Elanthipedia Items (script)
Elanthipedia Items (script) | |
---|---|
Category | information |
Front-end | Genie |
Author | Isharon |
This script creates Elanthipedia forms for weapons, shields, armor, and items that you appraise in shops. The results are both echoed to the game window and logged to the Appraisal-$charactername.txt file in Genie's Logs folder.
This script is intended for experienced Elanthipedia contributors only. The forms that are created by this script often require some manual editing. (See below for details.) Please check for errors before posting them to Elanthipedia.
Field values are not defined unless you are "certain" about the stat that you are appraising.
Instructions
Syntax
.ELANTH [ITEM NOUN]: You must type the entire noun. (For example, if you're appraising a greatsword, you must type greatsword; greats wouldn't work.)
When the script loads, it will send shop $shopv to check the surface that the item is on. (This is not required, but I find it helpful.) A menu will then prompt you to select the type of item you're appraising:
- Weapon: Melee/Thrown: most weapons (except types 2-5)
- Weapon: Ranged: bows, crossbows, and slings
- Weapon: Ammunition: for bows, crossbows, and slings
- Weapon: Brawling: worn brawling gear (excluding parry sticks)
- Weapon: Parry Stick
- Shield
- Armor/Barding
- Item: all other items
Required Genie Settings
You must install and use this alias to set the shop surface variable.
#alias {aps} {appraise $0 $preposition $shop quick} #alias {es} {.eshop $0} #alias {sh} {shop $0 on $shop} #alias {sha} {shop $0 on $shop;appraise $0 on $shop careful} #alias {shs} {shop;shop $shop} #alias {sv} {#var shop $0}
The "shop surface" is the thing on which the item is placed (for example, table, second rack, or oak shelf). Every time you change shop surfaces (via the sv alias), you need to use the shs alias to set the preposition.
You must install these triggers to set the currency variable. (Appraise something once to set it.)
#trigger {^You .+ worth .+ dokoras} {#var currency Dokoras} #trigger {^You .+ worth .+ kronars} {#var currency Kronars} #trigger {^You .+ worth .+ lirums} {#var currency Lirums}
You must install these triggers to set the preposition variable. (Use the shs alias to set it every time you change shop surfaces.)
#trigger {^Behind .+, you see:$} {#var preposition behind} #trigger {^In .+, you see:$} {#var preposition in} #trigger {^On .+, you see:$} {#var preposition on} #trigger {^Under .+, you see:$} {#var preposition under}
If you want to hear the sound effect, you need to download my sounds.
Sample Usage (Walkthrough)
Running the Script
> shop The following items contain goods for sale: a wall
The item that you want to appraise is on the cedar rack, so you type sv cedar rack to set the shop surface variable. (You won't see anything when you do this.)
Then you type shs to set the preposition variable (so the script knows whether to look on, in, or under the rack).
> shs On the wall, you see: a heavy steel shield laced with gold etching for 9.5 platinum Kronars a gleaming silvery tower shield etched with gold for 248063 copper Kronars a matte black aegis etched with gold for 66875 copper Kronars a highly polished silvery shield engraved with a prancing war horse for 27175 copper Kronars The inventory of a wall rotates.
You want to appraise the heavy steel shield laced with gold etching, so you type .elanth shield to run the script.
ITEM TYPE: 1: Weapon: Melee/Thrown 2: Weapon: Ranged 3: Weapon: Ammunition 4: Weapon: Brawling 5: Weapon: Parry Stick 6: Shield 7: Armor/Barding 8: Item
This is a shield, so you enter 7. The script taps, shops, and appraises the shield:
> tap first shield on wall You tap a heavy steel shield laced with gold etching atop a wall. > shop first shield on wall Short: a heavy steel shield Worn: Shoulder-worn. Cost: 95000 Kronars Read: There is nothing there to read. Look: A thick circle of polished steel plates joins with sturdy dark leather bindings to make this shield complete. Fine gold etching outlines the shield face, taking the shape of a glorious winged dragon in flight. You can buy this item if you like. > appraise first shield on wall careful You are certain that it imposes significant maneuvering hindrance. This shield is large in size. Your experience with shields allows a better appraisal of the protection capabilities. You are certain that the shield offers very poor to high protection. You are certain that it could do: no puncture damage no slice damage very great impact damage no fire damage no cold damage no electric damage You are certain that the shield is poorly balanced and is reasonably suited to gaining extra attack power from your strength. You are certain that the steel shield is marginally vulnerable to damage, and is in pristine condition. The steel shield is made with metal. It appears that the steel shield can be slung over one shoulder. You are certain that the steel shield weighs exactly 200 stones. You are certain that the steel shield is worth exactly 95000 Kronars. Roundtime: 16 seconds.
