Blue-belly crocodile (1)

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Blue-belly Crocodile
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 100 to 165
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal No
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Quadruped
Body Type (Alt) unknown
Body Size unknown
Located:,,
Premium-Only Unknown
Skinning Details
Ranks Required 65?"?" can not be assigned to a declared number type with value 65.
Max Value 376 Kronars300.8 Lirums <br />271.322 Dokoras <br />0.376 LTBpoints <br />0.376 Tickets <br />0.376 Scrips <br />
Max Arranged 421 Kronars336.8 Lirums <br />303.794 Dokoras <br />0.421 LTBpoints <br />0.421 Tickets <br />0.421 Scrips <br />
 



Description

The blue-belly crocodile is large, approximately 30 feet in length from snout to tail. Bony plates cover its back and tail forming a kind of armor on its thick skin. The crocodile has a long, triangular snout. Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut. It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail. The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily. As it floats almost completely submerged, the crocodile's protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey. It moves most quickly in a belly crawl, but can also walk on all four legs.

In Depth

Hard cap defense 165+ ranks. Teaches evasion until 183
If you fight the in the Marsh, you'll quickly notice that you can move in the eight directions. The Marsh is a maze, but it is static. To find your way out, walk around until you find the shack. From there, go west, go northwest, and GO REED to get leave. Do take note that if you go one direction, immediately backtracking may not land you in the same room.

Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.