Elanthics: Difference between revisions

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===Orders And Groups Who Competed===
===Orders And Groups Who Competed===


The Orders and Groups that were represented in the events were; <br />The Iron Circle, The Northern Watch, The Lotus Batalion(Illithian Infantry), The Fervid Shade, Theren Theatre and the Players, The Order of the Dragon Shield, The Baron's Own, The Theren Cavalry, The Theren Guard, and The Order of the Apostles. Each Group had provided the names of the members who would represent them as a team of five, and of their chosen Champion.
The Orders and Groups that were represented in the events were; <br />The Iron Circle, The Northern Watch, The Lotus Batalion(Ilithian Infantry)ala Team Ilithi, The Fervid Shade, Theren Theatre and the Players, The Order of the Dragon Shield, The Baron's Own, The Theren Cavalry, The Theren Guard, and The Order of the Apostles. Each Group had provided the names of the members who would represent them as a team of five, and of their chosen Champion.


==Number Of Competitions==
==Number Of Competitions==
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*'''Death Trivia'''<br />
*'''Death Trivia'''<br />
This is an event of knowledge and death. Contestants will line up, and lower their stances to ZERO. This is important to make the deaths more fun. Our guest question master will ask questions. Contestants must raise their hand if they know the answer. With a lack of a buzzer, we will go with the first person to raise their hand. That contestant will then be asked to answer, and will have roughly five seconds to give their answer. If they get it right, they are through to the next round... if they get it wrong.. they are out, and killed for their lack of knowledge. Each round, one contestant will be eliminated, either by getting the answer wrong, or by being the last person left to get an answer correct. If we start with ten, round two will have nine people, round three will have eight, and so on, until we have a winner. Either way, nine people are going to die. We have a couple of plans regarding the killing, as we want this to be fun, well, as much fun as dying can be, so that will be a bit of a surprise on the night. The questions asked will be all based around Elanthia in general, people, places, happenings, history, wars, and probably much more.
Event eight is death trivia. This is on Thursday 26th May, at 9pm eastern."
This is a lovely event of knowledge and death."
Contestants will line up, and lower their stances to ZERO. This is important to make the deaths more fun."
Our guest question master will ask questions. Contestants must raise their hand if they know the answer. With a lack of a buzzer, we will go with the first person to raise their hand."
That contestant will then be asked to answer, and will have roughly five seconds to give their answer."
If they get it right, they are through to the next round... if they get it wrong.. they are out, and killed for their lack of knowledge."
Each round, one contestant will be eliminated. Either by getting the answer wrong, or by being the last person left to get an answer correct."
If we start with 10, round two will be 9 people, round three will be 8, and so on, until we have a winner. Either way, nine people are going to die."
We have a couple of plans regarding the killing, as we want this to be fun, well, as much fun as dying can be, so that will be a bit of a suprise on the night."
The questions asked will be all based around Elanthia in general, people, places, happenings, history, wars, and probably much more."


*'''TM Qwickdraw'''<br />
*'''TM Qwickdraw'''<br />
This event will take the layout of the archery contest, in being a straight knockout, and contestants being given one shot each per round.
Event nine is the TM quickdraw. This is on Friday 27th May, at 7pm eastern."
The challenge will be set, and the host will say GO. Contestants can then prep ANY TM spell they wish, target, and cast, in their own time.
This event will take the layout of the archery contest, in being a straight knockout, and contestants being given one shot each per round."
Again they need to remember, although a fully targeted spell can hurt a lot more, there will be a spell coming at them too, so timing is everything. Buffs will not be allowed, the only spell casting will be the TM spells the contestants choose. If neither contestant lands a hit, stances will be lowered by 10%. The contest will continue until we have a winner."
The challenge will be set, and the host will say GO. Contestants can then prep ANY TM spell they wish, target, and cast, in their own time."
Again they need to remember, although a fully targetted spell can hurt a lot more, there will be a big spell coming at them too, so timing is everything."
Buffs will not be allowed, the only spell casting will be the TM spells the contestants choose."
Again, if neither contestant lands a hit, stances will be lowered by 10%. The contest will continue until we have a winner."


