Slap command
| Brawling maneuver that strikes an opponent with an open palm, dealing impact damage. It is also a role-playing command for slapping yourself or another character. |
| SLAP <self> You see: You slap your forehead! SLAP <player> SLAP <item> |
The SLAP command is an open-handed attack with the palm, and dreadfully embarrassing to be hit by. If you are engaged with the target at melee range it resolves as a brawling attack; otherwise it is a role-playing verb.
Syntax
- SLAP <target>
- At melee range with an engaged target, attack. Otherwise, the role-playing form.
- SLAP <enemy> <body part>
- Attack the indicated enemy, aiming for the named body part.
- SLAP LEFT <enemy>
- Attack with your off hand, training Offhand Weapon skill alongside Brawling skill.
- SLAP HARD <target>
- A harder role-playing slap. May leave a mark.
- SLAP HELP
- Basic syntax help. SLAP HELP FULL gives the maneuver's mechanical profile, and SLAP HELP LIST lists the other combat options.
Game Helpfile
If engaged with target at melee slap will default to an attack. Otherwise, you can utilize the verb for role-play purposes. SLAP [TARGET] SLAP HARD [TARGET] - May leave a mark!
Detailed Information
Slap is a brawling maneuver.
Slap tends to be a moderately fatiguing maneuver. Attacking again too soon can make this worse.
Slap tends to be balance building.
Slap is a very quick maneuver, but heavy or unbalanced weapons can slow the attack further.
Slap is more accurate than most maneuvers, and is best suited to impact weapons and least suited to both puncture and slice weapons.
Slap temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.
Notes
- Slap has a 2 second minimum roundtime. See Roundtime.
- Armor adds a small amount of damage based on its type, but only if you are wearing armor on your hands. Brawling items such as knuckles override that bonus and convert the damage type.