Health-Walk Crossing (script): Difference between revisions
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Run this Genie3 script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.<br> |
Run this Genie3 script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.<br> |
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This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.<br> |
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The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example: |
The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example: |
Revision as of 13:54, 14 January 2011
Run this Genie3 script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.
The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband} #var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum} #trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using my map to run this script.
Script
setvariable gs avenger put arrive2 put avoid !drag waitforre ^You're now avoiding put avoid !hold waitforre ^You're now avoiding put avoid !join waitforre ^You're now avoiding send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what send hum $hum waitforre ^You begin to hum|^You are already performing something send open my compendium pause put #mapper load Map1_Crossing put look action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) goto PERC1 COMP: if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth put get my compendium waitforre o put turn my compendium waitforre o put study my compendium wait pause .2 goto HPERC MAGIC: if ($mana < 85) then goto APPRAISE else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP if ("$righthandnoun" = "compendium") then put stow my compendium send stop hum waitforre ^You stop|^In the name put prep GS wait put charge my $cambrinth 11 waitfor Roundtime pause .1 pause .1 put focus my $cambrinth gs1: pause 2 match gs2 not understanding your question. match castgs1 ^With a sad look put ask %gs for leave castgs1: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You begin to hum|^You are already performing something goto HPERC gs2: pause 2 match gs3 not understanding your question. match castgs2 ^With a sad look put ask second %gs for leave castgs2: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You begin to hum|^You are already performing something goto HPERC gs3: pause 2 match gs1 not understanding your question. match castgs3 ^With a sad look put ask second %gs for leave castgs3: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You begin to hum|^You are already performing something goto HPERC APPRAISE: if ($Appraisal.LearningRate >= 34) then goto FORAGE if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in APPRAISE2: send appraise %gs quick wait pause return goto HPERC FORAGE: if ($Perception.LearningRate >= 34) then goto OTHER send collect torn cloth wait pause send collect torn cloth wait pause KICK: send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to goto HPERC OTHER: pause 5 goto HPERC HPERC: pause .5 match %s You're not ready to do that again, yet. match RETURN You close your eyes, drawing all your thoughts inward, put perceive health matchwait PHMOVE: pause .5 put #mapper walk %ROOMID waitfor %ROOMDESC pause .5 return RETURN: pause .5 return PERC1: save COMP var ROOMID 734 var ROOMDESC Half Pint, Main Saloon gosub PHMOVE gosub HPERC PERC2: save MAGIC var ROOMID 773 var ROOMDESC Sand Spit Tavern, Barroom gosub PHMOVE gosub HPERC PERC3: save APPRAISE var ROOMID 218 var ROOMDESC Ragge's Locksmithing, Salesroom gosub PHMOVE gosub HPERC PERC4: save FORAGE var ROOMID 426 var ROOMDESC The True Bard D'Or, Fine Instruments gosub PHMOVE gosub HPERC PERC5: save COMP var ROOMID 23 var ROOMDESC The Crossing, Town Green Southwest gosub PHMOVE