And generates this Elanthipedia item form:
http://www.elanthipedia.org/wiki/Shield:heavy steel shield laced with gold etching&action=edit {{Shield |newshieldapp=yes |name=heavy steel shield laced with gold etching |noun=shield |look=A thick circle of polished steel plates joins with sturdy dark leather bindings to make this shield complete. Fine gold etching outlines the shield face, taking the shape of a glorious winged dragon in flight. <br />'''Read''': There is nothing there to read. |MTag=DELETE,steel,leather,DELETE,DELETE |CTag=DELETE,DELETE,DELETE,gold,yellow,DELETE,DELETE,DELETE,DELETE,DELETE,DELETE |STag=DELETE,DELETE,DELETE,DELETE,dragon,DELETE,DELETE |type=lsh |hindrance=significant |minprotection=very poor |maxprotection=high |puncture=no |slice=no |impact=very great |balance=poorly |suitedness=reasonably |construction=marginally vulnerable |metal=yes |weight=200 |lsize=NOT SET |wsize=NOT SET |hsize=NOT SET |appcost=95,000 |sourcetype=- |maxcharge=DELETE THIS LINE |special=NOT SET |itype=NOT SET }}
Editing the Item Form
See Fields That Require Manual Editing (below) for details about required edits.
The URL at the top of the form is not actually part of the item page. It's there for your convenience. Copy and paste it into your browser to go to the edit page for the holy water sprinkler studded with stony basilisk fangs.
Everything that says "DELETE" in the form needs to be deleted. Those fields were not used for this item.
{{Shield |newshieldapp=yes |name=heavy steel shield laced with gold etching |noun=shield |look=A thick circle of polished steel plates joins with sturdy dark leather bindings to make this shield complete. Fine gold etching outlines the shield face, taking the shape of a glorious winged dragon in flight. <br />'''Read''': There is nothing there to read. |MTag=steel,leather |CTag=gold,yellow |STag=dragon |type=lsh |hindrance=significant |minprotection=very poor |maxprotection=high |puncture=no |slice=no |impact=very great |balance=poorly |suitedness=reasonably |construction=marginally vulnerable |metal=yes |weight=200 |lsize=NOT SET |wsize=NOT SET |hsize=NOT SET |appcost=95,000 |sourcetype=- |special=NOT SET |itype=NOT SET }}
You also need to delete any fields that were not set.
{{Shield |newshieldapp=yes |name=heavy steel shield laced with gold etching |noun=shield |look=A thick circle of polished steel plates joins with sturdy dark leather bindings to make this shield complete. Fine gold etching outlines the shield face, taking the shape of a glorious winged dragon in flight. <br />'''Read''': There is nothing there to read. |MTag=steel,leather |CTag=gold,yellow |STag=dragon |type=lsh |hindrance=significant |minprotection=very poor |maxprotection=high |puncture=no |slice=no |impact=very great |balance=poorly |suitedness=reasonably |construction=marginally vulnerable |metal=yes |weight=200 |appcost=95,000 |sourcetype=- }}
Now that the form has been cleaned up, it's time to put on the finishing touches so that it complies with Elanthipedia standards.
- Since the name= field is exactly the same as the page name, delete that. If the name had been capitalized in an unusual way (such as mammoth Botolf war icon set atop a bloodstained haft of hickory), you would have left the name= field in place.
- This item doesn't have a read, so delete that line.
- Now for the tags. These are used with Elanthipedia's search function, so it's nice if they are filled out. The script recognized that this item contains steel and leather, so it added that for you. However, it's also made of gold, so add that. (Note: just use the singular, even if the description calls for more than one of that material.) The order of these tags does not matter.
- CTags are for colors. The script recognized that this item contains gold, which, for Elanthipedia purposes, is a shade of yellow. Nothing needs to be added to this line.
- STags are for symbols. The script recognized that this item has a dragon on it. Nothing needs to be added to this line.
Now your form is ready for Elanthipedia. Copy and paste it to the edit page in your browser, and click "Save page."
{{Shield |newshieldapp=yes |noun=shield |look=A thick circle of polished steel plates joins with sturdy dark leather bindings to make this shield complete. Fine gold etching outlines the shield face, taking the shape of a glorious winged dragon in flight. |MTag=steel,gold,leather |CTag=gold,yellow |STag=dragon |type=lsh |hindrance=significant |minprotection=very poor |maxprotection=high |puncture=no |slice=no |impact=very great |balance=poorly |suitedness=reasonably |construction=marginally vulnerable |metal=yes |weight=200 |appcost=95,000 |sourcetype=- }}
Working More Efficiently
You may be wondering if using this script is worth the effort. Having done my share of manual item additions, I can say that this is a big time saver. It also reduces human error on item stats. However, editing item forms is still a little work, especially if you do the MTags, CTags, and STags.
One way to speed up this process is to edit these forms in batch. Instead of appraising one item, editing the form, and then posting that item, appraise all of the items that you want to appraise in the shop and then edit your Appraisal-$charactername.txt log file. Use the find and replace function (usually Ctrl+H) to delete or edit multiple lines at once.
I recommend using Notepad++ for this, because it also supports regular expressions. You can also make your own macros and add your own shortcut keys.
Changelog
6/27/2013
- Standardized symbol tags for guild crests
- Fixed error with armor being flagged as clothing or jewelry.
6/18/2013
- Fixed error with brawling damage types.
- Fixed error with footwraps being flagged as "clothing."
- Replaced "quite a bit of" damage with "quite a bit" to match the template.
6/17/2013
- Updated the new weapon appraisal flag from newapp to newapp2. (This indicates whether a weapon has outdated stats.)
- Fixed an error that was causing item READs not to be set.
- Fixed setting of "special" types for weapons, shields, and armor.
- Revised wear locations to be consistent with the current item templates. Shirt+ and shirt- are now shirt (with armor) and shirt (without armor), respectively. Also, wearloc will not be set to - (not wearable) unless the item is of a type that would normally be wearable, such as clothing, jewelry, or containers.
- The script will now log appraisals to Appraisal-$charactername.txt. This allows more than one character to run the script at a time. (The charactername variable is supplied automatically by Genie.)
5/15/2013
- Added elemental damage.
5/6/2013
- Updated armor types to 3.0 template.
5/5/2013
- Added force of impact stat for weapons.
5/3/2013
- Smarter tagging of item types, materials, symbols, and colors.
- Fixed bugs in metatags.
- Fixed issue with appraisal values not being set. (The appraisal messaging now capitalizes the currency names, but the script was still looking for lower-case currency names.)
4/28/2013
- Updated item types and sources to work with the new item template.
- Script will now set some item types from the look.
- Script will no longer erroneously flag items made of "Elothean silk" or "Elven silk" as racial symbols or racial item types.
- Improved color tagging.
4/27/2013
- Added recognition of Elothean (Asian) clothing.
11/18/2012
- Added recognition of more item types.
- Added recognition of more materials.
11/10/2012
- Added recognition of more item types; shortened pauses by half a second.
11/4/2012
- Added auto-recognition of Trader "appraisal" items.
5/19/2012
- Added more item types.
- Added more metatags.
5/16/2012
- Fixed bug that prevented taps from being set on items "atop several" surfaces.
5/15/2012
- Added more item types.
- Added more recognition of racially named items.
- Added more metatags.
5/13/2012
- Added more MTags.
- Fixed some false matches with colors, materials, and symbols.
5/4/2012
- The script now supports the new shield hindrance and protection appraisals. Note: If you fail to get the more detailed "Paladin appraisal" (indicated by the "Your experience with shields allows a better appraisal of the protection capabilities" message), the script will not set the shield protection values and will flag the page as outdated. Please do not change this.
4/28/2012
- Added support for Elanthipedia's new "itype" field. (This field is used to distinguish between items with the same noun.)
- Added more recognition of item types, particularly for racial items.
- Fixed a few bugs in item types.
4/27/2012
- Added more recognition of item, weapon, and shield types.
- Added more MTags and STags.
- Fixed a few bugs in CTags and item types.
4/21/2012
- Changed URLs from elanthipedia.com to elanthipedia.org.
1/4/2012
- Added support for more recognition of item types.
11/14/2011
- Added support for items on the surface. (This was preventing certain taps from being read.)
