Post:3 things - 01/23/2014 - 12:57
Re: 3 things · on 01/23/2014 12:57 AM CST | 705 |
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>>A 4/5 second prepped 55 mana BURN from a MM with approx the same TM:Evade was knocking 25% off of Gort's vitality. They had trouble even hitting him with other TM spells. Normally, setup is required to achieve these kind of ridiculous numbers. Here, no stuns. No debuffs. Nothing. Just targ 55 burn, wait 4-5 seconds, cast. 10 mana burns with a 1/2 sec prep were doing around 10% vitality damage. Crazy-high damage. Couple of thoughts - DFA has been overpowered in 3.x because DR is a 2-defense game, and DFA ignores 2 defenses. I'll have to double-check when I get home, but I believe you are only using evasion. Otherwise there should be absolutely no way to hit you with a 1/2 second target. The penalty is massive. Likewise, the bonus damage is massive when fully targeted. This has nothing to do with my damage changes, its defense rewrites that are quite complicated. I've only added them for critters so far. How do normal TM spells function? >>SLS is also doing crazy amounts of damage. Ticks on prime do around 10-15% to a stunned+prone Gort and this is considered OP. Ticks on test from a MM with less TM do around 25% damage to a prone Gort. We doubled the damage from TM (more or less) so that sounds about right. I have not rebalanced pulsing TM spell damage yet. I expect that to go down by about 33%. So say, 15% damage per hit. Again, a SLICE or THRUST from a ME should be doing about 5% of your vitality per hit. Being prone/stunned is also a massive penalty. You are likely losing 40% of your defenses and so the attacker is getting capped bonuses to damage. Trying using your Berserk to standup and clear the stun? >>Backstab A fully targeted Longbow was doing 18-22% of my vitality against a same-circle enemy. The backstab alpha is intended to be a little above this. And again, defense against DFA is not properly balanced. I balance based on DPS. And the DPS of a longbow shot or backstab is comparable to that of several SLICE attacks in a row from a ME weapon. >>Barriers We know these are broken, but lack the resources to fix them right now. Still, those results are very odd... I'll dig tonight. >>Thrown I've heard a lot of complaints and need to revisit the numbers. Didn't think I reduced the to-hit by that much, only the damage. Might have mistyped a number someplace. Horseshoes are NOT throwing weapons and will NOT have good accuracy or damage :P Yes, this was a nerf because people were abusing damage loopholes and weight loopholes for items never intended to be awesome at throwing. Still, might have overdone it a bit. >>Debug message Yeah I did it from the viewpoint of the attacker since that is what I usually was when I tested. I'll remove that too, but wanted it so players knew when it was happening.
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This message was originally posted in Dragon Realms 3.1 Test \ Combat, by DR-KODIUS on the play.net forums. |