Energy Bolt (2.0): Difference between revisions

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This spell will be going away in [[Magic 3.0]].
This spell will be going away in [[Magic 3.0]].
{{RefAl}}

Revision as of 12:09, 11 February 2012




Energy Bolt
Abbreviation: BOLT
Prerequisites: none
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 1 / 130
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Others, Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Energy Bolt is noteworthy as the most simple Targeted Magic spell pattern that can be constructed using the magical laws of the Plane of Abiding. While it bears some of the structural characteristics of Fire Shard, Hand of Tenemlor, and Telekinetic Throw, the pattern has been distilled down to its fundamental parts. This tinkering has made the spell one of the Analogous Patterns, truly compatible across all frequencies of mana.

Due to its simplicity, Energy Bolt does not have a single, consistent manifestation. Instead, the form of energy that the spell conjures up is based on which type of mana the magician uses to power the spell.

Effect: Unknown
Example Messaging: With a flick of your wrist, you attempt to send the spell energy cascading down its targeting matrix.

Holy:
A dart of white fire hurtles toward a fendryad!
The holy fire lands a heavy strike to its chest!

Lunar:
A tiny ripple in the air hurtles toward a fendryad!
The telekinetic force lands a heavy strike to its chest!

Elemental:
A small lightning bolt hurtles toward a fendryad!
The lightning lands a heavy strike to its chest!

Life:
A burst of blue-green light hurtles toward a fendryad!
The blue-green light lands a heavy strike to its chest!

Arcane:
Acid bolt

Devices/Tattoos: Cracked haon wand, Item:Cracked haon wand

Notes

  • All magic users automatically memorize the spell the first time they PERCEIVE a room.
  • Does not cost a spell slot to learn.
  • Holy does fire damage.
  • Elemental does electric damage.
  • Lunar does impact damage.
  • Life does cold damage.
  • Arcane does fire and impact damage.

"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property."Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.

This spell will be going away in Magic 3.0.

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