Item:Ancestral stele

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Revision as of 16:15, 22 February 2026 by CRYPTODYNAMIC (talk | contribs) (Created page with "{{Item |name=<material> ancestral stele depicting a <gender> <Race> holding <symbol> |noun=stele |look=You see a <material> stele that is <quality>. The stele displays a carving of a <gender> <Race> <birth place> <birth season> <partner>. <He/She> is holding a <profession pictograph>. Below, there is a scene of the <Race> <goal>. <Optional combination of animal/location/shape/types/order> |MTag=- |ptype=other |verby=Yes |pcrystal=No |atmos=No |istone=No |rtype=dwarf |...")
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<material> ancestral stele depicting a <gender> <Race> holding <symbol>
Look: You see a <material> stele that is <quality>. The stele displays a carving of a <gender> <Race> <birth place> <birth season> <partner>. <He/She> is holding a <profession pictograph>. Below, there is a scene of the <Race> <goal>. <Optional combination of animal/location/shape/types/order>
Weight: 30 stones
Metal: No
Properties: This is an item.
  • This item has more than normal or unusual verbs.
  • This item is styled or has special functions for Dwarves.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Thrumgrin
This is a consolidated page that describes the mechanics of an item with many cosmetic variations, such as Hollow Eve gifts. Please document functionality, verbs, and other important information here instead of posting it on individual item pages. This ensures that all of the documentation is on one page instead of having it scattered across multiple pages; it also simplifies collaboration.


You may still create/edit individual item pages to add looks and other appraisal data, but please include a link to this page where players can read about how the item works.

These items are created by presenting the Dwarf Thrumgrin with stone totems created via Carving, and choosing customization options. For more details, see the Thrumgrin page. The stele retains the material properties of the totem that was used to create it.

Verbs

Verb Actions
STUDY First Person: You believe you could do the following with the stele: BOW, CLEAN, CURTSY, NUDGE, PINCH, POKE, SHAKE, TAP, TRACE, TURN.
No messaging for second person.
No messaging for third person.
BOW First Person: You quietly gaze upon a <stele>.
No messaging for second person.
Third Person: <Player> quietly gazes upon a <stele>.
BOW (Someone else's stele) First Person: You stare blankly at your ancestral stele.
No messaging for second person.
Third Person: <Player> stares blankly at <his/her> ancestral stele.
CLEAN First Person: You clean the surface of your ancestral stele, taking care to clean the different carvings.
No messaging for second person.
Third Person: <Player> cleans the surface of <his/her> ancestral stele.
CLEAN (Someone else's stele) First Person: You clean the surface of your ancestral stele.
No messaging for second person.
Third Person: <Player> cleans the surface of <his/her> ancestral stele.
CURTSY First Person: You stumble and fall down onto both your knees before rising with a mumble at a <stele>.
No messaging for second person.
Third Person: <Player> stumbles and falls down onto both his knees before rising with a mumble at a <stele>.
CURTSY (Someone else's stele) First Person: You stare in confusion at the blank ancestral stele.
No messaging for second person.
Third Person: <Player> stares in confusion at <his/her> blank ancestral stele.
NUDGE First Person: You press the palms of your hands against a <stele>.
No messaging for second person.
Third Person: <Player> presses the palms of <his/her> hands against a <stele>.
NUDGE (Someone else's stele) First Person: You gingerly press the palms of your hands against a <stele>.
No messaging for second person.
Third Person: <Player> gingerly presses the palms of her hands against a <stele>.
PINCH First Person: You brush some stray bits of debris off of the ancestral stele.
No messaging for second person.
Third Person: <Player> brushes some stray bits of debris off of the ancestral stele.
PINCH (Someone else's stele) First Person: You brush some stray lint off of the blank ancestral stele.
No messaging for second person.
Third Person: <Player> brushes some stray lint off of the blank ancestral stele.
POKE First Person: You poke a fingertip at the sculpted grooves of the ancestral stele.
No messaging for second person.
Third Person: <Player> pokes a fingertip at the sculpted grooves of the ancestral stele.
POKE (Someone else's stele) First Person: You poke a fingertip at the smooth surface of the ancestral stele.
No messaging for second person.
Third Person: <Player> pokes a fingertip at the smooth surface of the ancestral stele.
SHAKE First Person: You face a <stele> and shuffle your feet.
No messaging for second person.
Third Person: <Player> faces a <stele> and shuffles his feet.
SHAKE (Someone else's stele) First Person: You blunder about and nearly drop your ancestral stele.
No messaging for second person.
Third Person: <Player> blunders about and nearly drops <his/her> ancestral stele.
TAP (Not Dwarf?) First Person: Regarding a <stele>, you attempt to grunt proudly.
No messaging for second person.
Third Person: <Player> regards a <stele> and makes an odd noise.
TAP (Someone else's stele) First Person: You tap the ancestral stele, calling attention to it.
No messaging for second person.
Third Person: <Player> taps the ancestral stele, calling attention to it.
TRACE First Person: You trace the symbols that are carved into a <stele>.
No messaging for second person.
Third Person: <Player> traces the symbols that are carved into a <stele>.
TRACE (Someone else's stele) First Person: You trace the smooth surface of a <stele>.
No messaging for second person.
Third Person: <Player> traces the smooth surface of a <stele>.
TURN First Person: You twist and turn a <stele>, gazing at it in confusion.
No messaging for second person.
Third Person: <Player> twists and turns a <stele> with a confused look on <his/her> face.