11/12/2011
- Added more recognition of item and weapon types.
- Added more MTags and STags.
- Added sound effect to the end of the script.
11/9/2011
- Added support for items that are behind a shop surface.
11/5/2011
- Fixed some tags.
- Added new CTag.
- Added support for non-Kronar appraisal values.
11/4/2011
- Added new MTags.
11/2/2011
- Added more recognition of clothing.
09/24/2011
- Added support for tack and barding.
- Added two new MTag woods.
07/18/2011
- Changed newapp=yes to newarmorapp=yes in the shield section to work with Elanthipedia's new shield template. (If you use newapp=yes for shields, Elanthipedia will think that the appraisal includes the new construction range but not the new hindrance range.)
- Fixed shield appraisals to work with the new hindrance scale.
07/17/2011
- Changed newapp=yes to newarmorapp=yes in the armor section to work with Elanthipedia's new armor template. (If you use newapp=yes for armor, Elanthipedia will think that the appraisal includes the new construction range but not the new protection, absorption, and hindrance ranges.)
07/02/2011
- Added a new MTag fabric.
- Fixed bugs with MTags and CTags.
07/01/2011
- Added more MTag fabrics.
- Added support for variable colors (for example, X-hued).
- Added more CTags.
- Added more STags.
06/29/2011
- Fixed a bug with MTag fabrics.
- Fixed a bug with CTags.
06/26/2011
- Fixed a bug in the price and appraisal sections that was caused by the way Notepad++ deleted extra line breaks.
- Script now always recognizes when armor absorption values are not equal.
06/20/2011
- Added support for more MTags, CTags, and STags.
06/16/2011
- Added support for more MTags, CTags, STags, and item/special types.
06/05/2011
- Added support for more MTags, CTags, STags, and item/special types.
05/23/2011
- The script now uses triggers to set the currency and preposition variables.
- Added support for more MTags, CTags, STags, item/special types.
05/21/2011
- Added support for more MTags, CTags, STags, item/special types.
- Cambrinth type will now set even when you fail to appraise the exact amount of mana.
05/20/2011
- Added support for special types (combat equipment).
05/19/2011
- Added more MTags, CTags, and STags.
- Improved output for item reads.
05/18/2011
- Fixed bug that prevented item types from being set to "cambrinth."
- Script fills out "area" field for armor.
- Script fills out some MTags, CTags, and STags.
05/17/2011
- Added support for instrument types.
- Script now recognizes when all armor absorption values are equal.
05/16/2011
- Added support for more fluff item types.
05/15/2011
- Fixed some bugs with fluff item types.
04/26/2011
- The script now includes the Elanthipedia URL for each item (assuming that the tap is the same as the page name).
04/18/2011
- The "Appraisal" log is now saved as a text file.
04/14/2011
- The script now recognizes appraisal values of 1 Kronar.
04/05/2011
- The script now sets gem pouch appraisal values to 0.
04/04/2011
- added "the" as a leading article (to be omitted from page names)
- fixed a bug that prevented recognition of some weapon types
03/20/2011: The script has the following new features:
- adds commas to costs and appraisal values
- adds the currency to the cost field (requires the script above)
- equipment construction values don't need to be edited to make them consistent with Elanthipedia's template
- recognizes gaethzen as a type of fluff item
- recognizes many common guild and race styles for fluff items
Fields That Require Manual Editing
Name
Delete this field unless the item tap differs from the page name (for example, in capitalization).
Quotation marks are removed by Genie, so be sure to supply them if the tap contains quotation marks.
Missing Data
Some fields that the script can't fill are left as placeholders for your convenience.
Likewise, any field with a DELETE or % in the result has not been filled by the script. (These fields are in the script, because the script sometimes has values for them.) These fields should be deleted unless you know the appropriate value.
Look/Read
Delete this line: <br>'''Read''': There is nothing there to read.
(It is only used if there is an actual read.)
Quotation marks are removed by Genie, so be sure to supply them if the look contains quotation marks.
Metatags
If there is more than one match for the same category, it will add the last match. I made the shorter words match first, which causes the script to match the longest, most specific version (e.g., glacier emerald instead of emerald).
If a match is appears in both the tap and the look, the script will use the one in the tap.
You can manually add additional tags.
If a category is not set, it will say DELETE.
MTags
The script will add up to five different material tags (one per category). The categories are:
- mtags: special/magical properties (e.g., chakrel and soulstones).
