Kirm Morzindu

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The Kirm Morzindu is an elaborate arena for 1-on-1 and group spars, located in Steelclaw Clan. Heading into Steelclaw Clan, GO BRIDGE, NW, GO MORZINDU.

Entrance Fees

The entrance fee is 85 copper Dokoras, whether you want to fight, access triage, or view from any observer box. There is no re-admission, you must pay every time you the leave area and come back.

Mechanics

To reach either the combat or the triage rooms, from the entrance, GO ARCH. To fight, move north from there.

1-on-1 Combat

There are 13 individual rooms for 1-on-1 combat.

Group Combat

There are 3 group combat rooms: two small arenas of 2 rooms each, and one large arena with 5 rooms.

  • Choose team captains
  • Captains each JOIN KIMBLAR
  • Captains take alternating turns WAVE KIMBLAR AT <PERSON> for each member of their team
  • Captains and Combatants are given temporary titles according to their team: Blue Captain, Blue Combatant, Red Captain, Red Combatant. Any previous title will need to be re-applied once you are done fighting.
  • Once the entire team is picked, both Captains BOW KIMBLAR
  • The arena is then open and you have 60 seconds for final spell up
  • Combatants knocked unconscious are automatically removed from the arena and delivered to triage. We have seen accidental deaths.

Triage

Triage is typically held in the Temple of Light room (from the entrance, GO ARCH, EAST), which is where unconscious bodies are delivered when they are removed from the arenas. Although this room has horribly bad Life mana, it is the most convenient for healing since this is where bodies are taken. Better Life mana can be found two rooms west, in the Infirmary.

Please note that you are unable to view the spars from here.

Observing

Observing any of the arenas can be done from one of the 20 observation box rooms, each themed to various locations. From the entrance, you can GO EAST DECK or GO WEST DECK to access either side. At the end of each hallway you can loop around to the other side (so from the east deck to the west deck, or vice versa) without having to leave the area and pay again to access the other side.

Once in a room, OBSERVE for the various viewing options. The display obviously has a bug, and shows "unknown command".

>observe
You observe the arena below:

Unknown command: #1 -- Field of Honor -- Team combat 
#1 -- Field of Honor -- Team combat 
Unknown command: #2 -- Field of Honor -- Team combat 
#2 -- Field of Honor -- Team combat 
Unknown command: #3 -- Field of Honor -- Team combat 
#3 -- Field of Honor -- Team combat 
Unknown command: #4 -- Field of Honor -- Single Combat 
#4 -- Field of Honor -- Single Combat 
Unknown command: #5 -- Field of Honor -- Single Combat 
#5 -- Field of Honor -- Single Combat 
Unknown command: #6 -- Field of Honor -- Single Combat 
#6 -- Field of Honor -- Single Combat 
Unknown command: #7 -- Field of Honor -- Single Combat 
#7 -- Field of Honor -- Single Combat 
Unknown command: #8 -- Field of Honor -- Single Combat 
#8 -- Field of Honor -- Single Combat 
Unknown command: #9 -- Field of Honor -- Single Combat 
#9 -- Field of Honor -- Single Combat 
Unknown command: #10 -- Field of Honor -- Single Combat 
#10 -- Field of Honor -- Single Combat 
Unknown command: #11 -- Field of Honor -- Single Combat 
#11 -- Field of Honor -- Single Combat 
Unknown command: #12 -- Field of Honor -- Single Combat 
#12 -- Field of Honor -- Single Combat 
Unknown command: #13 -- Field of Honor -- Single Combat 
#13 -- Field of Honor -- Single Combat 

Select a specific arena with OBSERVE 1, OBSERVE 2, etc.

Once you are observing a specific arena, there are additional OBSERVE options. You can see these with OBSERVE HELP.

An arena attendant says, "Madam, if you wish to observe more on the field of honor below you can use additional commands."
The attendant holds a card up to you that reads:
OBSERVE [LOOK|STOP|N|S|E|W|NE|NW|SE|SW|UP|DOWN]

Anyone who tries to join an observation box after you will have to be invited in.

An arena clerk sticks his head into the room and says, "Excuse me, gentlefolk, but <Person> wishes to join your party."
[Type INVITE <person> if it is okay to allow him to enter.]

Rooms

Staging Rooms

[Kirm Morzindu, Hall Of Champions]
Tall pillars of dark granite and light sandstone support the ceiling of the grand lobby of the arena. Up a gentle incline to either side are the entrances to the east observation deck and the west observation deck, while ahead, directly between them, is a large steel archway. The crowd divides, with spectators moving up to the east or west deck, while the contestants head through the archway.
You also see a prominent sign.
Obvious exits: out.

  • SIGN: An admission fee is charged to enter the halls to the observation decks. Once the fee is paid, access to the entire arena viewing area is available at the far end of the halls.
  • ARCH: The grand arch is composed of the swords taken from the dead hands of thousands of gladiators and welded together into a beautiful piece of architecture.
  • OTHER EXITS: GO WEST DECK (to west observation deck rooms), GO EAST DECK (to east observation deck rooms), GO ARCH (to combat area rooms)


[Kirm Morzindu, Equipment Room]
Equipment of every sort almost fills the room where warriors and mages ready themselves for their contests. Torchlight gleams on the burnished metal, and in the middle of it all, a large sign is fixed to the wall.
Obvious exits: north, east, west, out.


[Kirm Morzindu, Temple of Life]
A fresco by a skilled artist covers one whole wall of this quiet room. A long, polished table -- or perhaps it is an altar -- occupies the wall across from the painting. The only other furniture in the room is a leather-cushioned chair.
You also see a white-robed priest.
Obvious exits: west.

  • FRESCO: The top of the fresco shows a sky filled with dark clouds, but from the center of the clouds, rays of light shaped like a reaching hand slant down to the foreground. The fingers of the hand are pushing a seed into the soil.
  • TABLE: A white candle stands at the end of the table in a plain iron candlestick.
  • CANDLE: The candle has burned down to the mark indicating the 5th anlas of the day, Peri'el's Watch.
  • CHAIR: The chair has wooden arms carved with a pattern of leaves and a seat padded in dark green leather.
A gladiator appears in a flash of light, falling unconscious to the floor.  The priest tends his wounds, chafing his hands until he comes round, then sends him off to find a healer.  "The Hand of Life is something the wise will always seek."


[Kirm Morzindu, Infirmary]
Lanterns light the infirmary's whitewashed walls and a floor strewn with clean rushes. A chest of medical supplies -- bandages, bottles, jars, and smaller boxes -- stands in the center of the room next to a big wooden tub.
You also see a white-robed priest.
Obvious exits: east.

  • READ CHEST: A chest reads: Property of Lindaius
  • LOOK IN TUB: In the wooden tub you see nothing -- yet.


[Kirm Morzindu, Hall of Battle]
Three large, adjoining rooms -- here and to the east and west -- provide access through the gate to the team competition areas of the arena. Those thirsting to try their skill one-on-one head for the wings further east and west.
You also see a sign and a large gate.
Obvious exits: east, south, west.

  • READ SIGN: A sign reads: Through the gate lies a team combat field of honor! Let no man or woman enter who loves life.


East Deck Observation Boxes

The Riverhaven Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Riverhaven Room".
You also see a big wooden salt crab mounted on the wall.
Obvious exits: out.

  • CRAB: The realistically painted crab smiles at the viewer and has a sign in its claws that reads, "For fighting or feasting, there's nothing like Salt Crabs! When in Riverhaven, be sure to visit The Saltfisher Inn!"


The Therenborough Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Therenborough Room".
You also see a bright tapestry.
Obvious exits: out.

  • TAPESTRY: The tapestry pictures a woman and a man standing before a throng with the bannered towers of Therenborough in the background. Across the top are the words "The Abolition of the Clans". Below the feet of the woman, whose arms are raised high in proclamation, is the name Lirum, and under the feet of the younger man is the name Verek.


The Hvaral Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Hvaral Room".
You also see a huge diamond set into the wall.
Obvious exits: out.

  • DIAMOND: On closer look, it's obvious the "diamond" is simply a ball of glass cut into facets. On the outer face are engraved the words "Visit Picturesque Hvaral, Gem on the Hilt of Therengia".


The Muspar'i Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Muspar'i Room".
You also see some bright mosaic tiles that cover one of the walls.
Obvious exits: out.

  • TILES: The tiles, quite ornate in their subtle blending of yellows, tans and golden brown, almost suggest circles of baked bread.


The Langenfirth Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Langenfirth Room".
You also see a marble bust.
Obvious exits: out.

  • BUST: The marble shows the likeness of a Human monk, his round face wreathed in a smile, with just a fringe of hair surrounding his bald crown. On the base are carved the words "Langen, Master Brewer and Pride of Langenfirth".


The Throne City Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Throne City Room".
You also see a large plate attached to the wall.
Obvious exits: out.

  • PLATE: Painted on the plate, big enough to hold a roast boar, is a massive building. Immense stone dragons flank the rows of steps leading up to its entrance. Around the rim of the plate are the words "Souvenir of Old Throne City".


The Ratha Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Ratha Room".
You also see a marble bust.
Obvious exits: out.

  • BUST: The sculpture is a life-size rendering of the head and shoulders of an elderly S'Kra Mur. His eyes are squinting in concentration, his marble gaze fixed forever on a spot far distant. The inscription is, "Hhsnoraal, Ratha Archivist".


The Surlaenis Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Surlaenis Room".
You also see a silken tapestry.
Obvious exits: out.

