Drowned one

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Revision as of 20:10, 30 April 2012 by TEVESHSZAT (talk | contribs) (moved Drowned Race to Drowned Ones)
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Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special attack capability, Infobox entry on special defense capability, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
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drowned one
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap ? to ?
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Unknown
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Unknown
Special Defenses Unknown
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


Description

According to folklore, Drowned Ones are the fate that awaits those who curse the gods with their last breath after falling victim to Drogor's temper. Unholy forces lurking in the ocean snatch the god-forsaken corpses and puppeteer them to some wicked end. This bloated corpse in particular features a warped posture as if slain mid-transformation.

In Depth

Loot/Equipment

Can come with: a sea-worn greatsword
a giant mussel shell, a sea-worn cudgel
a sea-worn longsword
a sea-worn battle axe

Recall

In the open sea beyond the Fang Cove, there lives a peculiar kind of parasitic jellyfish that induces unlife in its preferred hosts: warmblooded corpses. The creature is known to burrow deeply into the dead flesh, usually concealing itself until the cadaver is ruined -- at which time it vacates in its own dying spasms.