Arc Light (2.0)
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| Abbreviation: | AL | |
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| Prerequisites: | None | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 1 / 61 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Others, Critters | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which throws the target off balance. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes. | |
| Effect: | Unknown | |
| Example Messaging: | A brilliant flash of light issues from your hands. The bright flash disorients the fendryad. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- May also disrupt a target's prepared spell.
- If the target is a player, can cause slight RT in the target.
- Ignites Naphtha but not consistently.
- Compatible with the Pattern Hues cantrip.
- With the release of the Analogous Patterns Spellbook, this spell can now be chosen at 1st circle.
- This spell does cause Empathic shock if cast on non-construct targets. Due to a bug, it currently causes shock if it is cast at ALL by an empath.[1] GM Armifer's post about Arc Light and Empaths.