  • BUST: Two S'Kra Mur women sit facing each other, their mouths open, their hands clasped, and their knees touching. Embroidered round the border are the words "The Singers of Aesry Surlaenis'a: The Ograth Smo'kku'par". The bright threads of the tapestry gradually darken toward the edges, highlighting the singers at their duet.


The Mer'Kresh Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Mer'Kresh Room".
You also see a marble shelf.
Obvious exits: out.

  • LOOK ON SHELF: On the marble shelf you see an Indaremi figurine, an Abadremi figurine and a Pozremi figurine.
  • INDAREMI FIGURINE: A muscular Human youth wears a short belted hac and trousers. His companion is a seated, sulky mule. Straining at the halter, the young man tries to drag the animal along.
  • ABADREMI FIGURINE: A portly Human gentleman in a rainbow of brightly colored clothes smiles broadly and extends his hand in greeting. The other hand has its tiny fingers crossed behind his back.
  • POZREMI FIGURINE: A slender Elf with his hair in a long pigtail strides along whistling jauntily. His backpack is bulging with hides. From beneath its open flap, a caracal's head flops limply, its tongue lolling and two large X's where its eyes would be.


The Hara'jaal Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Hara'jaal Room".
You also see a long painting.
Obvious exits: out.

  • PAINTING: The painting, almost as wide as the wall it hangs on, shows towering cliffs overlooking a beach with black sand where the surf beats against an old stone quay. A plaque at the bottom reads, "Donated by the Brethren of the Sea, Hara'jaal Chapter".

West Deck Observation Boxes

The Leth Deriel Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Leth Deriel Room".
You also see a marble bust.
Obvious exits: out.

  • BUST: The bust depicts a mature Elven woman. Like all her race, she shows no obvious indication of her age, but the artist has captured a wealth of experience in the intent eyes and firm mouth. The inscription is, "Matron Selidhn, Historian".


The Crossing Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Crossing Room".
You also see a marble bust.
Obvious exits: out.

  • BUST: The features of a fleshy, bespectacled Human male greet the observer of the bust. Keen intelligence shows on the face, just above the charcoal mustache that some vandal has added. The inscription is, "Syndic Arnile Hanskwin, Founder of the Contract Trading System".


Room of the Clans

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "Room of the Clans".
You also see a colorful tapestry.
Obvious exits: out.

  • TAPESTRY: The tapestry that covers the walls of the Clan Room celebrates Zoluren's smaller villages. Across its surface, stones, wolves, tigers, and knives mix in bright, swirling patterns, forming a composition that looks almost abstract until one focuses on its parts rather than the whole.


The Arthe Dale Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Arthe Dale Room".
You also see a large painting.
Obvious exits: out.

  • PAINTING: The painting shows a perturbed Halfling tied in a blanket and rolling down a hillside. The title at the bottom is "A Hollow Daffleberry Enters Daffleberry Hollow".


The Dirge Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Dirge Room".
You also see a shelf.
Obvious exits: out.

  • SHELF: You notice an interesting model of two volcanoes on the shelf.
  • VOLCANO: Two small volcanic cones rise from the shelf, with a small town huddled between them. Whenever a particularly loud cheer erupts from the arena crowd, one of the peaks emits a little puff of smoke.


The Kaerna Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Kaerna Room".
You also see an oil painting.
Obvious exits: out.

  • PAINTING: The large painting shows a vine-covered stone well with a wooden roof. In the background, caravans travel a busy road. A plate at the bottom reads, "Donated by The Gilded Unicorn Inn".


The Shard Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Shard Room".
You also see a marble bust.
Obvious exits: out.

  • BUST: The marble bust shows a noble-looking Elothean man, and the base bears the inscription, "Alec, Builder and Rebuilder". The rim of its pedestal is carved to resemble cables, with cable cars depending from them on either side.


The Steelclaw Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Steelclaw Room".
You also see a beat-up broadsword mounted on the wall.
Obvious exits: out.

  • BROADSWORD: Etched on the battered and tarnished blade are the words, "To you it's junk -- to us it's business! Ophraim's Salvage and Collectables".


The Fayrin Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Fayrin Room".
You also see a dark tapestry.
Obvious exits: out.

  • TAPESTRY: By the light of a campfire, an Elven woman plays the lute and sings to a group of troll warriors. The black background is dotted with knots of yellow and red threads. Worked into the border are the words "Aurilae Beguiles the Army of the Trolls".


The Zaldi Taipa Room

[Kirm Morzindu, Observation Box]
Walled on three sides and covered from the weather, the box commands an unobstructed view of the arena sands below. Two banked stone benches extend from side to side to seat visitors. Chiseled into the stone on the lintel are the words "The Zaldi Taipa Room".
You also see a cured horsehide stretched on the wall.
Obvious exits: out.

  • HORSEHIDE: A pastoral scene has been painted on the hide: a flock of sheep grazes on a hillside while lambs leap and play. On top of the hill is a sheepfold woven from branches, and what look like dark green tents in the background.

Maps