User:Diarik/Spiritweaving/Spiritweaving as Spiritual Combat

From Elanthipedia
< User:Diarik‎ | Spiritweaving
Revision as of 01:59, 28 January 2008 by Maintenance script (talk | contribs) (New page: When a cleric achieves sufficient knowledge in Mana Harnessing, she is sent on a grand quest to discover the ability called Infusion, which bolsters the patterns of held mana spells with e...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

When a cleric achieves sufficient knowledge in Mana Harnessing, she is sent on a grand quest to discover the ability called Infusion, which bolsters the patterns of held mana spells with extra mana. When a cleric receives sufficient knowledge in Theosophy (assuming 4 ranks per circle, at 60 ranks, this would effectively replace Eluned's second commune), on the other hand, they are sent on their second quest to discover more about the art of spiritweaving. (The first is to gain the ability at all.)

NOTE: While the following abilities are similar to Communes, they do not draw from a cleric's devotion pool. Instead, like a Paladin's Smite or a Ranger's Awaken Forest, they draw from an alternative pool derived primarily from their current concentration, and secondarily from their current skill in Theosophy and level of Devotion.

Weaver's Sting

(roughly 15th circle) (a.k.a. Harawep's Emanation)

The Weaver's Sting is learned from Harawep, the Goddess of Deception, and is what some consider an underhanded attack. While Chadatru teaches his Paladins the powerful Smite, a mundane attack infused with righteousness, Harawep shows the cleric a more lethal: adding a sliver of spirit into the weave of a Targetted Magic spell to slash their spiritual health as well as their physical. With more skill in Theosophy, this attack can grow to as much as the actual strike against their vitality.

Resurrection

(roughly 30th circle) (a.k.a. Alamhif's Emanation)

Discovered and known. Hybrid as a spell, and thus spiritweaving mechanics are inapplicable, due to the Bridge of Lanival.

Eternity Manifest (roughly 40th circle) (a.k.a. Urrem'tier's Emanation)

Urrem'tier is a quiet God, dispassionate and uncaring. But in the depth of his nothingness is the pinnacle of defense, and why he and his aspects weaves power the Wellspring Node. The unfathomable blackness of night becomes the absorbant that embraces death and leaves the cleric it shields unscathed. As a side effect, it additionally acts as a cast of Benediction, with faint effects on all three statistics. This side effect does not stack. The scaling power of this ability is that it is also a manifestation of the invoking cleric's knowledge of the Immortals: sufficient knowledge grants them the capability to turn spiritual attacks back upon the aggressor.

Sword of the Spirit

(roughly 50th circle) (a.k.a. Everild's Emanation)

Everild's wild spirit manifests in the form of a boar to present the cleric with his favored weapon (cannot be a bow or crossbow; determined by skill ranks). This weapon is composed of spirit and is used to damage the spirit of those it is used against. With sufficient skill in Theosophy, the weapon may also damage vitality. The weapon does cause superficial wounds, and aggravates those already present, but should not be expected as a medium to slice off an arm. It is much more effective when used to carve their spirit into disparate parts.

Fellowship of Souls

(roughly 60th circle) (a.k.a. Damaris's Emanation)

In the hasty belief that Damaris is a god of shadows, the uninitiated often forgets the dark God is in truth a master of the blending of things, whether the memories of reality during sleep or with crowds in which he is inconspicious. This manifests in the form of a joining of spirits; the invoking cleric opens himself up to the fellowship of her fellow priests, melding their spirits into a wellspring more powerful than before, powering other abilities with the increased clout.

Restoring Natural Order

(roughly 70th circle) (a.k.a. Faenella's Emanation)

Her well-known regard for the undead of Elanthia empowers her cleric to be a conduit of power against restless cadavers. This power, also known as Banishing, deals lesser undead an immediate mortal blow, and deals a massively crushing blow against greater undead. For a short time (2 sec./circle), it additionally prevents the entrance of further undead creatures into the room.

Savage Stampede

(roughly 80th circle) (a.k.a. Trothfang's Emanation)

Where Everild's gift is exquisite and refined, Trothfang's brandishes chaos itself as a weapon. Sallying forth, a spectral centaur is accompanied by the wild beasts of nature to rampage a target's spirit and body. In sacrifice, he extinguishes the cleric's Vibrance node to power the stampede of spear-wielding savages. Of course, the cleric must prove his intimate knowledge of the Immortals else the ruthless god will claim his price without granting his gift.

Power Incarnate

(roughly 90th circle)

At bare minimums, this power demands the participation of other clerics; when a cleric reaches strengths of perhaps 120th circle and further, they may be able to invoke it on their own. This invocation gathers spiritual power and extinguishes it as it poors itself into a Nexus weave that manifests as the avatar of a chosen deity. This power has three levels of success: the first summons a manifestation that appears as the deity's animal representative; the second is the deity's favored humanoid form; the third is a being of power. All avatars will have the same basic powers, but each will also have a special specific power. (Details undetermined.)