- mtagg: stones (including gems)
- mtagm: metals
- mtagw: wood
- mtagf: fabrics/textiles and leather
CTags
The script will add up to eight different color tags (one per category). The categories are:
- ctagr: shades of red
- ctago: shades of orange
- ctagy: shades of yellow
- ctagg: shades of green
- ctagb: shades of blue
- ctagv: shades of violet
- ctagn: shades of grey (including black and white)
- ctagm: rainbow/multicolored
STags
The script will add up to seven different symbol tags (one per category). The categories are:
- stagp: profession/guild
- stagg: gods/Immortals
- staga: animals and mythical creatures
- stagh: healing herbs
- stage: elements
- stagr: races
- stagl: locations and heavenly bodies
Item Types
The script will add up to seven different item types (one per category). The categories are:
- typefunction: the item's basic function, such as clothing, jewelry, crafting, and instruments.
- typecon: for containers and pocketed items
- typemagic: cambrinth, gaethzen, and some other magic
- typeguild: items with obvious guild functions or styles
- typerace: items with obvious race functions or styles
If a type category is not set, it will say DELETE.
Ticket Prices
If the price is in tickets, you need to add the word "Tickets" after the price. For example:
{{ShopItem|t=w|throwing dagger with a buzzard hilt|2 Tickets}}
Swappable Weapons
This script supports thrown weapons, but it does not fully support swappable weapons, such as bastard swords. (It will only generate the damage and balance/power fields for one side of the weapon.)
The easiest way to handle this situation is to let the form supply the one side's values, save changes, and click the "edit with form" button to supply the other side's values.
Brawling Weapons
Replace "quite a bit of" with "quite a bit."
Shields
If you fail to get the more detailed "Paladin appraisal" (indicated by the "Your experience with shields allows a better appraisal of the protection capabilities" message), the script will not set the shield protection values and will flag the page as outdated. Please do not change this.
Armor/Barding
Armor
area: This field is defined by the script, but you need to delete the word(s) DELETE from the "area" field.
Absorption: The absorption fields are filled out twice, and some values need to be deleted.
For most armor, absorption is the same for all damage types. When this is the case, keep the absorbance field and delete the following fields:
- |punctureab=
- |sliceab=
- |impactab=
- |fireab=
- |coldab=
- |electricab=
If absorption values are not the same for every damage type, the script output will be |absorbance=VALUES NOT EQUAL. Delete the absorbance field and use the six specific values (punctureab=, sliceab=, etc.) instead.
Barding
Stats: Barding (horse armor) appraisals do not include most of the standard armor stats, so there are several unset variables. Delete the lines for hindrance, protection, and absorption. (Keep construction.)
Weight: There is no information about weight when appraising barding in shops, so the weight variable will not be set. Delete the weight line.
Coverage areas: The coverage areas of "arms" and "legs" are correct. Elanthipedia will automatically display "front legs" and "rear legs" if you have the special type set to tack. (The script does this for you.)
Script
put #class rp on put #class combat off put #class arrive off var source $roomname var appcostl 0 var appcostd 0 var newshieldapp no action goto end when ^I could not find what (you|you were) referring to\.$ var numbers first|second|third|fourth|fifth|sixth|seventh|eighth|ninth|tenth|eleventh var numbers.index 0 action setvariable tap $2 when ^You tap (a|an|some|the) (.+) (atop|behind|inside|under) (an?|several|\bsome\b|\bthe\b|\btwo\b) action setvariable short $2 when ^Short: (a|an|some|the) (.+) action setvariable look $1 when ^Look: (.+) action setvariable look - when ^Look: You see nothing unusual\.$ action setvariable read $1 when ^Read:\s+(.+)$ action setvariable typefunction tack when ^This is specifically designed to be worn by a horse\.$ action setvariable special tack when ^This is specifically designed to be worn by a horse\.$ action setvariable typecon container when ^The .+ (are|is) a container, and can be opened and closed\.$ action setvariable typecon container when ^The .+ (are|is) a container\.$ action setvariable typecon container when ^The .+ (are|is) pocketed, and can be opened and closed\.$ action setvariable typecon container when ^The .+ (are|is) pocketed\.$ action setvariable typecon container when ^The gem pouch is made for easy storage of gems action setvariable typeguild trader style when ^The .+ (are|is) obviously a specially made item\.$ action setvariable special trader style when ^The .