Item:Smooth acenite lockpick case
- This item is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Item Type, Infobox entry on internal size
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smooth acenite lockpick case | |
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Look: | A subtle pattern resembling feline paw prints is carved along the edge of the case. |
Weight: | Unknown |
Metal: | Unknown |
Appraised Cost: | Unknown |
Properties: |
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Dimensions: | ? length x ? width x ? height |
Capacity: | ? length x ? width x ? height (? stones) |
Sources: | Source is Sketchy By Design (7) |
[Lockpick Stacker Usage]
A lockpick stacker is any item which is able to store and stack similar lockpicks. A lockpick ring or a special lockpick case might be a couple examples.
The "top" or last lockpick placed on the stack is the only accessible one - it is the one you will pick/repair with and the one to come off the stack first. See PULL and TURN below.
PUT {MY} [LOCKPICK] [ON|IN] {MY} [OBJECT] - Stack a lockpick into the item on "top". This will be the lockpick used if you pick, repair, etc.
PULL {MY} [OBJECT] - Remove a lockpick from the item. The last put into the stacker is the first to come out.
TURN {MY} [OBJECT] {TO [BEST|QUALITY|WEAKENED|DAMAGED|WORST]} - Get the desired lockpick ready for use. As above, the last lockpick to go into the stack is the "top" lockpick and will be used for picking, repairing, etc. You may want to turn to best for better picking or selling, the most weakened for repairs, the most damaged or worst to pick until it breaks and get rid of it, or just get rid of it. The options are many!
APPRAISE {MY} [OBJECT] - Gain some information about how many lockpicks you have and the maximum the object can hold. APPRAISE {MY} [OBJECT] CAREFUL - As above, but also gain some information about average condition and quality of the lockpicks.
GLANCE {MY} [OBJECT] - Determine how many lockpicks you've got and how much room is left with no roundtime. STUDY {MY} [OBJECT] - This output.