Experience drain: Difference between revisions

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Field experience is converted to ranks every 200 seconds, with each skill having a separate 200 second timer. The amount drained is dependent upon a number of factors, including skillset, and the character's [[Wisdom]]. While not directly helpful, the character's {{stat|Intelligence}} does play a part, as the amount converted to ranks is static, and Intelligence will increase the size of the experience pool, thus allowing for a longer time in which the skill can pulse.
Field experience is converted to ranks every 200 seconds, with each skill having a separate 200 second timer. The amount drained is dependent upon a number of factors, including skillset, and the character's [[Wisdom]]. While not directly helpful, the character's {{stat|Intelligence}} does play a part, as the amount converted to ranks is static, and Intelligence will increase the size of the experience pool, thus allowing for a longer time in which the skill can pulse.

Revision as of 11:50, 6 February 2015

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This article duplicates significant amounts of info contained in the article experience. Please merge those sections under the more appropriate article name and remove {{Merge}}.

Field experience is converted to ranks every 200 seconds, with each skill having a separate 200 second timer. The amount drained is dependent upon a number of factors, including skillset, and the character's Wisdom. While not directly helpful, the character's Intelligence does play a part, as the amount converted to ranks is static, and Intelligence will increase the size of the experience pool, thus allowing for a longer time in which the skill can pulse. Field experience drain is no longer determined by a percentage base, thus you will learn the same amount for each pulse if you were at dabbling to if you were at mind locked. However, the field experience pool state is based on percentage. For example if your pool has 50 points available and you fill all 50, you will be mind locked, but if your pool has 100 points available, you would be at scrutinizing. But, if your pulse size is 5 points, in both situations you will convert 5 points to your skill. Under the old system, experience gain was based on a percentage of the pool size, that is no longer. It is recommended to keep a skill above learning to gain full experience conversion at every pulse.

Low Skill Bonus

For the first 50 ranks of secondary or 25 for tertiary skills, they are treated as if they were in the primary skillset for the purposes of experience conversion, regardless of the character's guild.

Experience Drain at Login

Experience drain at login is a separate process from normal experience drain. When a character is logged on, after about 10 seconds, a portion of their field experience is converted to ranks. The amount is depending upon how long it has been since the character was last in game, and approximate amounts were disclosed by GM Ssra:

< 30 Minutes - 0%
30 Minutes - 6.25%
2 Hours - 25%
4 Hours - 50%
8 Hours - 100%

Experience drain at login only occurs for players who have not receieved a warning within the last 6 months.

Also note, each character is independently tracked and logging on one character will not affect any others.

References

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