Dragon Priest juggernaut

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Warning: Creature information missing!
Dragon Priest Juggernaut
Unknown creature.jpg
Agi Ref Str
? ? ?
Skill Cap ?"-Unknown" can not be assigned to a declared number type with value 2000. to ?"-Unknown" can not be assigned to a declared number type with value 0.
Skinnable No
Has Coins No
Has Gems Yes
Has Boxes Yes
Evil / Undead Unknown
Corporeal Unknown
Stealth Attack Back Stab
Casts Spells No
Attack Range Melee"-melee" can not be assigned to a declared number type with value 1.
Stealthy No
Special Attacks Yes
Located:

The Black Spire near Raven's Point

Description

Like most of the lost souls who have found solace within the teachings of the World Dragon Priests, the Dragon Priest zealot has chosen to tread upon the same blood-soaked path as its fanatical predecessors. Overlapping plates of blackened steel armor protect the scaly surface of its muscular S'Kra Mur body, giving it the look of a newly discovered species of bipedal beetle. An intricately carved triangular dagger affixed to a steel chain dangles from a hook at its hip, ready to be drawn at the ready in a moments notice. Shadowed beneath the hammered visor of its dragon-shaped helm, its cold serpentine eyes constantly scan the surroundings in search of its next sacrifice in the name of the World Dragon.

In Depth

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Information missing from Manipulation section
  • Please see Category:Incomplete articles for more articles that are incomplete.
Manipulation
Manipulatable Unknown

The Dragon Priest Juggernauts stay in the southern area on the first floor of the Black Spire in an area called The Halls of Insanity.

Special Attack

The Juggernaut will drop a "large dark orb". The orb will give messaging every 20 or 30 seconds until it explodes and severely damages and/or kills everything in the room, including you and the Juggernauts. Once dropped the orb takes a few minutes to explode. During that time you must DISARM ORB, but beware, it gives a large roundtime of approximately 30 seconds.

  • A Dragon Priest juggernaut giggles softly to itself as it frees a large dark orb dangling from its harness. The Dragon Priest juggernaut runs its talons over the surface of the orb in a complex pattern, resonating with a soft *CLICK* as the device is armed. The Dragon Priest juggernaut causally tosses the dark orb into the air with a sly smirk and it strikes the ground nearby with a hollow thud before rolling to a sudden stop.
  • A muted roar suddenly fills the air, originating from somewhere within a large dark orb resting upon the ground. As the resonating cry grows in strength the orb begins to quake feverishly, sending it skittering back and forth.
  • A Dragon Priest juggernaut giggles loudly as it gazes at the orb with loving admiration and hisses, "Boom... boom... BOOM! Make dragon happy and kill... EVERYONE!"
  • Successful Disarm: You gently slide your hands over the orb, searching for any irregularities in its surface that might assist you in disarming the device. After several moments you notice that the miniature version of Shard is able to rotate upon its axis. With a careful turn clockwise upon the tiny crystal city, a loud *CLICK* emanates from somewhere inside the globe. The orb gives a final rumble before falling dormant.


Items Carried

  • a jagged black steel shh'oi'lata with a scorched leather-wrapped crossguard
  • some massive plate armor covered in a tangle of rust streaks
  • a jagged steel tailband streaked with rust stains