Category:Combat Commands: Difference between revisions
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#REDIRECT [[:Category:Combat commands]] |
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A category for commands used for combat, or directly in support of combat.{{cat|Commands,Combat}} |
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{| border="1" cellpadding="0" cellspacing="0" class="wikitable sortable" |
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|- |
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|bgcolor="#cccccc"| Command |
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|bgcolor="#cccccc"| Type |
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|bgcolor="#cccccc"| Fatigue |
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|bgcolor="#cccccc"| Balance |
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|bgcolor="#cccccc"| Speed |
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|bgcolor="#cccccc"| Accuracy |
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|bgcolor="#cccccc"| Offensively Best Suited |
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|bgcolor="#cccccc"| Offensively Least Suited |
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|bgcolor="#cccccc"| Defense Best Suited |
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|bgcolor="#cccccc"| Defense Least Suited |
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|- |
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| [[Attack command|Attack]] |
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| Damage |
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| Moderately |
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| Balance building |
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| Reasonably |
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| As accurate |
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| Puncture, slice, impact |
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| |
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| Evasion, parry, shield |
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| |
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|- |
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| [[Bash command|Bash]] |
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| Damage |
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| Extremely |
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| Unbalancing |
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| Slow |
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| More accurate |
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| Impact |
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| Puncture |
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| Evasion, shield |
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| Parry |
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|- |
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| [[Bite command|Bite]] |
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| Brawling |
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| Moderately |
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| Unbalancing |
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| Quick |
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| As accurate |
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| Puncture |
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| Impact |
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| Evasion, parry, shield |
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| |
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|- |
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| [[Bob command|Bob]] |
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| Tactical |
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| Barely |
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| Very balance building |
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| Reasonably |
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| As accurate |
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| Puncture, slice, impact |
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| |
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| Evasion |
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| Shield |
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|- |
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| [[Butt command|Butt]] |
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| Brawling |
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| Somewhat |
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| Unbalancing |
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| Very quick |
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| More accurate |
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| Impact |
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| Slice |
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| Evasion, parry, shield |
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| |
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|- |
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| [[Chop command|Chop]] |
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| Damage |
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| Extremely |
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| Unbalancing |
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| Slow |
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| More accurate |
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| Slice |
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| Puncture |
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| Evasion, parry |
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| Shield |
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|- |
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| [[Claw command|Claw]] |
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| Brawling |
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| Somewhat |
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| Balance building |
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| Quick |
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| As accurate |
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| Slice |
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| Impact |
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| Parry, shield |
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| Evasion |
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|- |
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| [[Draw command|Draw]] |
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| Debuff |
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| Extremely |
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| Very balance building |
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| Quick |
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| More accurate |
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| Puncture, slice, impact |
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| |
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| Evasion, parry, shield |
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| |
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|- |
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| [[Elbow command|Elbow]] |
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| Brawling |
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| Moderately |
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| Balance building |
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| Very quick |
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| As accurate |
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| Impact |
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| Slice |
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| Evasion |
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| Parry |
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|- |
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| [[Feint command|Feint]] |
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| Debuff |
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| Barely |
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| Very balance building |
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| Very quick |
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| Less accurate |
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| Slice, impact |
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| Puncture |
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| Evasion, parry, shield |
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| |
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|- |
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| [[Gouge command|Gouge]] |
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| Brawling |
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| Moderately |
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| Very balance building |
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| Very quick |
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| Less accurate |
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| Puncture |
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| Slice, impact |
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| Parry, shield |
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| Evasion |
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|- |
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| [[Grapple command|Grapple]] |
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| Tactical |
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| Somewhat |
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| Extremely unbalancing |
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| Reasonably paced |
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| More accurate |
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| Puncture, slice, impact |
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| |
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| Evasion |
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| Shield |
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|- |
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| [[Jab command|Jab]] |
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| Damage |
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| Moderately |
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| Very balance building |
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| Very quick |
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| Less accurate |
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| Puncture |
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| Slice, impact |
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| Parry |
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| Evasion, shield |
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|- |
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| [[Kick command|Kick]] |
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| Brawling |
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| Extremely |
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| Unbalancing |
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| Quick |
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| More accurate |
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| Impact |
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| Slice |
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| Parry |
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| Evasion, shield |
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|- |
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| [[Knee command|Knee]] |
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| Damage |
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| Somewhat |
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| Unbalancing |
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| Quick |
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| More accurate |
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| Impact |
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| Slice |
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| Evasion, parry, shield |
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| |
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|- |
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| [[Lunge command|Lunge]] |
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| Damage |
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| Extremely |
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| Unbalancing |
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| Slow |
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| More accurate |
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| Puncture |
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| Slice |
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| Parry |
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| Evasion, shield |
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|- |
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| [[Pummel command|Pummel]] |
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| Damage |
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| Somewhat |
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| Neutral |
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| Quick |
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| Less accurate |
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| Impact |
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| Slice |
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| Evasion, parry |
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| Shield |
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|- |
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| [[Punch command|Punch]] |
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| Brawling |
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| Somewhat |
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| Balance building |
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| Very quick |
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| As accurate |
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| Impact |
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| Slice |
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| Evasion, parry, shield |
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| |
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|- |
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| [[Shove command|Shove]] |
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| Tactical |
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| Somewhat |
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| Unbalancing |
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| Reasonably paced |
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| More accurate |
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| Puncture, slice, impact |
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| |
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| Evasion |
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| Parry, shield |
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|- |
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| [[Slam command|Slam]] |
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| Damage |
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| Very |
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| Unbalancing |
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| Reasonably paced |
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| As accurate |
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| Impact |
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| Slice |
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| Evasion, parry, shield |
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| |
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|- |
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| [[Slap command|Slap]] |
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| Brawling |
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| Moderately |
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| Balance building |
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| Very quick |
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| Less accurate |
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| Impact |
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| Puncture, slice |
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| Evasion |
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| Parry, shield |
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|- |
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| [[Slice command|Slice]] |
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| Damage |
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| Somewhat |
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| Balance building |
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| Reasonably |
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| As accurate |
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| Slice |
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| Puncture |
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| Evasion, parry |
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| Shield |
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|- |
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| [[Sweep command|Sweep]] |
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| Area of effect damage |
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| Fatiguing |
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| Very unbalancing |
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| Slow |
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| More accurate |
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| Slice, impact |
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| Puncture |
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| Evasion, parry, shield |
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| |
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|- |
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| [[Swing command|Swing]] |
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| Damage |
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| Somewhat |
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| Balance building |
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| Reasonably |
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| As accurate |
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| Impact |
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| Puncture |
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| Evasion, shield |
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| Parry |
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|- |
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| [[Tackle command|Tackle]] |
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| Tactical |
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| Extremely |
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| Balance neutral |
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| Very quick |
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| Less accurate |
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| Puncture, slice, impact |
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| |
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| Evasion, parry, shield |
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| |
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|- |
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| [[Thrust command|Thrust]] |
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| Damage |
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| Somewhat |
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| Balance building |
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| Reasonably |
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| As accurate |
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| Puncture |
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| Slice |
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| Parry |
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| Evasion |
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|- |
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| [[Weave command|Weave]] |
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| Tactical |
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| Extremely |
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| Unbalancing |
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| Reasonably paced |
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| As accurate |
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| Puncture, slice, impact |
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| |
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| Evasion |
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| Parry, shield |
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Latest revision as of 23:28, 24 December 2014
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