Category:Combat Commands: Difference between revisions

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#REDIRECT [[:Category:Combat commands]]
A category for commands used for combat, or directly in support of combat.{{cat|Commands,Combat}}

{| border="1" cellpadding="0" cellspacing="0" class="wikitable sortable"
|-
|bgcolor="#cccccc"| Command
|bgcolor="#cccccc"| Type
|bgcolor="#cccccc"| Fatigue
|bgcolor="#cccccc"| Balance
|bgcolor="#cccccc"| Speed
|bgcolor="#cccccc"| Accuracy
|bgcolor="#cccccc"| Offensively Best Suited
|bgcolor="#cccccc"| Offensively Least Suited
|bgcolor="#cccccc"| Defense Best Suited
|bgcolor="#cccccc"| Defense Least Suited
|-
| [[Attack command|Attack]]
| Damage
| Moderately
| Balance building
| Reasonably
| As accurate
| Puncture, slice, impact
|
| Evasion, parry, shield
|
|-
| [[Bash command|Bash]]
| Damage
| Extremely
| Unbalancing
| Slow
| More accurate
| Impact
| Puncture
| Evasion, shield
| Parry
|-
| [[Bite command|Bite]]
| Brawling
| Moderately
| Unbalancing
| Quick
| As accurate
| Puncture
| Impact
| Evasion, parry, shield
|
|-
| [[Bob command|Bob]]
| Tactical
| Barely
| Very balance building
| Reasonably
| As accurate
| Puncture, slice, impact
|
| Evasion
| Shield
|-
| [[Butt command|Butt]]
| Brawling
| Somewhat
| Unbalancing
| Very quick
| More accurate
| Impact
| Slice
| Evasion, parry, shield
|
|-
| [[Chop command|Chop]]
| Damage
| Extremely
| Unbalancing
| Slow
| More accurate
| Slice
| Puncture
| Evasion, parry
| Shield
|-
| [[Claw command|Claw]]
| Brawling
| Somewhat
| Balance building
| Quick
| As accurate
| Slice
| Impact
| Parry, shield
| Evasion
|-
| [[Draw command|Draw]]
| Debuff
| Extremely
| Very balance building
| Quick
| More accurate
| Puncture, slice, impact
|
| Evasion, parry, shield
|
|-
| [[Elbow command|Elbow]]
| Brawling
| Moderately
| Balance building
| Very quick
| As accurate
| Impact
| Slice
| Evasion
| Parry
|-
| [[Feint command|Feint]]
| Debuff
| Barely
| Very balance building
| Very quick
| Less accurate
| Slice, impact
| Puncture
| Evasion, parry, shield
|
|-
| [[Gouge command|Gouge]]
| Brawling
| Moderately
| Very balance building
| Very quick
| Less accurate
| Puncture
| Slice, impact
| Parry, shield
| Evasion
|-
| [[Grapple command|Grapple]]
| Tactical
| Somewhat
| Extremely unbalancing
| Reasonably paced
| More accurate
| Puncture, slice, impact
|
| Evasion
| Shield
|-
| [[Jab command|Jab]]
| Damage
| Moderately
| Very balance building
| Very quick
| Less accurate
| Puncture
| Slice, impact
| Parry
| Evasion, shield
|-
| [[Kick command|Kick]]
| Brawling
| Extremely
| Unbalancing
| Quick
| More accurate
| Impact
| Slice
| Parry
| Evasion, shield
|-
| [[Knee command|Knee]]
| Damage
| Somewhat
| Unbalancing
| Quick
| More accurate
| Impact
| Slice
| Evasion, parry, shield
|
|-
| [[Lunge command|Lunge]]
| Damage
| Extremely
| Unbalancing
| Slow
| More accurate
| Puncture
| Slice
| Parry
| Evasion, shield
|-
| [[Pummel command|Pummel]]
| Damage
| Somewhat
| Neutral
| Quick
| Less accurate
| Impact
| Slice
| Evasion, parry
| Shield
|-
| [[Punch command|Punch]]
| Brawling
| Somewhat
| Balance building
| Very quick
| As accurate
| Impact
| Slice
| Evasion, parry, shield
|
|-
| [[Shove command|Shove]]
| Tactical
| Somewhat
| Unbalancing
| Reasonably paced
| More accurate
| Puncture, slice, impact
|
| Evasion
| Parry, shield
|-
| [[Slam command|Slam]]
| Damage
| Very
| Unbalancing
| Reasonably paced
| As accurate
| Impact
| Slice
| Evasion, parry, shield
|
|-
| [[Slap command|Slap]]
| Brawling
| Moderately
| Balance building
| Very quick
| Less accurate
| Impact
| Puncture, slice
| Evasion
| Parry, shield
|-
| [[Slice command|Slice]]
| Damage
| Somewhat
| Balance building
| Reasonably
| As accurate
| Slice
| Puncture
| Evasion, parry
| Shield
|-
| [[Sweep command|Sweep]]
| Area of effect damage
| Fatiguing
| Very unbalancing
| Slow
| More accurate
| Slice, impact
| Puncture
| Evasion, parry, shield
|
|-
| [[Swing command|Swing]]
| Damage
| Somewhat
| Balance building
| Reasonably
| As accurate
| Impact
| Puncture
| Evasion, shield
| Parry
|-
| [[Tackle command|Tackle]]
| Tactical
| Extremely
| Balance neutral
| Very quick
| Less accurate
| Puncture, slice, impact
|
| Evasion, parry, shield
|
|-
| [[Thrust command|Thrust]]
| Damage
| Somewhat
| Balance building
| Reasonably
| As accurate
| Puncture
| Slice
| Parry
| Evasion
|-
| [[Weave command|Weave]]
| Tactical
| Extremely
| Unbalancing
| Reasonably paced
| As accurate
| Puncture, slice, impact
|
| Evasion
| Parry, shield
|}

Latest revision as of 23:28, 24 December 2014

Pages in category "Combat Commands"

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