Spheres of Influence

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Spheres of Influence are the areas in which a guild is considered to have special affinity, and thus higher caps when they are enhanced through abilities and spells.

The maximum cap on bonuses for out of sphere spells is 75% of in sphere caps.

This game design concept was introduced with DR 3.0.


Paladin Barbarian Ranger Cleric Empath Warrior Mage Thief Moon Mage Bard Trader Necromancer
Skills
Tactics Shield Usage Light Armor Shield Usage Light Armor Shield Usage Light Armor Light Armor Light Armor Shield Usage Light Armor
Appraisal Light Armor Chain Armor Parry Ability Parry Ability Defending Parry Ability Small Edged Parry Ability Light Armor Small Edged
Mechanical Lore Defending Brigandine Small Edged Small Edged Parry Ability Small Edged Staves Small Edged Chain Armor Small Blunt
Scholarship Parry Ability Parry Ability Twohanded Edged Small Blunt Large Edged Small Blunt Light Thrown Large Edged Brigandine Staves
Engineering Small Edged Small Edged Small Blunt Staves Twohanded Edged Slings Primary Magic Small Blunt Parry Ability Primary Magic
Forging Large Edged Slings Twohanded Blunt Light Thrown Large Blunt Crossbow Attunement Light Thrown Small Edged Targeted Magic
Perception Twohanded Edged Bow Staves Brawling Twohanded Blunt Light Thrown Arcana Brawling Small Blunt Augmentation
Evasion Small Blunt Crossbow Polearms Primary Magic Staves Brawling Targeted Magic Offhand Weapon Crossbow Debilitation
Warding Large Blunt Polearms Heavy Thrown Augmentation Light Thrown Offhand Weapon Augmentation Primary Magic Primary Magic Sorcery
Augmentation Twohanded Blunt Light Thrown Primary Magic Utility Brawling Melee Mastery Debilitation Attunement Utility Evasion
Melee Mastery Slings Heavy Thrown Attunement Warding Offhand Weapon Primary Magic Utility Arcana Evasion Athletics
Brawling Bow Missile Mastery Arcana Evasion Primary Magic Augmentation Warding Augmentation Athletics Perception
Heavy Thrown Crossbow Primary Magic Targeted Magic Perception Attunement Evasion Sorcery Debilitation Perception Stealth
Polearms Staves Augmentation Augmentation First Aid Arcana Athletics Evasion Warding Locksmithing Locksmithing
TwoHanded Blunt Polearms Evasion Debilitation Outdoorsmanship Targeted Magic Perception Athletics Sorcery Thievery Thievery
Large Blunt Light Thrown Athletics Utility Engineering Augmentation Stealth Perception Evasion Outdoorsmanship First Aid
Small Blunt Heavy Thrown Perception Warding Outfitting Debilitation Locksmithing Stealth Forging Forging Outdoorsmanship
Twohanded Edged Brawling Stealth Sorcery Alchemy Utility Thievery Engineering Engineering Engineering Skinning
Large Edged Offhand Weapon Locksmithing Evasion Enchanting Warding First Aid Enchanting Outfitting Outfitting Alchemy
Small Edged Melee Mastery Thievery Skinning Scholarship Sorcery Outdoorsmanship Scholarship Enchanting Alchemy Enchanting
Parry Ability Missile Mastery First Aid Alchemy Appraisal Evasion Skinning Appraisal Scholarship Scholarship Scholarship
Engineering Primary Magic Outdoorsmanship Enchanting Performance Forging Engineering Astrology Appraisal Appraisal Thanatology
Endurance Augmentation Skinning Scholarship Empathy Enchanting Alchemy   Performance Performance  
Defending Evasion Outfitting Theurgy Tactics Scholarship Appraisal   Bardic Lore Trading  
Plate Armor Athletics Scouting     Summoning Performance   Tactics Tactics  
Brigandine Outdoorsmanship       Tactics Backstab        
Chain Armor Skinning                  
Light Armor Forging                  
Shield Usage Tactics                  
                     
Statistics
Paladin Barbarian Ranger Cleric Empath Warrior Mage Thief Moon Mage Bard Trader Necromancer
Stamina Stamina Reflex Wisdom Stamina Wisdom Intelligence Wisdom Charisma Stamina Stamina
Charisma Reflex Agility Charisma Wisdom Intelligence Discipline Intelligence Reflex Charisma Reflex
Discipline Strength Strength Discipline Discipline Strength Agility Discipline Agility Intelligence Intelligence

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