Lower command

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Lower
Lowers a held weapon as a role-playing action, or places a held item in the at-feet inventory slot when used with GROUND. Some items define their own special LOWER behavior.
LOWER <weapon>

You see: You lower your <weapon>, relaxing your guard.
Others see: <Name> lowers <his/her> <weapon>, relaxing <his/her> guard.

LOWER <item> TO GROUND
You see: You lower the <item> and place it on the ground at your feet.
Others see: Nothing.

LOWER GROUND [RIGHT/LEFT]
You see: You lower the <item> and place it on the ground at your feet.
Others see: Nothing.

LOWER <instrument> (item-specific)
You see: You gently lower your <instrument> to the ground.
Others see: <Name> gently sets <his/her> <instrument> to the ground.

Failures
You see: What did you want to lower?
You see: You aren't holding the <item>.
You see: There is no point in lowering <item>, since it isn't very threatening.
You see: But you aren't holding anything in your <hand> hand!
You see: You find the area at your feet is too cluttered for that!
You see: You go to lower the <item>, and find the area near your feet is too cluttered!


Syntax

  • LOWER <weapon>
Lowers a held weapon, relaxing your guard without releasing it.
  • LOWER <item> GROUND
  • LOWER <item> TO GROUND
Places the specified held item in your at-feet inventory slot.
  • LOWER GROUND
Places the item in your right hand at your feet.
  • LOWER GROUND RIGHT/LEFT
Places the item in the indicated hand at your feet.

Game Helpfile

Usage:

       LOWER [WEAPON]
       LOWER GROUND            - places item in right hand at your feet
       LOWER GROUND RIGHT/LEFT - place item in indicated hand at your feet

Notes

  • The at-feet slot can hold up to 15 items. An attempt to place another item there fails with a clutter message.
  • Bare LOWER <ITEM> does not normally place an ordinary non-weapon item at your feet. Some items, including musical instruments, provide their own LOWER behavior that may set the item gently on the room ground instead.
  • Gentle placement can protect fragile items that would be damaged by DROP. The supported behavior depends on the item.
  • Items placed at your feet remain associated with your character rather than becoming ordinary room inventory.

See Also


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