*'''Tactical War'''<br />
*'''Tactical War'''<br />
This is a team event, so each group will enter five members to represent them. We have located a quiet place in Lang, near the Rakash village, and have asked for aid on making sure people are not limited to how many people they can kill in that time. Each team leader will add their name to the signup list, and teams will be randomly drawn to face each other. The two teams drawn will go into the selected area, and pick a starting place. They are given 30 seconds from the time of entering, to get ready to start. The host will then use the gweth to say GO, and the aim is, to kill ALL five members of the opposition. Once all five members of a team are dead, we will collect the bodies, and the team with at least one member left standing, will qualify to the next round. Again this is straight knockout, and will continue until we have a winning team. There is only one rule for this contest, you may not leave the tournament area. A map will be provided before hand, to allow you to see where this will be held. Once you are in that arena, and the host says GO, there are no limits. Use whatever tactics your team finds works best, any spells, any way to help, its just about winning. We will have triage for all the events. There will be no option of raising while each game is running, but afterwards, we will have a triage ready for the bodies, as with all events, and will heal and raise everyone. The tactical war game takes place in a large area, so you are free to move around, as best suited to your group. Once all five members of a team is dead, we will have runners collecting the bodies, and heal and raise them, so those who are dead shouldn't be laying on the floor to long. The reason this is done after each round is that people running around collecting bodies while the game is running could result in a new collection of dead bodies.
Event ten... the final event, and possibly the most deadly. Tactical War. This is on Friday 27th May, at 9pm eastern."
This is a team event, so each group will enter five members to represent them."
We have located a quiet place in Lang, near the Rakash village, and have asked for aid on making sure people are not limited to how many people they can kill in that time."
Each team leader will add their name to the signup list, and teams will be randomly drawn to face each other."
The two teams drawn will go into the selected area, and pick a starting place. They are given 30 seconds from the time of entering, to get ready to start."
The host will then use gweth to say GO, and the aim is, to kill ALL five members of the opposition."
Once all five members of a team are dead, we will collect the bodies, and the team with at least one member left standing, will qualify to the next round."
Again this is straight knockout, and will continue until we have a winning team."
The rules of the games.. there is only one, you may not leave the tournament area. A map will be provided before hand, to allow you to see where this will be held."
once you are in that arena, and the host says GO, there are no limits. Use whatever tactics your team finds works best, any spells, any way to help, its just about winning."
We will have triage for all the events."
There will be no option of raising while each game is running, but afterwards, we will have a triage ready for the bodies, as with all events, and will heal and raise everyone."
I am sure many of our groups have great triage members, so their help would be greatly appreciated if they wished to be part of it."
the tactical war game takes place in a large area, so you are free to move around, as best suited to your group."
once a team is dead, all five members, we will have runners collecting the bodies, and heal and raise them, so shouldn't be laying on the floor to long."
The only reason I wanted this done after each round was, people running around collecting bodies could result in a new collection of dead bodies."
In general, if a team can't field a full eight... they can still participate, just don't expect to win, right?"If a team is struggling to find eight, please contact me, and we can work something out I am sure."


'''Closing Ceremony, Party And Auction'''<br />


We will hold a party in celebration for the presentation of the Elanthics Peeku Cup, then an auction for you to enjoy.
'''Party and Auction'''<br />
The party will be held in the Riverhaven Trader Guild, where they have a nice Hall. This will be at 7pm eastern time, and gives you a chance to dress up, enjoy the company, and congratulate the winners. At 9pm, we will hold an auction and some of the items are rather old and rare.
Our Elanthics events will come to a close on Saturday 28th May."
We will hold a party for the presentation of the Elanthics Peeku Cup, then an auction for you to enjoy."
The party will be held in the Riverhaven Trader Guild, where they have a nice Hall for us. This will be at 7pm eastern time, and gives you a chance to dress up, enjoy the company, and congratulate the winners."
At 9pm, we will hold an auction. I have seen some of the items on offer here, and they are rather old and rare, so definately worth checking out if you haven't already wasted all your coins in the festival."
Although a lot of the Elanthics is based around pain and deaths.. I am hoping both the party and the auction have neither of these.
The auction will be 30 or so items.
The auction will be 30 or so items.


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*Day One
*Day One
Archery Results:
Archery Results:<br />
First - Joshuan - Fervid Shade
First - Joshuan - Fervid Shade<br />
Second - Traim - Team Ilithi
Second - Traim - Team Ilithi<br />
Third - Shankey - Iron Circle
Third - Shankey - Iron Circle<br />


Melee Results:
Melee Results:<br />
First - Squanto - Team Ilithi
First - Squanto - Team Ilithi<br />
Second - Meganlique - Fervid Shade
Second - Meganlique - Fervid Shade<br />
Third - Segmere - Baron's Own
Third - Segmere - Baron's Own<br />


*Day Two
*Day Two
Riddle Run Results:
Riddle Run Results:<br />
First - Theren Guard
First - Theren Guard<br />
Second - Iron Circle
Second - Iron Circle<br />
Third - Team Ilithi
Third - Team Ilithi<br />


