Post:The Gnome Gods - 08/21/2013 - 00:41

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The Gnome Gods · on 08/21/2013 12:41 AM CDT 1026
Since it came up that I really don't know how much information has been conveyed on the Gnome gods, here is everything I've found about them:


Krigglin

Krigglin always appears as a very squat, portly Gnome with an elongated nose and large green eyes that glint and sparkle under exceptionally bushy eyebrows. Accounts of his choice of clothing, however, vary widely. To some, he will appear in robes of the finest silks, trimmed with elaborate embellishments and fanciful jewelry, to others, he will appear to be wearing the garb of a simple blacksmith or craftsman. All accounts, however, have one fact in common: Krigglin's shoes are always shoddy and will always have a hole, either on the sole or allowing a single toe to protrude.

Krigglin is the "God of Making" (or Unmaking), be the resulting product material goods or simply new knowledge. He is therefore referred to as "The Thinker's Tinker" as well as "The Tinker's Thinker", being venerated by scholars and craftsmen equally. He is responsible for building the world and everything in it and it is said that when things don't fit with his original plans, he will send his minions, the beavers, to set things right. Many a farmer has regretted not consulting with a Priest of Krigglin before clearing a forest to make room for his crops, only to have them flooded by a newly built beaver dam. Likewise, millers, fishermen, and barge pilots will consider themselves under Krigglin's scornful eye when water levels drop too low.

Krigglin's symbol is a beaver.

Gizzbolf

Gizzbolf appears to his followers as a disheveled, wizened Gnome, dressed in voluminous robes and a wide-brimmed straw hat and carrying a gnarled stick of wood in one hand with a brown or, in extremely rare (and portentious) cases, white rabbit under his other arm. The colors of his robes are said to shift based on the season, switching through vibrant greens in spring, bright whites and sunny yellows in the summer, dull shades of orange and red in the fall, and sullen greys and browns in winter. He is frequently seen standing in either in the middle or along the side of roads, using his stick, drawing his latest plans and formulations in the dirt and dust. Dust devils are said to be signs that Gizzbolf is planning something amazing and while children who chase these whirlwinds are scolded for interfering with his plans, a dust devil that forms after you pass by is considered the ultimate harbinger of good fortune. During these "drawing sessions", it is said that tendrils of electricity will climb and writhe up his branch and even part-way up his arm, causing his frazzled hair to stand on end. Lightning strikes are said to be a sure sign that Gizzbolf has just had a breakthrough.

Gizzbolf is also responsible for organizing and executing the shifting of the seasons and his devotees shower his altars with gifts, beseeching him for a longer spring or shorter winter. Truly exceptional springs and summers are known as "The Gizzy Days" and during harsh winters, it's not uncommon for Gnomes to complain about things being "All 'Bolfed up."

Gizzbolf's symbol is the white rabbit.

Spangklud

Spangklud's meat and potatoes are...rotten meat and spoiled potatoes. When something goes wrong, it's Spangklud's fault. Although many have claimed to have seen Spangklud, only a rare few have actually done so and survived. The others met their fate under the wheels of a wagon, crushed under a giant stone block, or perferated by countless pieces of metal from a destroyed machine. The only consistent fact from Spangklud sightings are a shock of long copper-red hair with a streak of black running through it.

Thieves are particularly fond of Spangklud, delighting in the way he makes pursestrings easy to untie, traps easy to breach, or guards easy to confuse, but anyone who finds themselves on Spangklud's bad side are as good as doomed. It is not uncommon for these hapless souls (sometimes refered to as "Cracked" or "Broken") to be shunned by guildmates and banned from Guild Halls until they can prove that they are no longer bedeviled by Spangklud's gremlins and are not bad luck incarnate.

Spangklud's symbol is the gremlin.

This message was originally posted in The Races of DragonRealms \ Gnomes - The Gnook, by DR-RAESH on the play.net forums.