Health-Walk Crossing (script): Difference between revisions

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Run this Genie3 script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.<br>
Run this Genie3 script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.<br>
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.<br>
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The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:

Revision as of 13:54, 14 January 2011

Run this Genie3 script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.

The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:

#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}

I also recommend adding my humming triggers:

#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}

You must be using my map to run this script.

Script

setvariable gs avenger
put arrive2

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking

send close my compendium
waitforre ^You close|^That is already|^What were

send stow right
waitforre ^You put|^Stow what

send stow left
waitforre ^You put|^Stow what

send hum $hum
waitforre ^You begin to hum|^You are already performing something

send open my compendium
pause

	put #mapper load Map1_Crossing
	put look
	action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)

goto PERC1

COMP:
	if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
	if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
	put get my compendium
	waitforre o
	put turn my compendium
	waitforre o
	put study my compendium
	wait
	pause .2
	goto HPERC

MAGIC:
	if ($mana < 85) then goto APPRAISE
	else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
	if ("$righthandnoun" = "compendium") then put stow my compendium
	send stop hum
	waitforre ^You stop|^In the name
	put prep GS
	wait
	put charge my $cambrinth 11
	waitfor Roundtime
	pause .1
	pause .1
	put focus my $cambrinth
gs1:
	pause 2
	match gs2 not understanding your question.
	match castgs1 ^With a sad look
	put ask %gs for leave
	castgs1:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You begin to hum|^You are already performing something
	goto HPERC
gs2:
	pause 2
	match gs3 not understanding your question.
	match castgs2 ^With a sad look
	put ask second %gs for leave
	castgs2:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You begin to hum|^You are already performing something
	goto HPERC

gs3:
	pause 2
	match gs1 not understanding your question.
	match castgs3 ^With a sad look
	put ask second %gs for leave
	castgs3:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You begin to hum|^You are already performing something
	goto HPERC
	
APPRAISE:
	if ($Appraisal.LearningRate >= 34) then goto FORAGE
	if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
	APPRAISE2:
	send appraise %gs quick
	wait
	pause
	return
	goto HPERC
	
FORAGE:
	if ($Perception.LearningRate >= 34) then goto OTHER
	send collect torn cloth
	wait
	pause
	send collect torn cloth
	wait
	pause
	KICK:
	send kick pile
	waitforre Assuming you mean a pile|^I could not find what you were referring to
	send kick pile
	waitforre Assuming you mean a pile|^I could not find what you were referring to
	goto HPERC
	
OTHER:
	pause 5
	goto HPERC

HPERC:
	pause .5
		match %s You're not ready to do that again, yet.
		match RETURN You close your eyes, drawing all your thoughts inward,
	put perceive health
	matchwait
	
PHMOVE:
	pause .5
	put #mapper walk %ROOMID
	waitfor %ROOMDESC
	pause .5
	return

RETURN:
	pause .5
	return

PERC1:
save COMP
var ROOMID 734
var ROOMDESC Half Pint, Main Saloon
gosub PHMOVE
gosub HPERC

PERC2:
save MAGIC
var ROOMID 773
var ROOMDESC Sand Spit Tavern, Barroom
gosub PHMOVE
gosub HPERC

PERC3:
save APPRAISE
var ROOMID 218
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub HPERC

PERC4:
save FORAGE
var ROOMID 426
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub HPERC

PERC5:
save COMP
var ROOMID 23
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub HPERC

PERC6:
save MAGIC
var ROOMID 192
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub HPERC

PERC7:
save APPRAISE
var ROOMID 14
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub HPERC

PERC8:
save FORAGE
var ROOMID 191
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub HPERC

PERC9:
save COMP
var ROOMID 15
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub HPERC

PERC10:
save MAGIC
var ROOMID 189
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub HPERC

PERC11:
save APPRAISE
var ROOMID 331
var ROOMDESC Town Hall, Permits Office
gosub PHMOVE
gosub HPERC

PERC12:
save FORAGE
var ROOMID 330
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub HPERC

PERC13:
save COMP
var ROOMID 341
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub HPERC

PERC14:
save MAGIC
var ROOMID 342
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub HPERC

PERC15:
save APPRAISE
var ROOMID 394
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub HPERC

PERC16:
save FORAGE
var ROOMID 622
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub HPERC

PERC17:
save COMP
var ROOMID 228
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub HPERC

PERC18:
save MAGIC
var ROOMID 461
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub HPERC

PERC19:
save APPRAISE
var ROOMID 462
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub HPERC

PERC20:
save FORAGE
var ROOMID 810
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub HPERC

PERC21:
save COMP
var ROOMID 908
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub HPERC

PERC22:
save MAGIC
var ROOMID 669
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub HPERC

PERC23:
save APPRAISE
var ROOMID 809
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub HPERC

PERC24:
save FORAGE
var ROOMID 226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub HPERC

PERC25:
save COMP
var ROOMID 219
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub HPERC

PERC26:
save MAGIC
var ROOMID 405
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub HPERC

PERC27:
save APPRAISE
var ROOMID 493
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub HPERC

PERC28:
save FORAGE
var ROOMID 125
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub HPERC

PERC29:
save COMP
var ROOMID 220
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub HPERC

PERC30:
save MAGIC
var ROOMID 222
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub HPERC

PERC31:
save APPRAISE
var ROOMID 495
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub HPERC

PERC32:
save FORAGE
var ROOMID 459
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub HPERC

PERC33:
save COMP
var ROOMID 356
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub HPERC

PERC34:
save MAGIC
var ROOMID 784
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub HPERC

PERC35:
save APPRAISE
var ROOMID 223
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub HPERC

PERC36:
save FORAGE
var ROOMID 357
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub HPERC

PERC37:
save COMP
var ROOMID 576
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub HPERC

PERC38:
save MAGIC
var ROOMID 776
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub HPERC

PERC39:
save APPRAISE
var ROOMID 766
var ROOMDESC Windows to the Universe
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
	goto end
	else
	return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put arrive1
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Empaths' Guild
waitfor Empaths' Guild, Main Room

send hum $hum