Branch Break (2.0)
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Abbreviation: | BB | |
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Prerequisites: | Compost | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 6 / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | others | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Branch Break spell summons the power of the natural world to strike out at the Ranger's foes. This spell no longer damages part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can now be cast anywhere that is not too far gone to the urban world. Upon a strike, it will stun your foe. Should they already be stunned, they will be knocked unconscious instead. | |
Effect: | Unknown | |
Example Messaging: | Unknown | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Spell v. Agility
- Stuns or knocks out (if already stunned) an opponent for a short duration.
- Can be cast as often as desired.
- Now works in any terrain.
- Cannot be cast in heavily urban areas, somewhat dependant on bonus.