Vertigo (2.0)
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| Abbreviation: | - | |
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| Prerequisites: | Swirling Winds, 10th circle | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 5 / 57 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Others, Critters | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Vertigo spell is an entertaining use of elemental magic. The caster causes the air pressure around a victim's head to change and fluctuate, making the target feel weak in the stomach and unsettled. Research has also revealed this spell can have a useful but less pronounced effect on all foes engaged at close range with the caster, provided a single target is not selected. Vertigo has no effect on undead or creatures that do not breathe air. | |
| Effect: | Unknown | |
| Example Messaging: | Single target: You gesture at a <target>. A <target> looks slightly ill and wobbles. A <target> suddenly regains his composure. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- Pulsing balance debuff. Occasionally knocks afflicted targets unconscious.