Expertise skill: Difference between revisions

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(→‎Self analyze: thanks to Mhrisa for the information)
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:Barbarians can analyze themselves to begin a self combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.
:Barbarians can analyze themselves to begin a self combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.


:* {{tt|Flame}} gives an IF boost when successfully completed.
:* {{tt|Flame}} gives an IF boost when successfully completed. - Unlocks at 0 ranks.
:* {{tt|Accuracy}} should be straight-forward. - Unlocks at 50 ranks in Expertise.
:* {{tt|Accuracy}} should be straight-forward. - Unlocks at 50 ranks.
:* {{tt|Damage}} should be straight-forward. - Unlocks at 140 ranks in Expertise.
:* {{tt|Damage}} should be straight-forward. - Unlocks at 125 ranks.
:* {{tt|Intimidation}} prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise.
:* {{tt|Intimidation}} prevents retreating for a short period of time. - Unlocks at 200 ranks.
:* {{tt|Fatigue}} reduces the amount by which weapon attack fatigue you - Unlocks at 350 ranks in Expertise.
:* {{tt|Fatigue}} reduces the amount by which weapon attack fatigue you - Unlocks at 350 ranks.
:* {{tt|Balance}} reduces balance lost from combat. (unlocks 600?)
:* {{tt|Balance}} reduces balance lost from combat. - Unlocks at 600 ranks.
:* {{tt|Vitality}} recovers some lost vitality in combat.
:* {{tt|Vitality}} recovers some lost vitality in combat. - Unlocks at 900 ranks.
:* {{tt|Rage}} allows the next Berserk to be started at reduced initial IF cost.
:* {{tt|Rage}} allows the next Berserk to be started at reduced initial IF cost. - Unlocks at 1200 ranks.
:* {{tt|Calm}} allows the next meditation to be used at reduced IF cost.
:* {{tt|Calm}} allows the next meditation to be used at reduced IF cost. - Unlocks at 1600 ranks.


Choices available will be based on how much Expertise skill is known.
Choices available will be based on how much Expertise skill is known.

Revision as of 11:02, 4 March 2016

Expertise is the Barbarian-only skill. This skill represents the ultimate combat mastery that barbs have.

Spells and abilities that boost Expertise

None

Spells and abilities that decrease Expertise

None

Training

Expertise is learn from both using basic MANEUVERs and by using special Barbarian combos, known as self analyzes.

Self analyze

Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill.

ANALYZE <type>
Barbarians can analyze themselves to begin a self combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.
  • FLAME gives an IF boost when successfully completed. - Unlocks at 0 ranks.
  • ACCURACY should be straight-forward. - Unlocks at 50 ranks.
  • DAMAGE should be straight-forward. - Unlocks at 125 ranks.
  • INTIMIDATION prevents retreating for a short period of time. - Unlocks at 200 ranks.
  • FATIGUE reduces the amount by which weapon attack fatigue you - Unlocks at 350 ranks.
  • BALANCE reduces balance lost from combat. - Unlocks at 600 ranks.
  • VITALITY recovers some lost vitality in combat. - Unlocks at 900 ranks.
  • RAGE allows the next Berserk to be started at reduced initial IF cost. - Unlocks at 1200 ranks.
  • CALM allows the next meditation to be used at reduced IF cost. - Unlocks at 1600 ranks.

Choices available will be based on how much Expertise skill is known.

Charged maneuvers

Expertise can also be trained by utilizing charged Combat Maneuvers, such as powershot, or palmstrike.

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