+ (are|is) obviously a specially made item\.$ action setvariable wearloc $2 when ^It appears that .+ can be worn (around|in|on) the (.+)\.$ action setvariable wearloc $1 when ^It appears that .+ can be draped over the (.+)\.$ action setvariable wearloc generic when ^It appears that .+ can be worn\.$ action setvariable wearloc belt when ^It appears that .+ can be worn attached to a belt\.$ action setvariable wearloc belt when ^The gem pouch is made for easy storage of gems action setvariable wearloc ear when ^It appears that .+ can be worn in one ear action setvariable wearloc ears when ^It appears that .+ can be worn in both ears action setvariable wearloc hair (placed) when ^It appears that .+ can be worn in the hair\.$ action setvariable wearloc pants when ^It appears that .+ can be worn like pants or a skirt\.$ action setvariable wearloc shirt (with armor) when ^It appears that .+ can be worn as a shirt or robe, even with armor\.$ action setvariable wearloc shirt (without armor) when ^It appears that .+ can be worn like a shirt or robe\.$ action setvariable wearloc shoulder when ^It appears that .+ can be slung over one shoulder\.$ action setvariable weight $1 when ^You are certain that .+ weighs exactly (\d+) (stones?)\.$ action setvariable lsize $1;setvariable wsize $2;setvariable hsize $3 when ^You compare your .+ with the .+ yardstick several times and are certain the length measures (\w+) spans?, the width measures (\w+) spans? and the height measures (\w+) spans?\.$ action setvariable ilsize $1;setvariable iwsize $2;setvariable ihsize $3;setvariable csize $4 when ^You compare your .+ with the .+ yardstick several times and are certain the interior length measures (\w+) spans?, the interior width measures (\w+) spans?, the interior height measures (\w+) spans? and the .+ appears capable of holding about (\d+) stones of weight\.$ action setvariable appcostk $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:kronars)\.$ action setvariable appcostk 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:kronar)\.$ action setvariable appcostk 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ action setvariable appcostk 0 when ^There doesn't appear to be anything in the gem pouch\.$ action setvariable appcostl $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:lirums)\.$ action setvariable appcostl 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:lirum)\.$ action setvariable appcostd $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:dokoras)\.$ action setvariable appcostd 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:dokora)\.$ action setvariable costi $1 when ^Cost: (\d+) action setvariable maxcharge $1 when ^You are certain that the .+ holds? exactly (\d+) mana\.$ action setvariable metal yes when ^The .+ (is|are) made with metal\.$ action setvariable wtype1 LE when (is a|are a|and) light edged .+ weapon action setvariable wtype1 ME when (is a|are a|and) medium edged .+ weapon action setvariable wtype1 HE when (is a|are a|and) heavy edged .+ weapon action setvariable wtype1 2HE when (is a|are a|and) two-handed edged .+ weapon action setvariable wtype1 LB when (is a|are a|and) light blunt .+ weapon action setvariable wtype1 MB when (is a|are a|and) medium blunt .+ weapon action setvariable wtype1 HB when (is a|are a|and) heavy blunt .+ weapon action setvariable wtype1 2HB when (is a|are a|and) two-handed blunt .+ weapon action setvariable wtype1 SL when (is|are) a sling .+ weapon action setvariable wtype1 StS when (is|are) a staff sling .+ weapon action setvariable wtype1 SB when (is|are) a short bow .+ weapon action setvariable wtype1 LoB when (is|are) a long bow .+ weapon action setvariable wtype1 CB when (is|are) a composite bow .+ weapon action setvariable wtype1 LX when (is|are) a light crossbow .+ weapon action setvariable wtype1 HX when (is|are) a heavy crossbow .+ weapon action setvariable wtype1 SS when (is a|are a|and) short staff .+ weapon action setvariable wtype1 QS when (is a|are a|and) quarter staff .+ weapon action setvariable wtype1 PI when (is a|are a|and) pike .+ weapon action setvariable wtype1 HAL when (is a|are a|and) halberd .+ weapon action setvariable wtype2 LT when (is|are) a light thrown and .+ weapon action setvariable wtype2 HT when (is|are) a heavy thrown and .+ weapon action setvariable range melee when melee-ranged weapon action setvariable range pole when pole-ranged weapon action setvariable puncture $1 when ^\s+(.*) puncture damage action setvariable slice $1 when ^\s+(.*) slice damage action setvariable impact $1 when ^\s+(.*) impact damage action setvariable fire $1 when ^\s+(.*) fire damage action setvariable cold $1 when ^\s+(.*) cold damage action setvariable electric $1 when ^\s+(.