Unlock command
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| Unlocks a closed door, container, home or other lockable object. |
| UNLOCK <home> You see: You unlock <home>. UNLOCK <closed home door> UNLOCK <already unlocked home door> UNLOCK <target> WITH <key> UNLOCK <target> WITH <wrong key> UNLOCK <target> WITH <key not held> |
Syntax
- UNLOCK <TARGET>
- Unlocks a home or another target that does not require an explicitly named key.
- UNLOCK <TARGET> WITH <KEY>
- Attempts to unlock a door, container or other lockable object with a held key.
Notes
- Most keyed locks require the matching key to be held. An incorrect key does not unlock the target.
- Homes do not require a key. A home's owner or designated guest can unlock it with UNLOCK <HOME>.
- Spellbooks fitted with a lock use UNLOCK <SPELLBOOK> WITH <KEY>. The spellbook must be held or worn.
- Unlocking does not open the target; use OPEN afterward.
See Also