Chop Tree Squared (script)

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Chop Tree Squared (script)
Category training,crafting,survival
Front-end Genie
Author Aliselyn


Description

This script will keep the sizes of rare and common lumber that you choose, and the types. There's also an option for rare lumber you might not want to always keep, but still have the option to keep if you so desire. For the optional wood to not pick up anything, populate the variable with something such as "none" or "0", something it can't match on. This script is very similar to my other script, Chop Tree (script), but it only watches for danger when one of the hints show up. Same as the other script, it will keep going until it exhausts the room, then look carefully for more resources. It'll end when you have completely exhausted and cannot find any more resources by looking carefully.

How to Use

Start in any room with lumber. I have the wood types completely populated for ease of use to choose what you want specifically. Cull it if you wish. Choose your container and chopping weapon type and add them to the script. When you start the script, enter anything after the script name to let the script know you want to use the on-site helpers to give you deeds rather than using packets (for example, <.chop 1> or <.chop money>, anything like that should work). If you have a packet on hand, choose the storage place and it will use that instead. Change "wear" and "remove" to "stow" and "wield" or "get" if you don't wear your axe.

Script

var rareWoodToKeep albarco|azurelle|bloodwood|bocote|cherry|copperwood|crabwood|darkspine|ebony|goldwood|hickory|ilomba|iroko|ironwood|kapok|leori|macawood|mistwood|osage|ramin|redwood|rosewood|sandalwood|silverwood|tamarak|yew
var commonWoodToKeep alder|apple|ash|aspen|balsa|bamboo|birch|cedar|cypress|durian|elm|fir|hemlock|larch|mahogany|mangrove|maple|moabi|oak|pine|spruce|teak|walnut|willow
var rareWoodOtional
var normalSizeToKeep stick|branch|limb|log
var rareSizeToKeep stick|branch|limb|log
var deedstore 
var packetstore 
var money 0
var chopper 
action (danger) goto danger when ^You notice an unusual smell|^A loud cracking sound resonates|^A monotonous buzzing sound

if_1 var money 1
send watch forest danger
pause .5
roomCheck:
if (%money == 0) then {
	if (contains("$roomobjs", "deed")) then {
		send get deed
		send put my deed in my %deedstore
		pause .5
		goto roomCheck
	}
	else if matchre ("$roomobjs", "(%rareWoodToKeep) (%rareSizeToKeep)") then {
		var RAREWOOD $1
		var RARESIZE $2
		send wear my %chopper
		pause .5
		send get packet
		pause .5
		goto getRareWood
	}
	else if matchre ("$roomobjs", "(%commonWoodToKeep) (%normalSizeToKeep)") then {
		var COMMONWOOD $1
		var COMMONSIZE $2
		send wear my %chopper
		pause .5
		send get packet
		pause .5
		goto getCommonWood
	}
	else if matchre ("$roomobjs", "(%rareWoodOtional) (%rareSizeToKeep)") then {
		var OPTIONALWOOD $1
		var RARESIZE $2
		send wear my %chopper
		pause .5
		send get packet
		pause .5
		pause .5
		echo 1 to keep, 0 to ignore
		match getOptionalWood 1
		match danger 0
		matchwait 8
		goto chop
	}
	else {
		if (("$righthandnoun" == "%chopper") || ("$lefthandnoun" == "%chopper") then goto chop
		else {
			send remove %chopper
			goto chop
		}
	}
}
else {
	if matchre ("$roomobjs", "(%rareWoodToKeep) (%rareSizeToKeep)") then goto getRareWood
	else if matchre ("$roomobjs", "(%rareWoodOtional) (%rareSizeToKeep)") then goto getOptionalWood
	else if matchre ("$roomobjs", "(%commonWoodToKeep) (%normalSizeToKeep)") then goto getCommonWood
	else goto chop
}

getRareWood:
if (%money == 0) then {
	send get my packet
	pause .5
	send push %RAREWOOD %RARESIZE with my packet
	match nope was just recently mined by someone else
	matchwait 2
	pause .5
	send put my deed in %deedstore
	send put packet in %packetstore
	pause .5
	goto roomCheck
}
else {
	send push %RAREWOOD %RARESIZE
	waitfor You push
	pause .5
	send put my deed in %deedstore
}

getCommonWood:
if (%money == 0) then {
	send get my packet
	pause .5
	send push %COMMONWOOD %COMMONSIZE with my packet
	match nope was just recently mined by someone else
	matchwait 2
	pause .5
	send put my deed in %deedstore
	send put packet in %packetstore
	pause .5
	goto roomCheck
}
else {
	send push %COMMONWOOD %COMMONSIZE
	waitfor You push
	pause .5
	send put my deed in %deedstore
	pause .5
	goto roomCheck
}

getOptionalWood:
if (%money == 0) then {
	send get my packet
	pause .5
	echo %OPTIONALWOOD %RARESIZE
	send push %OPTIONALWOOD %RARESIZE with my packet
	match nope was just recently mined by someone else
	matchwait 2
	pause .5
	send get %OPTIONALWOOD deed
	pause .5
	send put my deed in %deedstore
	send put packet in %packetstore
	pause .5
	goto roomCheck
}
else {
	var OPTIONALWOOD $1
	var RARESIZE $2
	send push %OPTIONALWOOD %RARESIZE
	match nope was just recently mined by someone else
	matchwait 2
	pause .5
	send get %OPTIONALWOOD deed
	pause .5
	send put my deed in %deedstore
}

danger:
pause .5
send watch forest danger
match danger unable
match chop Roundtime:
matchwait

nothing:
pause .5
send watch forest careful
match chop marker to direct
matchre end no additional resources|no additional trees
matchwait

chop:
pause .5
send chop tree
matchre roomCheck stick|branch|limb|log
matchre nothing rotted core|unable to find a tree|fail to find
match chop Roundtime:
matchwait

nope:
send put my packet in my %packetstore
send remove my %chopper
goto chop

end:
send wear my %chopper
echo TIME TO CHANGE ROOMS!