Wild magic (event)

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Revision as of 10:37, 16 June 2024 by CRYPTODYNAMIC (talk | contribs) (Created page with "{{RTOC}} ==The Long Lead Up== <p>438-05-38(ish) (June/July 2021) - People started receiving occasional odd messaging when casting spells. During Hollow Eve 2021 (and 2022), several Merelew Greeters asked adventurers if they had been having these strange feelings, too. For a comprehensive list of messaging and probability over time, see Urbaj's roundup.</p> <p>448-05-04 (March 2, 2024) - Mazrian hosts the "Investigating the Magical Mind" event, where...")
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The Long Lead Up

438-05-38(ish) (June/July 2021) - People started receiving occasional odd messaging when casting spells. During Hollow Eve 2021 (and 2022), several Merelew Greeters asked adventurers if they had been having these strange feelings, too. For a comprehensive list of messaging and probability over time, see Urbaj's roundup.

448-05-04 (March 2, 2024) - Mazrian hosts the "Investigating the Magical Mind" event, where adventurers participated in an experiment to try to recreate these oddities in a controlled way. Various mana types and spells were tested, with casters being observed, and other casters attempting to tamper with the mana streams to induce resonance or dampening, with the goal of inducing a similar state as the oddities. There were no conclusive outcomes of this investigation.

449-05-20 (June 14, 2024) - The magic oddities (sometimes referred to as surges) begin increased in frequency, eventually culminating on June 14, 2024 to occur on each and every each cast. Several meetings are held to discuss what this might signify, with no solid hypothesis. One idea that comes up is to try to reduce the amount of casting that adventurers are doing, but it's decided that would be too hard to orchestrate.

Magic is Out

449-05-184 (June 15, 2024) - Realm wide, people felt one of the below messages, depending on their mana type/Guild:

  • Pain stabs through your mind and body as your attunement to the breathing rise and fall of Life is suddenly severed! (Empath / Ranger)
  • Pain stabs through your soul as your attunement to the footsteps of the gods wavers and becomes lost! (Cleric / Paladin)
  • Pain stabs through your mind and body as your attunement to the elemental forces around you is suddenly severed! (Warrior Mage / Bard)
  • Pain stabs through your mind and body as your attunement to the heavenly bodies is suddenly severed! (Moon Mage / Trader)
  • Pain stabs through your scarred mind as your multifaceted attunement to the mana spectrum is suddenly undone! (Necromancer)

After this, attempting to use the magic system (such as prepare a spell, harness, invoke a tattoo, or use a wand) you would receive one of two messages. Magic was off!

  • [The magic system is inoperative at the moment. Sorry for the inconvenience.]
  • Strangely, you can sense absolutely nothing. It's as if magic didn't exist.

Over the next hour, we felt (in this order):

  • Your body trembles as your mind instinctively reaches toward that place where you usually feel your connection to magic. It is cold.
  • You feel a surge of mana reaching toward you! You instinctively reach out to grasp it. You struggle to hold on, but it slips away again, leaving you feeling exhausted.
  • You sense a fleeting trace of mana. It briefly grows stronger, but quickly fades away again.
  • Your senses explode and you are momentarily blinded! Mana overfills your being, and you struggle to control the flow! Just as suddenly, it seeps away, leaving you empty.
  • You feel a deep sense that something has changed. Your attunement to the breathing rise and fall of Life is restored, but it does not feel controllable!

Casting had returned, but with mixed results.

Wild Magic

Spellcasting became subject to the effects of wild magic, causing all sorts of unexpected effects while casting, and unlock a new magical research option, with results that seem to give ominous warnings about events to come.

Vile Plague Wraith Invasion

On 449-05-184 (June 15, 2024), shortly after the the Wild Magic release, there was an invasion of Vile Plague Wraiths throughout Shard, Zoluren and Therengia.

> look wraith
Held aloft by two expansive skeletal wings, the massive plague wraith towers over thirty feet tall.  Under its tattered cloak, a black mass of writhing insects and serpents cling tightly to a nearly fleshless skeleton.  Four elongated arms, covered in a tangle of scorpions and spiders, end in wickedly curved talons that twitch in anticipation of its next victim.  Practically obscured by the inky shadows cast by its voluminous hood, two flaming emerald eyes partially illuminate its malevolent hook-toothed skull.

Some of these creatures drop an emerald scarab medallion with a delicate gold inlay, which was cursed (meaning you could not drop it until it was uncursed).