Mantle of Flame (2.0)

From Elanthipedia
Revision as of 15:44, 3 October 2008 by POWERHAUS (talk | contribs)
Jump to navigation Jump to search


Wm thumb.jpgWarrior Mage Guild


Mantle of Flame
Abbreviation: MOF
Prerequisites: Ethereal Shield, Fire Ball
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / 40
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Mantle of Flame spell will set parts of your Ethereal Shield alight in a blaze of fire, helping to protect you from water-based spells and allowing you to see in darkned areas. Since the flames are so hot, it lends extra damage to brawling attacks and makes it harder for robbers to target your pockets. The main drawback to the Mantle of Flame spell is that you will be unable to hide while it is in effect.

Make certain you have an Ethereal Shield up before casting -- the corpses of those that forget this condition ...do not look pretty. Luckily, if your Ethereal Shield ever fails while the Mantle of Flame is still raging around you, the fire spell will simply sputter out.

Effect: Unknown
Example Messaging: Reaching out to where you sense your Ethereal Shield lies, you firmly grasp the power of your spell and weave it into the shield's matrix.

You are surrounded by a mantle of crackling, reddish-gold flames!

The flames surrounding you hiss and pop in the damp air. (During Blizzard)

Devices/Tattoos: No devices or tattoos documented.

Notes

  • This spell can be used in dark areas as a light source.
  • High casts can add small amounts of damage to your brawling attacks.
  • Casting this spell without an Ethereal Shield in place will cause nasty SKIN damage as well as take a healthy chunk of your vitality away. Multiple repeat casts will be fatal.
  • Adds skin damage damage to the shockwave spell, also resulting in the removal of the mantle.
  • Seems to add some magical resistance(flares at some spell), and can protect you from being webbed.
  • Ignites naphtha with brawling attacks at higher casts(Hellish Inferno).
  • Harder, but possible to hide and stay hidden through multiple pulses of it flaring.
  • Can combine with Shockwave to cause damage.