Joust Results:
Joust Results:<br />
First - Hanryu - Team Ilithi
First - Hanryu - Team Ilithi<br />
Second place - Grymmlen - Theren Calvary
Second place - Grymmlen - Theren Calvary<br />
Third place - Ederick - Iron Circle
Third place - Ederick - Iron Circle<br />


*Day Three
*Day Three
Armwrestling Results:
Arm wrestling Results:<br />
First - Tormosk - Fervid Shade
First - Tormosk - Fervid Shade<br />
Second - Felicini - Theren Guard
Second - Felicini - Theren Guard<br />
Third - Hammerfist - ODS
Third - Hammerfist - ODS<br />


Survival Results:
Survival Results:<br />
First - Edgee - Fervid Shade
First - Edgee - Fervid Shade<br />
Second - Fayeangle - Iron Circle
Second - Fayeangle - Iron Circle<br />
Third - Jerde - Theren Guard
Third - Jerde - Theren Guard<br />


*Day Four
*Day Four
Cane Fight Results:
Cane Fight Results:<br />
First - Yamcer - Team Ilithi
First - Yamcer - Team Ilithi<br />
Second - Somniumvisum - Theren Guard
Second - Somniumvisum - Theren Guard<br />
Third - Cerval - Theren Theatre and the Players
Third - Cerval - Theren Theatre and the Players<br />


Death Trivia Results:
Death Trivia Results:<br />
First - Teminesca - Team Ilithi
First - Teminesca - Team Ilithi<br />
Second - Gazan - Iron Circle
Second - Gazan - Iron Circle<br />
Third - Evro/Sliyder - Theren Guard
Third - Evro/Sliyder - Theren Guard<br />


*Day Five
*Day Five
TM Quickdraw Results:
TM Quickdraw Results:<br />
First - Tropicalo - Fervid Shade
First - Tropicalo - Fervid Shade<br />
Second - Andorell - Theren Guard
Second - Andorell - Theren Guard<br />
Third - Devoria - Team Ilithi
Third - Devoria - Team Ilithi<br />


War Results:
War Results:<br />
First - Team Ilithi
First - Team Ilithi<br />
Second - Theren Guard
Second - Theren Guard<br />
Third - Fervid Shade
Third - Fervid Shade<br />


==Final Results==
==Final Results==
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Apostles - 0 points<br />
Apostles - 0 points<br />
<br />
<br />
The Winner of the Peeku Cup for the Elanthics Games held in 401 AV was Team Ilithi, who would be organizing and hosting Elanthics II.
The Winner of the Peeku Cup for the Elanthics Games held in 401 AV, was Team Ilithi, who would be organizing and hosting Elanthics II.
<br /><br />
<br /><br />

Revision as of 10:07, 10 February 2015


What Is Elanthics?

The Elanthics are biennial games specifically created to test competitors from Official Orders and Unofficial Groups' abilities and skills. The Order or Group whose chosen team members and champion had obtained the most points during the games would win the Peeku Cup. Thus earning the prestige of being renowned as the best of the best in the lands, and receiving the honor of hosting the next Elanthics.

The Elanthic games were originally conceptualized in 2010 by three individuals, namely Mahone, Somniumvisum and Peeku. The idea was revived many years later by Mahone and Somniumvisum. The contests were organized and hosted by the Order of the Theren Guard, and were held at a rate of two per day from the 23rd to the 28th of May, 2011. Contestants where limited to Official Orders and Unofficial Groups whose members give of their time to be of service to the people of Elanthia. The activities where culminated with an auction and presentation ceremony of the Peeku Cup to the Victor Group, as well as second and third place honors.

Organization Team Members

The Theren Guard members who worked on organizing as well as hosting and helping with each of the scheduled competitions included; Team Lead: Somniumvisum, Team members: Meadbh, Samarah, Jerde, Whitbuffalo, Remcinsh, Tolena, Gags, Schreck, and Kamaela.

Orders And Groups Who Competed

The Orders and Groups that were represented in the events were;
The Iron Circle, The Northern Watch, The Lotus Batalion(Ilithian Infantry)ala Team Ilithi, The Fervid Shade, Theren Theatre and the Players, The Order of the Dragon Shield, The Baron's Own, The Theren Cavalry, The Theren Guard, and The Order of the Apostles. Each Group had provided the names of the members who would represent them as a team of five, and of their chosen Champion.

Number Of Competitions

The Elanthics was comprised of a total of ten games, with each game being a test of different abilities. Order and Group members would compete to gain points for their team, with the overall aim being for their group to have the most points. And thus to ultimately be crowned the champions.

