Genie quest triggers

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These triggers log events to the Log window to help you gauge progress and efficiency.

Ruins of Ulf'Hara

#trigger {^Lord Zukir asks, \"Between the Elpalzi, common looters and the undead in and around the ruins, our teams are having a hard time making any progress\.\s+We could use some help thinning their numbers.+Are you up to it} {#send decline task;#echo >log #FFFF00 kill task declined} {UlfHara}
#trigger {^Lord Zukir leans in and whispers, \"Safes and other strongboxes were hidden around the keep, many in plain sight.+Each had a unique combination known only to select guardsmen and royals} {#send accept task;#echo >log #00FF00 safecracker task accepted} {UlfHara}
#trigger {^Lord Zukir pauses to catch his breath\.  \"The Traders just delivered some supplies, and they're sorely needed\.} {#send decline task;#echo >log #FFFF00 resupply task declined} {UlfHara}
#trigger {^Lord Zukir points to the side at a rapidly growing group of wounded guardsmen and adventurers alike\.} {#send accept task;#echo >log #00FF00 healing task accepted} {UlfHara}
#trigger {^Lord Zukir sighs\.\s+\"Many guardsmen saw to securing the grounds over the years\.\s+Traps were placed in key points in case of invasions.+many of those traps have been moved, altered, and augmented\.\"$} {#send decline task;#echo >log #FFFF00 locksmithing task declined} {UlfHara}
#trigger {^Zukir says, \"Many treasures have been lost to the explosion.+I am confident there are countless others still needing to be recovered\.\"} {#send accept task;#echo >log #00FF00 search and recover task accepted} {UlfHara}
#trigger {^Zukir says, \"Other teams have preceded you, and not all have made it back out\..+Can you do that} {#send accept task;#echo >log #00FF00 escort task accepted} {UlfHara}
#trigger {Can you recover some of these for us\?\s+You'll need to get your hands dirty and KILL the invaders to find them\.\"$} {#send decline task;#echo >log #FFFF00 kill and recover task declined} {UlfHara}
#trigger {We'll be extracting you in (\d*) minutes?\.\s+If you have unfinished business, you'll have to claim another summons to return!\"} {#echo >log #FF0000 Ulf'Hara: $1-minute warning} {UlfHara}

Sleeping Dragon Corn Maze

#trigger {"Okay!\s+You're all set to go into the Sleeping Dragon Corn Maze!\s+It's a lot of fun!\s+Be certain that you check in with one of the Halflings if you want to do more than just run around in there\.\s+Oh, and the green growth and ripened field are kind of dangerous, so go in there at your own risk\.\"\s+(He|She) whistles merrily and steps toward the gate\.\s+\"Stay close, I'll escort you in\.\.\.\"$} {#echo >log #FFFF00 Corn Maze: start} {CornMaze}
#trigger {\"It looks like you got lost in the maze!\s+I'm here to escort you out\.\"\s+(He|She) takes your hand and leads you through the twisting passages and brings you to the exit\.$} {#echo >log #FF0000 Corn Maze: out of time} {CornMaze}
#trigger {\"Looks like you've finished the task!\"\s+He dumps (\d+) silver kernels? into your bottle and says, \"Ask me for a task again, and I'll give you another one\.\"} {#echo >log #00FF00 Corn Maze: earned $1 kernels for task} {CornMaze}
#trigger {\"Okay, we'd like you to chase out some of the mice that are hiding in the maze\.\s+I know they might be cute, but they're pests\.\s+You just have to WAVE your hands at them until they run from the maze\.\s+If you chase away about ten that'll be great!\"$} {#echo >log #00FF00 Corn Maze: offered maintenance task: chase 10 mice} {CornMaze}
#trigger {\"Okay, we'd like you to disarm some of the traps that have been put around the maze by some mischief-makers\.\s+Five will do\.\"$} {#echo >log #00FF00 Corn Maze: offered maintenance task: disarm 5 traps} {CornMaze}
#trigger {\"Okay, we'd like you to find and touch some of the landmarks in the maze!\s+It'll be fun!\"$} {#echo >log #00FF00 Corn Maze: offered exploration task: touch landmarks} {CornMaze}
#trigger {\"Okay, we'd like you to forage some corn in the maze and bring it to me\.\s+Make sure it's ripe!\s+Ten pieces will do\.\"$} {#echo >log #00FF00 Corn Maze: offered search task: forage for 10 pieces of corn} {CornMaze}
#trigger {\"Okay, we'd like you to go find my fellow Halflings working in the maze and give them a good poke in the ribs for me!\s+There are five of them\.\"$} {#echo >log #00FF00 Corn Maze: offered exploration task: poke 5 Halflings} {CornMaze}
#trigger {\"Okay, we'd like you to go pull some weeds out from between the corn\.\s+It's pretty thick in some areas\.\s+Clearing out ten areas will be appreciated\.\"$} {#echo >log #00FF00 Corn Maze: offered maintenance task: weed 10 rooms} {CornMaze}
#trigger {\"Okay, we'd like you to go to each section of the maze and let out a good scream!\s+It'll make the corn maze extra spooky\.\s+There are nine sections of the maze, but if you scream in five that'll be enough\.\"$} {#echo >log #00FF00 Corn Maze: offered exploration task: scream in 5 areas} {CornMaze}
#trigger {\"Okay, we'd like you to kill some of the locusts in the green growth area of the maze\.\s+Ten of them will do\.\"$} {#echo >log #FF0000 Corn Maze: offered kill task: 10 locusts} {CornMaze}
#trigger {\"Okay, we'd like you to kill some of the murder crows in the ripened field area of the maze\.\s+Ten of them will do\.\"$} {#echo >log #FF0000 Corn Maze: offered kill task: 10 crows} {CornMaze}
#trigger {\"Okay, we'd like you to make some scarecrows in different sections of the maze!\s+To do this, find a good spot and BUILD it until it's done\.\s+Five total should do it\.\"$} {#echo >log #00FF00 Corn Maze: offered maintenance task: build 5 scarecrows} {CornMaze}
#trigger {\"Okay, we'd like you to search out some golden tokens in the maze\.\s+About ten pieces will do!\"$} {#echo >log #00FF00 Corn Maze: offered search task: find 10 tokens} {CornMaze}
#trigger {\"Okay, we'd like you to search out some of the grasshoppers that are running around in the maze, snag them and bring them back to us\.  About ten will do\.\"$} {#echo >log #00FF00 Corn Maze: offered search task: find 10 grasshoppers} {CornMaze}
#trigger {^Your current task has been canceled\.\s+You can see a Halfling in the maze for another after five minutes\.$} {#echo >log #FF0000 Corn Maze: task canceled} {CornMaze}