Akul'tiz ghost: Difference between revisions

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Appeared in the invasion around the time of the Chrysalis opening and the Akul'tiz arriving. Part of Akul'tiz invasions. Comes in various kinds: tentacled, swirly, black, shrike-winged, et cetera. Unknown if different types are of variable difficulty.
Appeared in the invasion around the time of the Chrysalis opening and the Akul'tiz arriving. Part of Akul'tiz invasions. Comes in various kinds: tentacled, swirly, black, shrike-winged, et cetera. Unknown if different types are of variable difficulty.

These can produced by [[Umbral Moth]]s from the bodies of [[Tattooed Akul'tiz]] who are not killed by blessed weapons.


==Description==
==Description==

Revision as of 02:50, 18 October 2013


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on overall relative creature level, Infobox entry on natural attack creature level, Infobox entry on weapon attack creature level, Infobox entry on defense creature level, Infobox entry on minimum skill required, Infobox entry on maximum skill taught to, Infobox entry on whether skinnable or not, Infobox entry on coin carrying, Infobox entry on box carrying, Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on cursed or undead nature, Infobox entry on construct, Infobox entry on spellcasting ability, Infobox entry on attack range, Infobox entry on stealthyness, Infobox entry on special attack capability, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on skinning skill required, Infobox entry on maximum unarranged skin value, Infobox entry on maximum arranged skin value, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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<type> Akul'tiz ghost
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap ? to ?
Skinnable Unknown
Has Coins Unknown
Has Gems Unknown
Has Boxes Unknown
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Unknown
Construct Unknown
Casts Spells Unknown
Attack Range Unknown
Stealthy Unknown
Special Attacks Unknown
Special Defenses Unknown
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
  • Invasion only
Premium-Only Unknown
Skinning Details
Ranks Required ?
Max Value ?
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


Approximately difficulty: white, smudgy

Appeared in the invasion around the time of the Chrysalis opening and the Akul'tiz arriving. Part of Akul'tiz invasions. Comes in various kinds: tentacled, swirly, black, shrike-winged, et cetera. Unknown if different types are of variable difficulty.

These can produced by Umbral Moths from the bodies of Tattooed Akul'tiz who are not killed by blessed weapons.

Description

The Akul'tiz ghost is little more than a many-limbed stick figure of seething mist, existing in the Plane of Abiding by dint of an unyielding vengeful will.

Death: A smudgy Akul'tiz ghost is dispersed like a waft of unwanted smoke. (leaves no body)

Special Attacks

A white Akul'tiz ghost gestures at you.
Spidery tendrils of icy blue light swirl outward from a white Akul'tiz ghost's palms, darting toward you.
The writhing tendrils strike you benignly. You feel an unsettling chill begin to cascade through your body as the lights billow into a sheaf of ghostly fog around you.