Lock command

From Elanthipedia
Revision as of 10:47, 22 September 2026 by DRSCOTT (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Lock
Secures a closed door, window, container or other lockable object, sometimes with a matching key.
LOCK <target> WITH <key>

You see: You hear a sharp metallic "snap" as you turn the key.

LOCK <keyless door>
You see: You lock the <door>.
Others see: <Name> locks the <door>.

LOCK <buttoned container>
You see: You securely button your <container>.
Others see: <Name> securely buttons <his/her> <container>.

LOCK <open target>
You see: You might want to close it first.

LOCK <already locked target>
You see: That's already locked.
or: That appears to be locked already.
or, for a keyless door: It's already locked.

LOCK <target> WITH <wrong key>
You see: It doesn't fit.
or: The key doesn't seem to fit.

LOCK <target> WITH <key not held>
You see: But you're not holding the <key>.


Syntax

  • LOCK <OBJECT>
Locks an object that has keyless or object-specific locking behavior.
  • LOCK <OBJECT> WITH <KEY>
Locks a closed object with a matching key held in either hand.

Notes

  • The object must be closed before it can be locked.
  • When a keyless linked door is locked, its other side is locked as well and a person there hears a soft click.
  • Some objects use custom behavior and messaging. For example, certain containers lock by being buttoned closed.

See Also


Related Forum Posts

Click here to search for related posts.