Teams And Champions - Rules

Eight of the ten games were individual events where one member or Champion would be the chosen representative. A different Champion would have to be chosen to participate in all eight games. A chosen Champion could only participate in one of the eight games.

Two of the events were team events of five members where the team could include any or all Champion(s) who had participated in the individual events. This rule enabled the games to be enjoyed by more people, and were a test of strength of the group, rather than just one member.

Points System - Rules

Winning a game provided a score of five points, second place provided a score of three points, and third place would provide one point. Finishing outside of the top three resulted in zero points. If a nominated member did not attend on time, he/she/they would be disqualified and receive zero points.

Elanthics Games

The Games included;
Archery, Melee, Riddle Run, Joust, Arm wrestling, Survival, Cane Fight, Death Trivia, TM Quick Draw, and Tactical War.

Games Descriptions

  • Archery

Each contestant adds their name to the signup list. Names are drawn at random and the competitors then faced each other in a straight knockout style event or blow for blow challenge. Contestants make their own choice of type of bow or crossbow. The targets are also the contestants.

Contestants issue a pain challenge and face each other, holding their bow and one arrow or bolt. When the host says GO, the contestants load, aim, and fire at their opposition, but only once each, and in their own time. Once both have fired their weapon, the host will say stop, and ask both targets/contestants to ready themselves for the next round. They will both get another arrow or bolt, and wait for the host to say GO. This will continue until one person collapses and the challenge is won. If in any round, neither contestant lands a hit, stances will be lowered by BOTH contestants by 10%. If both or one land a hit, stances will remain as they are. Hiding, buffs, roars, and any other special abilities are not permitted in this event.

  • Melee Contest

Two contestants issue a pain challenge, and when the host says GO they hack at each other using their best melee weapon, until one of them falls. This is a straight knockout/toe to toe straight hacking event. Hiding, buffs, special abilities, roars, and the likes, are not permitted. No throws, no ranged, no grappling are permitted, but brawling punches, kicks and shield bash are.

  • Riddle Run

This event is a team game. Groups will be asked to enter five members to represent them. Each team will meet at the Gate to Therenborough, where a riddle will be given. The answer to this riddle will be a place, or a name relating to a place. Groups will need to work out the answer to this riddle, then run to that place, where another person will be waiting, with another riddle. The riddles cover a lot of Therengia. Teams will need to think quick, and run quicker, as moongates, ranger trails, and other forms of fast transportation are not permitted. The first team to attend each location, and get back to the finish line, wins. If a team wishes to have three members, that is their choice, five is the limit. All members must stay together as a team. We have a set person setting these riddles, so the Guards do not have an advantage.

  • Joust

Contestants will join the signup list, and be randomly drawn to face each other in a straight knockout competition of not getting smashed off of their horse. Buffs are not allowed.

  • Armwrestling

This is a straight knockout, using the signup list to randomly draw contestants against each other. Again, there are no brackets to these games, its just the best of the best.

  • Survival Challenge

This event will take place at the Greater Fist. Each contestant will travel up to the top of the fist, and ride down in the carts. They will do this five times each, risking death each time. Any successful trips, and that contestant will be awarded one point. The person with the most points after 5 rounds, wins. If first, second, or third places are tied at this point, we will go to sudden death heads up. Those tied for positions will go again to the top of the fist, and ride again, until the ties are broken.

  • Cane Fight

Canes that are provided must be used for this event. The signup list will be used, and it will be a straight knockout competition. Contestants are drawn to face each other, and must issue a challenge. Our host will then say GO, and contestants proceed to beat each other with canes. After 20 seconds, if nobody has won, the host will call stop, and ask contestants to retreat. Stances will then be lowered to 50% of their original setting. The host will then say GO again, and contestants can again beat each other with their cane for another 20 seconds, or until someone has won. If we still don't have a winner, the host will call stop, retreat, and stances will be set to ZERO. The final round then has no time limit, the only way it ends is when one person is smashed down to the floor, and the challenge is completed.

  • Death Trivia

This is an event of knowledge and death. Contestants will line up, and lower their stances to ZERO. This is important to make the deaths more fun. Our guest question master will ask questions. Contestants must raise their hand if they know the answer. With a lack of a buzzer, we will go with the first person to raise their hand. That contestant will then be asked to answer, and will have roughly five seconds to give their answer. If they get it right, they are through to the next round... if they get it wrong.. they are out, and killed for their lack of knowledge. Each round, one contestant will be eliminated, either by getting the answer wrong, or by being the last person left to get an answer correct. If we start with ten, round two will have nine people, round three will have eight, and so on, until we have a winner. Either way, nine people are going to die. We have a couple of plans regarding the killing, as we want this to be fun, well, as much fun as dying can be, so that will be a bit of a surprise on the night. The questions asked will be all based around Elanthia in general, people, places, happenings, history, wars, and probably much more.

  • TM Qwickdraw

This event will take the layout of the archery contest, in being a straight knockout, and contestants being given one shot each per round. The challenge will be set, and the host will say GO. Contestants can then prep ANY TM spell they wish, target, and cast, in their own time. Again they need to remember, although a fully targeted spell can hurt a lot more, there will be a spell coming at them too, so timing is everything. Buffs will not be allowed, the only spell casting will be the TM spells the contestants choose. If neither contestant lands a hit, stances will be lowered by 10%. The contest will continue until we have a winner."

  • Tactical War

This is a team event, so each group will enter five members to represent them. We have located a quiet place in Lang, near the Rakash village, and have asked for aid on making sure people are not limited to how many people they can kill in that time. Each team leader will add their name to the signup list, and teams will be randomly drawn to face each other. The two teams drawn will go into the selected area, and pick a starting place. They are given 30 seconds from the time of entering, to get ready to start. The host will then use the gweth to say GO, and the aim is, to kill ALL five members of the opposition. Once all five members of a team are dead, we will collect the bodies, and the team with at least one member left standing, will qualify to the next round. Again this is straight knockout, and will continue until we have a winning team. There is only one rule for this contest, you may not leave the tournament area. A map will be provided before hand, to allow you to see where this will be held. Once you are in that arena, and the host says GO, there are no limits. Use whatever tactics your team finds works best, any spells, any way to help, its just about winning. We will have triage for all the events. There will be no option of raising while each game is running, but afterwards, we will have a triage ready for the bodies, as with all events, and will heal and raise everyone. The tactical war game takes place in a large area, so you are free to move around, as best suited to your group. Once all five members of a team is dead, we will have runners collecting the bodies, and heal and raise them, so those who are dead shouldn't be laying on the floor to long. The reason this is done after each round is that people running around collecting bodies while the game is running could result in a new collection of dead bodies.

Closing Ceremony, Party And Auction

We will hold a party in celebration for the presentation of the Elanthics Peeku Cup, then an auction for you to enjoy. The party will be held in the Riverhaven Trader Guild, where they have a nice Hall. This will be at 7pm eastern time, and gives you a chance to dress up, enjoy the company, and congratulate the winners. At 9pm, we will hold an auction and some of the items are rather old and rare. The auction will be 30 or so items.

Group And Individual Results

  • Day One

Archery Results:
First - Joshuan - Fervid Shade
Second - Traim - Team Ilithi
Third - Shankey - Iron Circle

Melee Results:
First - Squanto - Team Ilithi
Second - Meganlique - Fervid Shade
Third - Segmere - Baron's Own

  • Day Two

Riddle Run Results:
First - Theren Guard
Second - Iron Circle
Third - Team Ilithi

Joust Results:
First - Hanryu - Team Ilithi
Second place - Grymmlen - Theren Calvary
Third place - Ederick - Iron Circle

  • Day Three

Arm wrestling Results:
First - Tormosk - Fervid Shade
Second - Felicini - Theren Guard
Third - Hammerfist - ODS

Survival Results:
First - Edgee - Fervid Shade
Second - Fayeangle - Iron Circle
Third - Jerde - Theren Guard

  • Day Four

Cane Fight Results:
First - Yamcer - Team Ilithi
Second - Somniumvisum - Theren Guard
Third - Cerval - Theren Theatre and the Players

Death Trivia Results:
First - Teminesca - Team Ilithi
Second - Gazan - Iron Circle
Third - Evro/Sliyder - Theren Guard

  • Day Five

TM Quickdraw Results:
First - Tropicalo - Fervid Shade
Second - Andorell - Theren Guard
Third - Devoria - Team Ilithi

War Results:
First - Team Ilithi
Second - Theren Guard
Third - Fervid Shade

Final Results

Team Ilithi - 30 points
Fervid Shade - 24 points
Theren Guard - 19 points
Iron Circle - 11 points
Theren Calvary - 3 points
Baron's Own - 1 point
ODS - 1 point
Theren Theatre and the Players - 1 point
Northern Watch - 0 points
Apostles - 0 points

The Winner of the Peeku Cup for the Elanthics Games held in 401 AV, was Team Ilithi, who would be organizing and hosting Elanthics II.