMDESC Half Pint, Main Saloon gosub PHMOVE gosub HPERC PERC2: save APPRAISE var ROOMID218 var ROOMDESC Ragge's Locksmithing, Salesroom gosub PHMOVE gosub HPERC PERC3: save FORAGE var ROOMID426 var ROOMDESC The True Bard D'Or, Fine Instruments gosub PHMOVE gosub HPERC PERC4: save COMP var ROOMID23 var ROOMDESC The Crossing, Town Green Southwest gosub PHMOVE gosub HPERC PERC5: save MAGIC var ROOMID192 var ROOMDESC Tembeg's Armory, Salesroom gosub PHMOVE gosub HPERC PERC6: save APPRAISE var ROOMID14 var ROOMDESC The Crossing, Town Green North gosub PHMOVE gosub HPERC PERC7: save FORAGE var ROOMID191 var ROOMDESC Milgrym's Weapons, Showroom gosub PHMOVE gosub HPERC PERC8: save COMP var ROOMID15 var ROOMDESC The Crossing, Town Green Southeast gosub PHMOVE gosub HPERC PERC9: save MAGIC var ROOMID189 var ROOMDESC Berolt's Dry Goods, Showroom gosub PHMOVE gosub HPERC PERC10: save APPRAISE var ROOMID331 var ROOMDESC Town Hall, Permits Office gosub PHMOVE gosub HPERC PERC11: save FORAGE var ROOMID330 var ROOMDESC Town Hall, Citizenship Registration Office gosub PHMOVE gosub HPERC PERC12: save COMP var ROOMID341 var ROOMDESC Town Hall, Lottery Office gosub PHMOVE gosub HPERC PERC13: save MAGIC var ROOMID342 var ROOMDESC Town Hall, Genealogy Office gosub PHMOVE gosub HPERC PERC14: save APPRAISE var ROOMID394 var ROOMDESC Grisgonda's Gems and Jewels gosub PHMOVE gosub HPERC PERC15: save FORAGE var ROOMID622 var ROOMDESC MAMAS Company, Main Office gosub PHMOVE gosub HPERC PERC16: save COMP var ROOMID228 var ROOMDESC Catrox's Forge, Entryway gosub PHMOVE gosub HPERC PERC17: save MAGIC var ROOMID461 var ROOMDESC Marcipur's Stitchery, Workshop gosub PHMOVE gosub HPERC PERC18: save APPRAISE var ROOMID462 var ROOMDESC Talmai's Cobblery, Salesroom gosub PHMOVE gosub HPERC PERC19: save FORAGE var ROOMID810 var ROOMDESC The Bottom Line gosub PHMOVE gosub HPERC PERC20: save COMP var ROOMID908 var ROOMDESC Paladins' Guild, Stable gosub PHMOVE gosub HPERC PERC21: save MAGIC var ROOMID669 var ROOMDESC Hameel's Carpet Emporium gosub PHMOVE gosub HPERC PERC22: save APPRAISE var ROOMID809 var ROOMDESC Elite Architecture gosub PHMOVE gosub HPERC PERC23: save FORAGE var ROOMID226 var ROOMDESC Chizili's Alchemical Goods, Salesroom gosub PHMOVE gosub HPERC PERC24: save COMP var ROOMID219 var ROOMDESC Mauriga's Botanicals, Salesroom gosub PHMOVE gosub HPERC PERC25: save MAGIC var ROOMID405 var ROOMDESC The Crossing, Mongers' Square gosub PHMOVE gosub HPERC PERC26: save APPRAISE var ROOMID493 var ROOMDESC Taelbert's Inn, Tack Storage gosub PHMOVE gosub HPERC PERC27: save FORAGE var ROOMID125 var ROOMDESC The Crossing, Fostra Square gosub PHMOVE gosub HPERC PERC28: save COMP var ROOMID220 var ROOMDESC Falken's Tannery, Workshop gosub PHMOVE gosub HPERC PERC29: save MAGIC var ROOMID222 var ROOMDESC Falken's Tannery, Supply Room gosub PHMOVE gosub HPERC PERC30: save APPRAISE var ROOMID495 var ROOMDESC Bards' Guild, Commons gosub PHMOVE gosub HPERC PERC31: save FORAGE var ROOMID459 var ROOMDESC Cormyn's House of Heirlooms gosub PHMOVE gosub HPERC PERC32: save COMP var ROOMID356 var ROOMDESC Exterior Motives gosub PHMOVE gosub HPERC PERC33: save MAGIC var ROOMID784 var ROOMDESC Viper's Nest, The Pit gosub PHMOVE gosub HPERC PERC34: save APPRAISE var ROOMID223 var ROOMDESC Herilo's Artifacts, Showroom gosub PHMOVE gosub HPERC PERC35: save FORAGE var ROOMID357 var ROOMDESC Traders' Guild, Main Hall gosub PHMOVE gosub HPERC PERC36: save COMP var ROOMID576 var ROOMDESC The Raven's Court, Membership Desk gosub PHMOVE gosub HPERC PERC37: save MAGIC var ROOMID776 var ROOMDESC Ulven's Warehouse, Storage gosub PHMOVE gosub HPERC PERC38: save APPRAISE var ROOMID766 var ROOMDESC Windows to the Universe gosub PHMOVE gosub HPERC gosub skill.check goto PERC1 skill.check: if $Empathy.LearningRate > 33 then goto end else return end: send echo YOU ARE MIND LOCKED IN EMPATHY. put #class arrive on put avoid all waitforre ^All AVOID options cleared send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my shalswar-hide compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what put #mapper walk Empaths' Guild waitfor Empaths' Guild, Main Room send hum $hum