Tournament of Wyverns
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Tournament of Wyverns General Information
- A special tournament-style sub-category of the standard Wyvern Trials held periodically.
- Available for participants of all skill ranges - ranging from characters who hunt goblins all the way up to bone wyverns.
- Meant to be a fun activity - no griefing or harassment allowed, and bickering kept to a minimum. Feel free to taunt your opponent(s) during the fight though!
- Triage available on hand, commonly at least one empath as well as one cleric for any technical mishaps.
- Spectators are more than welcome as well! Cheer (or boo!) the players as they fight - keep it respectful
Tournament Rules
- Tournaments have three general formats: Limited, Unlimited, and Special, each with its own rulesets.
Limited Rules
- Native guild abilities and "team buffs" only, no outside or item-based help. No herbs, no buffs from non-team-members, no wands, no acid, no gyres (outside specific conditional mentioned later), no automata, etc.
- "Team" buffs are limited to native guild spells, a runic/heroic tattoo for each participant, and the "equivalent" of two scroll slots for magic-using team members. Equivalent in this case being two scrolls, two spells in a gyre**, UNLEASHing one other buff etc. [Note: the gyre and UNLEASH conditions are self-use-only, no giving everyone Awaken with a gyre]
- Thieves are allowed an MEF wand, one will be provided if needed. TM foci are allowed, parallel foci are not.
Unlimited Rules
- No herbs, cow totems, or health mysandas.
Special Rules
- Special follows its own format with specific rules (only acid, only SLAPPING, etc.)