Halt (2.0)
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Abbreviation: None
Prerequisites: None
Minimum Prep: 12
Casting Cap:
Valid Spell Target: One other person or sentient creature.
Spell Type: Contested Spell (Will vs. Will)
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.
Spell Notes: