Post:Auto Invasion System - 12/07/2014 - 14:13

From Elanthipedia
Revision as of 18:39, 10 January 2015 by ISHARON (talk | contribs) (Created page with "{{Post |a=DR-KODIUS |t=Auto Invasion System |d=12/07/2014 02:13 PM CST |n=1211 |f=Events and Happenings in DragonRealms' Elanthia \ Invasions |c=d |p=Howdy folks. What would y...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Auto Invasion System · on 12/07/2014 02:13 PM CST 1211
Howdy folks. What would you most like to see added to the Auto Invasion system?


I am torn between two things I want to see happen.

One is an expansion of the system for good/evil small-group activities. Protect the caravan. Save the kidnapped children. Rob the house. Murder the nobleman. These activities could build Good/Bad Prestige? Karma? - but we'd then have to figure out what that new currency lets you do. We've had trouble with that on the crafting side of course... They wouldn't cost anything to kick off and would give small groups of people something to do for an hour. We'd rank how well people were doing at them. There'd be multiple win/fail conditions for each of these tasks.


The second would be for players to build their own invasions using SCoins (or maybe prestige)? You'd pick the location, enemy type, circle, reason for the invasion and schedule it in advance. There would be good invasions and bad invasions.

For bad invasions, you'd be flagged as a bad guy and the enemies wouldn't target you.
For good invasions, you'd be the invaders. Righteous crusaders invading an enemy stronghold perhaps.

Anyhow, these are both somewhat complex projects but would hold my interest and I have approval already for doing some parts of them. But there may be smaller improvements or expansions I could get out quicker if you have ideas for them.

Thanks!

This message was originally posted in Events and Happenings in DragonRealms' Elanthia \ Invasions, by DR-KODIUS on the play.net forums.