Category:Roars: Difference between revisions

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Revision as of 21:02, 2 August 2014

Roars at first affect a single creature or all engaged to the roarer. Use of roars saps a small amount of Inner Fire, and degrade the voice pool as previously. With insufficient Inner Fire, such as when you've depleted it all using other abilities, you may not be able to roar at all until you've replenished some Inner Fire. If so you may receive the following messaging: "Strain though you might, you cannot muster enough inner fire to vocalize your fighting spirit."

Single targeting is both easier and less costly, and Roar Helms, Berserks, and Cynr Ales will bonus them as normal.


Ability Type Skill Difficulty Path Cost Prereqs Effect
Anger the Earth roar intro Horde 1 0 Balance damage
Death's Embrace roar basic Horde 1 1 -Melee accuracy, -Ranged accuracy
Death's Shriek roar expert Flame 2 7 -Defensive Factor, applied to blocking with a shield only, possibly drops to knees.
Everild's Rage roar basic Predator 2 0 -Defensive Factor, applied to evasion only
Kuniyo's Strike roar advanced Predator 3 4 Stun and possible knockback.
Mage's Lash roar advanced Flame 2 6 -Primary Magic skill, chance to interrupt a spell being prepared.
Mana Torment roar expert Flame 3 8 -Attunement pool
Screech of Madness roar basic Flame 1 3 -Discipline (stat), -Reflex (stat)
Serpent's Hiss roar advanced Horde 2 5 Makes enemies flee the room.
Slash the Shadows roar expert Predator 3 7 -Stealth skill, Knock out of hiding.
Wail of Torment roar expert Horde 2 7 Immobilize.

Pages in category "Roars"

The following 11 pages are in this category, out of 11 total.