*) electric damage action setvariable puncture quite a bit when ^\s+quite a bit of puncture damage action setvariable slice quite a bit when ^\s+quite a bit of slice damage action setvariable impact quite a bit when ^\s+quite a bit of impact damage action setvariable fire quite a bit when ^\s+quite a bit of fire damage action setvariable cold quite a bit when ^\s+quite a bit of cold damage action setvariable electric quite a bit when ^\s+quite a bit of electric damage action setvariable puncturetype Yes when ^\s+(.*) puncture damage increase action setvariable slicetype Yes when ^\s+(.*) slice damage increase action setvariable impacttype Yes when ^\s+(.*) impact damage increase action setvariable foi $1 when .+ is (.*) designed for improving the force of your attacks\.$ action setvariable balance $1 when .+ is (.*) balanced action setvariable power $1 when .+ is (.*) suited action setvariable stype lsh when is large in size\.$ action setvariable stype msh when is medium in size\.$ action setvariable stype ssh when is small in size\.$ action setvariable newshieldapp Yes when ^Your experience with shields allows a better appraisal of the protection capabilities\.$ action setvariable sprotection $1 when .+ offers (.*) protection action setvariable smin $1 when ^You are certain that .+ offers (.*) to .+ protection\. action setvariable smax $1 when ^You are certain that .+ offers .+ to (.*) protection\. action setvariable shindrance $1 when .+ it imposes? (.*) maneuvering hindrance. action setvariable atype plate armor when (is|are) plate armor\.$ action setvariable atype brigandine when (is|are) brigandine armor\.$ action setvariable atype chain armor when (is|are) chain armor\.$ action setvariable atype light armor when (is|are) light armor\.$ action setvariable abpuncture $1 when .+ \s(.*) for puncture attacks action setvariable abslice $1 when .+ \s(.*) for slice attacks action setvariable abimpact $1 when .+ \s(.*) for impact attacks action setvariable abfire $1 when .+ \s(.*) for fire attacks action setvariable abcold $1 when .+ \s(.*) for cold attacks action setvariable abelectrical $1 when .+ \s(.*) for electrical attacks action setvariable appuncture $1 when .+ \s(.*) protection and .+ damage absorption for puncture attacks action setvariable apslice $1 when .+ \s(.*) protection and .+ damage absorption for slice attacks action setvariable apimpact $1 when .+ \s(.*) protection and .+ damage absorption for impact attacks action setvariable apfire $1 when .+ \s(.*) protection and .+ damage absorption for fire attacks action setvariable apcold $1 when .+ \s(.*) protection and .+ damage absorption for cold attacks action setvariable apelectrical $1 when .+ \s(.*) protection and .+ damage absorption for electrical attacks action setvariable aapuncture $1 when .+ protection and (.*) damage absorption for puncture attacks action setvariable aaslice $1 when .+ protection and (.*) damage absorption for slice attacks action setvariable aaimpact $1 when .+ protection and (.*) damage absorption for impact attacks action setvariable aafire $1 when .+ protection and (.*) damage absorption for fire attacks action setvariable aacold $1 when .+ protection and (.*) damage absorption for cold attacks action setvariable aaelectrical $1 when .+ protection and (.*) damage absorption for electrical attacks action setvariable ahindrance $1 when .+ appears? to impose (.*), offering action setvariable mhindrance $1 when .+ appears? to impose (.*) maneuvering hindrance and action setvariable shindrance $1 when .+ appears? to impose .+ maneuvering hindrance and (.*) stealth hindrance action setvariable ahead head when ^\s+head$ action setvariable aeyes eyes when ^\s+right eye$ action setvariable aneck neck when ^\s+neck$ action setvariable achest chest when ^\s+chest$ action setvariable aback back when ^\s+back$ action setvariable aabdomen abdomen when ^\s+abdomen$ action setvariable aarms arms when ^\s+right arm$ action setvariable aarms arms when ^\s+right front leg$ action setvariable alegs legs when ^\s+right leg$ action setvariable alegs legs when ^\s+right rear leg$ action setvariable ahands hands when ^\s+right hand$ action setvariable construction $2 when ^You are certain that the .+ (is|are) (.*) (against|to) damage, and action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak, and action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile, and action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy, and action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and action setvariable construction average construction when ^You are certain that the .+ (is|are) of average construction, and action setvariable construction very strong when ^You are certain that the .