Empath healing: Difference between revisions

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One of the most basic and useful abilities an [[Empath]] is capable of is to take on the wounds, scars, and other injuries of other adventurers. With skill, one can even snatch a fallen adventurer away from the jaws of death itself.
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==Acquiring a patient==
===Triage===
(need more info here)
===On Call===
(need more info here)
===Wandering Around===
(need more info here)

==Diagnosing your patient==
TOUCH, by default, tells you everything you need to know about the health of your patient. Sometimes the situation dictates that you ignore certain wounds or even scars. By specifying the severity level or the keywords WOUND or BLEEDING (both can be coupled with severity level), you can attempt to weed out the unnecessary clutter.
TOUCH (patient) [optional: {BLEEDING|WOUND}] [optional: {severity}]

If you fail the attempt, you will be notified.

==Healing your patient==
Finally, you've decided to take some of the patient's hurts. How to do so depends on what you're taking.
===Initiating the transfer===
'''Wounds and Scars'''
{|
|
*TAKE
*TRANSFER
| (patient)
| {body part}
|
*PART
*HALF
*MOST
|
*CAREFUL/SLOW
*QUICK/FAST
|}

'''Vitality'''
{|
|
*TAKE
*TRANSFER
| (patient)
|
*PART
*HALF
*MOST
|
*CAREFUL/SLOW
*QUICK/FAST
|}

'''Disease'''
{|
|
*TAKE
*TRANSFER
| (patient)
|
*CAREFUL/SLOW
*QUICK/FAST
| DISEASE
|}

'''Poison'''
{|
|
*TAKE
*TRANSFER
| (patient)
| <nowiki>[optional: {body part}]</nowiki>
|
*CAREFUL/SLOW
*QUICK/FAST
| POISON
|}

'''Shock'''
{|
|
*TAKE
*TRANSFER
| (patient)
| SHOCK
|}
===Controlling the transfer===
By default, TAKE/TRANSFER tries to grab the entire item which sometimes can be dangerous to do. You can attempt to limit what you take via the keywords PART, HALF, or MOST. Doing so will cause one of four things to happen:
*you just fail to take anything
*you lose focus and take the whole thing by mistake
*you successfully take the specified portion
*you get a wild transfer (entire thing transfers either immediately or at a faster than normal pace, probably killing you in the process or nearly so)

Additionally, you may want to control the speed that the transfer rolls along at. By default, TAKE/TRANSFER operates at NORMAL speed. By specifying the QUICK or CAREFUL keywords (FAST and SLOW are synonyms), you can adjust the times. Keep in mind that the faster you go the more effort and skill is needed to pull off the transfer, and that your ability to respond to crises may be hampered.

In regards to poison, the optional body part allows you to transfer a specific poison. This is helpful in targeting the more severe items when necessary.

In regards to disease, other keywords can be used to specify a specific disease.
*GANGRENE
*INFECTION
*FLESHROT
*CONSUMPTION (plague)

==Notes==
This is a collection of bits of experience and advice fellow empaths have picked up over the course of their careers about the healing ability.
===Overhealing===
(need more info here)
===Tips for staying alive===
(need more info here)
===Miscellaneous lists===
'''Body Parts'''
*Head
*Neck
*Chest
*Abdomen
*Back
*Right
**Eye
**Arm
**Hand
**Leg
*Left
**Eye
**Arm
**Hand
**Leg
*Tail
*Skin (nerves = internal skin)

'''Wound/scar severity levels'''
*MINOR
*HARMFUL
*DAMAGING
*SEVERE
*DEVASTATING
*USELESS

Revision as of 00:09, 29 June 2007

One of the most basic and useful abilities an Empath is capable of is to take on the wounds, scars, and other injuries of other adventurers. With skill, one can even snatch a fallen adventurer away from the jaws of death itself.

Acquiring a patient

Triage

(need more info here)

On Call

(need more info here)

Wandering Around

(need more info here)

Diagnosing your patient

TOUCH, by default, tells you everything you need to know about the health of your patient. Sometimes the situation dictates that you ignore certain wounds or even scars. By specifying the severity level or the keywords WOUND or BLEEDING (both can be coupled with severity level), you can attempt to weed out the unnecessary clutter.

TOUCH (patient) [optional: {BLEEDING|WOUND}] [optional: {severity}]

If you fail the attempt, you will be notified.

Healing your patient

Finally, you've decided to take some of the patient's hurts. How to do so depends on what you're taking.

Initiating the transfer

Wounds and Scars

  • TAKE
  • TRANSFER
(patient) {body part}
  • PART
  • HALF
  • MOST
  • CAREFUL/SLOW
  • QUICK/FAST

Vitality

  • TAKE
  • TRANSFER
(patient)
  • PART
  • HALF
  • MOST
  • CAREFUL/SLOW
  • QUICK/FAST

Disease

  • TAKE
  • TRANSFER
(patient)
  • CAREFUL/SLOW
  • QUICK/FAST
DISEASE

Poison

  • TAKE
  • TRANSFER
(patient) [optional: {body part}]
  • CAREFUL/SLOW
  • QUICK/FAST
POISON

Shock

  • TAKE
  • TRANSFER
(patient) SHOCK

Controlling the transfer

By default, TAKE/TRANSFER tries to grab the entire item which sometimes can be dangerous to do. You can attempt to limit what you take via the keywords PART, HALF, or MOST. Doing so will cause one of four things to happen:

  • you just fail to take anything
  • you lose focus and take the whole thing by mistake
  • you successfully take the specified portion
  • you get a wild transfer (entire thing transfers either immediately or at a faster than normal pace, probably killing you in the process or nearly so)

Additionally, you may want to control the speed that the transfer rolls along at. By default, TAKE/TRANSFER operates at NORMAL speed. By specifying the QUICK or CAREFUL keywords (FAST and SLOW are synonyms), you can adjust the times. Keep in mind that the faster you go the more effort and skill is needed to pull off the transfer, and that your ability to respond to crises may be hampered.

In regards to poison, the optional body part allows you to transfer a specific poison. This is helpful in targeting the more severe items when necessary.

In regards to disease, other keywords can be used to specify a specific disease.

  • GANGRENE
  • INFECTION
  • FLESHROT
  • CONSUMPTION (plague)

Notes

This is a collection of bits of experience and advice fellow empaths have picked up over the course of their careers about the healing ability.

Overhealing

(need more info here)

Tips for staying alive

(need more info here)

Miscellaneous lists

Body Parts

  • Head
  • Neck
  • Chest
  • Abdomen
  • Back
  • Right
    • Eye
    • Arm
    • Hand
    • Leg
  • Left
    • Eye
    • Arm
    • Hand
    • Leg
  • Tail
  • Skin (nerves = internal skin)

Wound/scar severity levels

  • MINOR
  • HARMFUL
  • DAMAGING
  • SEVERE
  • DEVASTATING
  • USELESS