Choke command: Difference between revisions

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A tall scavenger goblin struggles helplessly in your strong grasp.<br>
A tall scavenger goblin struggles helplessly in your strong grasp.<br>


'''NECK BREAKING INSTANT DEATH'''<br />
''You see:''<br />
''You see:''<br />
>choke<br>
>choke<br>

Revision as of 14:57, 6 December 2017

Choke
Unknown
CHOKE

You see: You gag, desperate for air!
Others see: <Person> gags horribly and gasps for air!

While Brawling
You see:
>choke
A tall scavenger goblin struggles helplessly in your strong grasp.

NECK BREAKING INSTANT DEATH
You see:
>choke
With a loud CRACK! you snap the arthelun cabalist's neck and toss it aside.
An arthelun cabalist's eyes flare one last time before snuffing out forever. The flames reluctantly withdraw from their host forming an ephemeral wisp that rapidly flees.
The shimmering ethereal shield fades from around a charred husk.


This was working as of 12/5/2017. There were reports of it working on various ranges of brawling, as low as 130.


The CHOKE command is both for roleplaying and also a Barbarian-only brawling attack.

PVE
The number of chokes required to kill the target varied, as well as the RT incurred to do so. Everything up to 1000 skill range required three chokes to break the neck with 8 seconds of RT. The arthelun cabalists were six choke attempts and also 8 seconds of RT. The Ice Archons were somewhere above that, but broke my choke too often to test well as they are at-level... they were also 15-16 seconds of hard RT which complicated the testing.


PVP
In regards to PvP, this isn't able to kill, and the RT was at a hard 15 seconds, regardless of target's skill range. This skill did eat away Fatigue in massive swaths of 10-20%.
Strength as a factor still needs testing.