Post:Companions 2.0 Info - 09/24/2011 - 21:21

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Re: Companions 2.0 Info · on 09/24/2011 09:21 PM CDT 1097
At-level has many interpretations, and I'll leave it at that. I was not making any indication of some change to any existing Necromancer pets nor anything new for the Necromancers. I am aware of NO changes or new projects related to Necromancer pets. I was merely referring to the current state of things - nobody else will be getting such a "24/7 combat pet" they have, which has been the plan for them for a very long time. Suffice to say that you will not have a Companion assisting in combat (including some kind of sneak attack or providing some kind of MO bonus) outside of some kind of other finite resource to fuel it temporarily, such as an esoteric multi-slot cyclical spell, which is the only thing on the table right now. Not to say in that "mode" they won't have such powers or abilities. Not to say they will either. :P SO -- get any idea of a combat Companion out of your head! I've said that before. But maybe some of you are newly reading these things or new to the forums, and that's perfectly understandable -- but there you have it.

Now that that's out of the way, let's focus on what they CAN be?

The main features of the Companion will be to enhance and assist the Ranger in Rangerly things and things one might find within the Survival skillset. In fewer words, to help a Ranger in being a better Ranger. The current system is not only flaky in terms of all of the lost and killed animals from bugs and semi-bugs, but also in terms of not helping a Ranger be a better Ranger by very much at all in my estimation. That is one thing we want to strive hard for. That is what is perfectly in theme with the guild and something we can take very far. That is also one reason they will take some time to complete and it is also going to leave some room for future enhancements to the system.

So to reiterate that maxim again: Help make the Ranger a better Ranger. I won't define that further just yet for my own reasons.

Your suggestions around this guideline will be much more profitable.

As information, I would say if anything will stand out between other "specialty pets" and Companions, it would be the development/growth and longevity each ought to have. I believe Companions should always carry more of a personal touch and a "life-long" process of development and growth - of the Ranger's Companions and of the Ranger themselves.

I unfortunately can't say anything concrete about the possibilities that DO lay ahead beyond this, or what's already on the table, but I can give pointers on anything you want to suggest that falls in line with the theme I've provided above. I will let you know if you are off track.

Right now falcons are . . oh wait. I can't tell you that yet. Hahah!


- GM Sithix

This message was originally posted in The Rangers \ Companions, by DR-SITHIX on the play.net forums.