Harm Evil (2.0): Difference between revisions

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Revision as of 12:49, 25 March 2007


Cleric thumb.jpgCleric Guild


Harm Evil (2.0)
Abbreviation: HE
Prerequisites: Divine Radiance
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / 45
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Undead
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Harm Evil spell disrupts the physical manifestations of undead, demonic, and cursed beings. The spell has also been known to have ill effects upon the minions of the Dark Gods, although they are neither evil nor undead. It is most effective if one targets the foul creature before casting.
Effect: Unknown
Example Messaging: A single tendril of pearlescent grey mist bursts out from inside the snaer hafwa, rending open its back. A luminous wisp of spectral fire races along the length of the misty tendril, sparking a roaring pyre of ghostly silver-grey flame that soon immolates its back entirely.
Devices/Tattoos: No devices or tattoos documented.