Grey clay archer

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Grey Clay Archer
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 180 to 240
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct Yes
Casts Spells No
Attack Range Ranged
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


Description

Crafted by some unknown mage, the clay archer is a life-sized representation of a ranger, cast in some sort of hardened clay. Its face is beautiful and perfect but also completely expressionless and unmoving, and the construct moves in a graceful but unnatural manner, not unlike a puppet pulled by strings. Despite its unnatural movements, it seems more than capable of handling a bow and arrow.

NOTE: They have strong defense against puncture damage. Impact is best damage type to use against them.

In Depth

It is wearing some grey clay armor made from linked square plates.
It is holding some slender tip arrows and a curved steel longbow.
The archer appears immune to all poisons, puncture and electricity.

Special Attack

If you remove a limb, it will shatter sending shards of clay flying.
The arm falls to the ground and shatters into a thousand pieces!
A grey clay fragment flies directly at you! It bounces off your armor.
[You're incredibly balanced and overwhelming your opponent.]'


The clay archer takes a clay orb from its belt and throws it directly at you! It slams directly into your chest! (Knocks you prone.)

The clay orb is possible to dodge but is difficult to avoid for someone hunting at level.

  • Note: I get hit with the orb every time at 610 evasion and 815 shield. Amonamarth 16:03, 31 January 2011 (UTC)

Note: touch shard to remove the shard without a long, nasty roundtime. You must tend the fragments.