Post:Companions 2.0 Info - 09/26/2011 - 15:56
Re: Companions 2.0 Info · on 09/26/2011 01:56 PM PDT | 1111 |
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Falker,
>there already an extremely limited amount of things IG that most rangers cant already accomplish survival-wise post 500 ranks I partially agree. I also agree that Companions are not exactly the thing to fix these kinds of perceived flaws. >I'm not expecting companions to be uber or super-awesome; But I am expecting them to give us some flavor, and be helpful in doing things we couldnt normally do without them This is on the right track. >boosting a particular survival skillset skill This isn't. >making us better at being a ranger This is, although what a Ranger IS... well, there are probably as many definitions as there are Rangers. >Signals: Besides blind and distract, this is on the right track.
>kill them You won't be able to permanently destroy pets of any sort. You will be able to do... something. That is all I can communicate at this time.
>would like to see companions pettable by certain select people I said there wasn't much I could add to the info I've already provided, but I can say this is already on the table. >spouses' companion Uh, no.
Falker is more on the right track, but you're not far off. The bow-making thing is a bit off, but Foraging type stuff is not. >pets should be able to sneak about That's not far off either.
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This message was originally posted in The Rangers \ Companions, by DR-SITHIX on the play.net forums. |