Post:Companions 2.0 Info - 09/26/2011 - 15:56

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Re: Companions 2.0 Info · on 09/26/2011 01:56 PM PDT 1111
Falker,

>there already an extremely limited amount of things IG that most rangers cant already accomplish survival-wise post 500 ranks

I partially agree. I also agree that Companions are not exactly the thing to fix these kinds of perceived flaws.

>I'm not expecting companions to be uber or super-awesome; But I am expecting them to give us some flavor, and be helpful in doing things we couldnt normally do without them

This is on the right track.

>boosting a particular survival skillset skill

This isn't.

>making us better at being a ranger

This is, although what a Ranger IS... well, there are probably as many definitions as there are Rangers.

>Signals:

Besides blind and distract, this is on the right track.


Caraamon et al,

>kill them

You won't be able to permanently destroy pets of any sort.

You will be able to do... something.

That is all I can communicate at this time.


Zinaca and ChelmorAes,

>would like to see companions pettable by certain select people

I said there wasn't much I could add to the info I've already provided, but I can say this is already on the table.

>spouses' companion

Uh, no.


SHADOW7988,

Falker is more on the right track, but you're not far off. The bow-making thing is a bit off, but Foraging type stuff is not.

>pets should be able to sneak about

That's not far off either.



- GM Sithix

This message was originally posted in The Rangers \ Companions, by DR-SITHIX on the play.net forums.