Post:Sanctify Weapon - 06/03/2014 - 10:24

From Elanthipedia
Revision as of 16:11, 30 June 2014 by ISHARON (talk | contribs) (Created page with "{{Post |a=DR-RAESH |t=Re: Sanctify Weapon |d=06/03/2014 10:24 AM CDT |n=1774 |f=The Paladins \ Magic Talk and Spell Ideas |c=d |p=I think it's important to recognize the diffe...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Re: Sanctify Weapon · on 06/03/2014 10:24 AM CDT 1774
I think it's important to recognize the difference between disadvantages and limitations.


Disadvantages (such as the ones Armifer described above) are not priced into spells. They're flavor, or guild mechanics, or lore requirements or what-have-you. They make spells feel more unique and, while they are mechanically a disadvantage, they enhance the spell overall.

Limitations are a different matter - those we do price into spells. Examples of this include significant restrictions to when or where a spell can be used. Generally these aren't because of game balance but to maintain logical consistency, yet they have a very significant impact on the use of the spell. Starlight Sphere only working at night is a good example of this.

Another type of limitation we'll price into a spell is if it has a reduced function compared to 'baseline' (For example, a debuff that is only half strength for whatever reason) but those are really outside the scope of the discussion here.

This message was originally posted in The Paladins \ Magic Talk and Spell Ideas, by DR-RAESH on the play.net forums.