Halt (2.0)

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Abbreviation: None

Prerequisites: None

Minimum Prep: 12

Casting Cap:

Valid Spell Target: One other person or sentient creature.

Spell Type: Contested Spell (Will vs. Will)

Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.

Spell Notes: