Post:Ranger Magic 3.1 - 11/19/2013 - 03:49

From Elanthipedia
Revision as of 20:16, 11 May 2014 by CARAAMON (talk | contribs) (1 revision)
Jump to navigation Jump to search
Re: Ranger Magic 3.1 · on 11/19/2013 03:49 AM CST 1289
Seems I missed a post in this thread, so, sorry to be responding a bit late to some of this stuff.

>>Why is an intro spell being pushed to 2 slots?

Yep, it's because of Evasion. We could change it to 1 slot, but it would have to boost something less critical.

>>So its costing an extra slot and being reduced in its effects? I guess it makes sense if a terrible spell like HB costs 3 slots.

I think I kinda already answered the COTW issue in the previous post. And it missed my listing, but HB is now 2 slots for 3.1.

>>Why? Tactics really does nothing for us. Locks is at least a survival skill. You guys are going to take away a primary survival skill boost to add a tert lore boost? This makes sense?

I didn't particularly see the theme of [Wisdom of the Pack] making sense for locksmithing. If folks prefer a locksmithing boost to tactics, I'm perfectly happy with changing it back. Please bear in mind however that tactics will probably see more new usage than locksmithing will, and given that locksmithing is already a skill that moves at a primary rate for you, I would think more people would prefer a way to boost a skill that is harder to train.

>>I'm afraid to see what boon looks like once it's released.

So am I. Quite frankly I have no idea if anyone actually used this spell for anything in 2.x. But we'll have some time during Test to see if my attempt to do it justice is any good. Otherwise, we can talk about how to make it better.

FGM Ricinus
Logistics Lead
Magic, Sentients Team Member
Cleric Advocate

This message was originally posted in The Rangers \ Spells & Beseeches, by DR-RICINUS on the play.net forums.