gosub HPERC PERC6: save MAGIC var ROOMID 192 var ROOMDESC Tembeg's Armory, Salesroom gosub PHMOVE gosub HPERC PERC7: save APPRAISE var ROOMID 14 var ROOMDESC The Crossing, Town Green North gosub PHMOVE gosub HPERC PERC8: save FORAGE var ROOMID 191 var ROOMDESC Milgrym's Weapons, Showroom gosub PHMOVE gosub HPERC PERC9: save COMP var ROOMID 15 var ROOMDESC The Crossing, Town Green Southeast gosub PHMOVE gosub HPERC PERC10: save MAGIC var ROOMID 189 var ROOMDESC Berolt's Dry Goods, Showroom gosub PHMOVE gosub HPERC PERC11: save APPRAISE var ROOMID 331 var ROOMDESC Town Hall, Permits Office gosub PHMOVE gosub HPERC PERC12: save FORAGE var ROOMID 330 var ROOMDESC Town Hall, Citizenship Registration Office gosub PHMOVE gosub HPERC PERC13: save COMP var ROOMID 341 var ROOMDESC Town Hall, Lottery Office gosub PHMOVE gosub HPERC PERC14: save MAGIC var ROOMID 342 var ROOMDESC Town Hall, Genealogy Office gosub PHMOVE gosub HPERC PERC15: save APPRAISE var ROOMID 394 var ROOMDESC Grisgonda's Gems and Jewels gosub PHMOVE gosub HPERC PERC16: save FORAGE var ROOMID 622 var ROOMDESC MAMAS Company, Main Office gosub PHMOVE gosub HPERC PERC17: save COMP var ROOMID 228 var ROOMDESC Catrox's Forge, Entryway gosub PHMOVE gosub HPERC PERC18: save MAGIC var ROOMID 461 var ROOMDESC Marcipur's Stitchery, Workshop gosub PHMOVE gosub HPERC PERC19: save APPRAISE var ROOMID 462 var ROOMDESC Talmai's Cobblery, Salesroom gosub PHMOVE gosub HPERC PERC20: save FORAGE var ROOMID 810 var ROOMDESC The Bottom Line gosub PHMOVE gosub HPERC PERC21: save COMP var ROOMID 908 var ROOMDESC Paladins' Guild, Stable gosub PHMOVE gosub HPERC PERC22: save MAGIC var ROOMID 669 var ROOMDESC Hameel's Carpet Emporium gosub PHMOVE gosub HPERC PERC23: save APPRAISE var ROOMID 809 var ROOMDESC Elite Architecture gosub PHMOVE gosub HPERC PERC24: save FORAGE var ROOMID 226 var ROOMDESC Chizili's Alchemical Goods, Salesroom gosub PHMOVE gosub HPERC PERC25: save COMP var ROOMID 219 var ROOMDESC Mauriga's Botanicals, Salesroom gosub PHMOVE gosub HPERC PERC26: save MAGIC var ROOMID 405 var ROOMDESC The Crossing, Mongers' Square gosub PHMOVE gosub HPERC PERC27: save APPRAISE var ROOMID 493 var ROOMDESC Taelbert's Inn, Tack Storage gosub PHMOVE gosub HPERC PERC28: save FORAGE var ROOMID 125 var ROOMDESC The Crossing, Fostra Square gosub PHMOVE gosub HPERC PERC29: save COMP var ROOMID 220 var ROOMDESC Falken's Tannery, Workshop gosub PHMOVE gosub HPERC PERC30: save MAGIC var ROOMID 222 var ROOMDESC Falken's Tannery, Supply Room gosub PHMOVE gosub HPERC PERC31: save APPRAISE var ROOMID 495 var ROOMDESC Bards' Guild, Commons gosub PHMOVE gosub HPERC PERC32: save FORAGE var ROOMID 459 var ROOMDESC Cormyn's House of Heirlooms gosub PHMOVE gosub HPERC PERC33: save COMP var ROOMID 356 var ROOMDESC Exterior Motives gosub PHMOVE gosub HPERC PERC34: save MAGIC var ROOMID 784 var ROOMDESC Viper's Nest, The Pit gosub PHMOVE gosub HPERC PERC35: save APPRAISE var ROOMID 223 var ROOMDESC Herilo's Artifacts, Showroom gosub PHMOVE gosub HPERC PERC36: save FORAGE var ROOMID 357 var ROOMDESC Traders' Guild, Main Hall gosub PHMOVE gosub HPERC PERC37: save COMP var ROOMID 576 var ROOMDESC The Raven's Court, Membership Desk gosub PHMOVE gosub HPERC PERC38: save MAGIC var ROOMID 776 var ROOMDESC Ulven's Warehouse, Storage gosub PHMOVE gosub HPERC PERC39: save APPRAISE var ROOMID 766 var ROOMDESC Windows to the Universe gosub PHMOVE gosub HPERC gosub skill.check goto PERC1 skill.check: if $Empathy.LearningRate > 33 then goto end else return end: send echo YOU ARE MIND LOCKED IN EMPATHY. put arrive1 put avoid all waitforre ^All AVOID options cleared send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what put #mapper walk Empaths' Guild waitfor Empaths' Guild, Main Room send hum $hum