Hands of Justice

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Revision as of 22:13, 22 January 2013 by CARAAMON (talk | contribs) (moved Hands of Justice to Hands of Justice 3.0 over redirect: moved to allow for recovery)
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Paladin thumb.jpgPaladin Guild


Hands of Justice
Abbreviation: HOJ
Prerequisites: Halt
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 4 / 96
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Hands of Justice enchantment the casting paladin to protect themselves and others against unwanted thievery. They will find that their ability to defend against depraved pickpocketing is increased, and they are even more able to spot pickpockets attempting to prey on those around them. Those who are in a group led by the paladin will find they are protected to some extent by Chadatru's power as well. Paladins using this spell may GESTURE at a suspected Thief, and if they have stolen from others recently, the Paladin will attempt to channel the power of Chadatru to bar their power to steal for a short time. Beware, Chadatru looks unkindly on those who have not the will to use his power successfully, and especially unkindly on those who try to use it on an innocent. Such an abuse will cause the spell to flee the paladin and Chadatru's blessing will be elusive for a short period. However, only attempting to harm the innocent will bring any long-lasting repercussions.
Effect: Unknown
Example Messaging: You gesture.

Your hands glow briefly with a pristine white light as you feel your dedication to the pursuit of justice strengthened!

Devices/Tattoos: No devices or tattoos documented.