Grizzly Claw (2.0): Difference between revisions

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|name=Grizzly Claw
|name=Grizzly Claw
|minprep=12
|minprep=12
|castcap=62
|abbrev=GRIZ
|abbrev=GRIZ
|validtarget=One person/creature.
|validtarget=One person/creature.
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==Notes==
==Notes==
- You must specify a target, it will not default to the target you are facing. (yay crappy spell design!)

- Knocks down an opponent that is at melee range and can push them back to pole range.
- Knocks down an opponent that is at melee range and can push them back to pole range.



Revision as of 08:17, 24 February 2009


Ranger thumb.jpgRanger Guild


Grizzly Claw
Abbreviation: GRIZ
Prerequisites: See the Wind
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 12 / 62
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: One person/creature.
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Ah, <Ranger>, such a potent spell in the right hands! Grizzly Claw will magically enhance your empty palm, giving it the strength and accuracy of a mighty bear! When you cast this, the energy of the sharp claw can not be held back so it will strike out immediately, knocking down and perhaps stunning your foes. Alternatively, you can cast it on yourself in an attempt to shred webs binding you, with more mana increasing the chance that it will work.

You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness.

Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes

- You must specify a target, it will not default to the target you are facing. (yay crappy spell design!)

- Knocks down an opponent that is at melee range and can push them back to pole range.

- Can be self cast to remove webs, chance of success is based upon amount of mana used.

- Can be self cast even unwebbed if you want to learn Primary Magic and Harness.

- Cannot be cast in heavily urban areas, somewhat dependant on bonus.