Blood wolf (2)

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Missing or Incomplete Creature Information Needed    
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  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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blood wolf (2)
Bloodwolf.jpg
Creature Levels:
    Overall 14
    Level Variance -
    Natural Attack 14
    Weapon Attack 0
    Defense 15
    Player Estimated 14
Potential overall skill: 56
Skill Cap 75 to 90
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) monstrous
Body Size medium
Located:,
Premium-Only Unknown
Skinning Details
Skin Name blood wolf pelt
Skin Weight 8
Part Name blood wolf paw
Part Weight 4
Ranks Required 57
Max Value 221 Lirums276.25 Kronars <br />199.342 Dokoras <br />0.276 LTBpoints <br />0.276 Tickets <br />0.276 Scrips <br />
Max Arranged 376 Lirums470 Kronars <br />339.152 Dokoras <br />0.47 LTBpoints <br />0.47 Tickets <br />0.47 Scrips <br />
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


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Description

A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf's exterior. A toothy "smile" accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.

In Depth

3.0

A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.

3.1

Defensive Soft Cap: 89
Skinning still learning at 130 (survival primary)
Tactics hard cap: 108

3.2

Defensive Soft Cap: 94
Defensive Hard Cap: 104
Weapons Soft Cap: 90
Weapons Hard Cap: 97
TM Hard Cap: 108
Weapons Minimum: 72 (1 hit out of 2 attempts)
Weapons Bare Minimum: 65 (1 hit out of 5 attempts)

Area Information

Most races will need to kneel to get inside the Wolf Den.
Being in the Wolf Den will periodically inflict nerve damage.
The blood wolf area near El'bains 'Neer's Hummock (41) was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 120 ranks.

Messaging

Entrance: The blood wolf slowly enters, evaluating the area.
Exit: The blood wolf moves east.
Death: A blood wolf whines briefly before closing its eyes forever.
Decay: A blood wolf decays away.