Item:Medicated bandage
medicated bandage | |
---|---|
Look: | You see nothing unusual. |
Weight: | 5 stones |
Metal: | No |
Appraised Cost: | 12,500 Kronars10,000 Lirums <br />9,020 Dokoras <br />12.5 LTBpoints <br />12.5 Tickets <br />12.5 Scrips <br /> |
Properties: |
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Dimensions: | ? length x ? width x ? height |
Sources: | Source is Drathrok's Duskruin 426/Drathrok's Assemblage, Drathrok's Duskruin 422/Drathrok's Assemblage, Drathrok's Duskruin 421/Drathrok's Assemblage, Drathrok's Duskruin 419/Drathrok's Assemblage |
- RUB the medicated bandage over bleeding wounds to heal them.
How it works, in depth
- Players can RUB the bandage and the it will try to stop the bleeding and try to heal the wound on the bleeding area(s).
- The bandage goes after external areas, then internal areas.
- It does not prioritize strongest bleeders first.
- The order it seeks out bleeding wounds is in the following: Exterior head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye, tail, skin. After these, interior bleeding wounds in the same order.
- Example healing usage:
Bleeding
Area Rate head slight neck slight right arm slight left arm slight right hand slight left hand slight chest light abdomen light back slight inside head slight inside neck slight inside r. arm slight inside l. arm slight inside chest light inside abdomen light inside back light
>rub band
You gently drape the medicated bandage over your painful areas. With a relieving rush, the wounds concealed beneath the bandage heal!
Roundtime: 8 sec.
neck slight right arm slight left arm slight right hand slight left hand slight chest light abdomen light back slight inside head slight inside neck slight inside r. arm slight inside l. arm slight inside chest light inside abdomen light inside back light
- The exterior head bleeding wound and scars are gone, but the interior injuries are still there. The example shown is the tier 1 bandage which healed 1 bleeding wound and left no scars behind.
Unlocks
Applying a potency crystal increases the number of bleeding wounds healed by 1 AND reduces the cooldown (when activated) by 1 day. The maximum upgraded version allowed is 4 wounds with a 4 day cooldown. Wounds below the bleeding threshold are ignored.
1) Heal two bleeding wounds, 6 day cooldown (locked)
2) Heal three bleeding wounds, 5 day cooldown (locked)
3) Heal four bleeding wounds, 4 day cooldown (locked)
The next unlock will heal 2 bleeding wounds with a cooldown of 6 days.
Recharge Info
Using an infuser stone on the medicated bandage will remove any remaining cooldown between uses.
[There's no current active cooldown. You can't use an infuser stone at this time.]
You can't tell anything else about a medicated bandage.