+ (is|are) very strong, and echo echo ITEM TYPE: echo echo 1: Weapon: Melee/Thrown echo echo 2: Weapon: Ranged echo echo 3: Weapon: Ammunition echo echo 4: Weapon: Brawling echo echo 5: Weapon: Parry Stick echo echo 6: Shield echo echo 7: Armor/Barding echo echo 8: Item echo echo Enter Type Number: matchre WeaponApp1 ^1 matchre WeaponApp2 ^2 matchre WeaponApp3 ^3 matchre WeaponApp4 ^4 matchre WeaponApp5 ^5 matchre ShieldApp ^6 matchre ArmorApp ^7 matchre ItemApp ^8 matchwait WeaponApp1: var number %numbers(%numbers.index) gosub AppraiseWeapon1 math numbers.index add 1 if %numbers.index > 11 then goto end goto WeaponApp1 WeaponApp2: var number %numbers(%numbers.index) gosub AppraiseWeapon2 math numbers.index add 1 if %numbers.index > 11 then goto end goto WeaponApp2 WeaponApp3: var number %numbers(%numbers.index) gosub AppraiseWeapon3 math numbers.index add 1 if %numbers.index > 11 then goto end goto WeaponApp3 WeaponApp4: var number %numbers(%numbers.index) gosub AppraiseWeapon4 math numbers.index add 1 if %numbers.index > 11 then goto end goto WeaponApp4 WeaponApp5: var number %numbers(%numbers.index) gosub AppraiseWeapon5 math numbers.index add 1 if %numbers.index > 11 then goto end goto WeaponApp5 ShieldApp: var number %numbers(%numbers.index) gosub AppraiseShield math numbers.index add 1 if %numbers.index > 11 then goto end goto ShieldApp ArmorApp: var number %numbers(%numbers.index) gosub AppraiseArmor math numbers.index add 1 if %numbers.index > 11 then goto end goto ArmorApp ItemApp: var number %numbers(%numbers.index) gosub AppraiseItem math numbers.index add 1 if %numbers.index > 11 then goto end goto ItemApp number1: var number first return number2: var number second return number3: var number third return number4: var number fourth return number5: var number fifth return number6: var number sixth return number7: var number seventh return number8: var number eighth return number9: var number ninth return number10: var number tenth return number11: var number eleventh return AppraiseWeapon1: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You send shop %number %1 $preposition $shop waitforre ^Short: send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk round(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) gosub CommaAppcost gosub CommaCost gosub Tagset gosub Specialset gosub Itypeset echo http://www.elanthipedia.org/wiki/Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw echo |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx echo |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl echo |range=%range echo |type=%wtype1 echo |type2=%wtype2 echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=%foi echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} put #log >Appraisal-$charactername.txt http://www.elanthipedia.org/wiki/Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx put #log >Appraisal-$charactername.txt |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl put #log >Appraisal-$charactername.txt |range=%range put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |type2=%wtype2 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt return AppraiseWeapon2: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You send shop %number %1 $preposition $shop waitforre ^Short: send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk round(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) gosub CommaAppcost gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset echo http://www.elanthipedia.org/wiki/Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw echo |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx echo |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl echo |range=ranged echo |ammo=%ammo echo |ammocap= echo |rangedRT= echo |type=%wtype1 echo |puncture=- echo |foi=%foi echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} put #log >Appraisal-$charactername.txt http://www.elanthipedia.org/wiki/Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx put #log >Appraisal-$charactername.txt |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl put #log >Appraisal-$charactername.txt |range=ranged put #log >Appraisal-$charactername.txt |ammo=%ammo put #log >Appraisal-$charactername.txt |ammocap= put #log >Appraisal-$charactername.txt |rangedRT= put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=- put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt return AppraiseWeapon3: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You send shop %number %1 $preposition $shop waitforre ^Short: send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk round(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) gosub CommaAppcost gosub CommaCost if (matchre ("%1", "(arrows?)")) then var wtype1 arrow if (matchre ("%1", "(bolts?|quadrellos?|quarrels?|pulzones?)")) then var wtype1 bolt if (matchre ("%1", "(bullets?|clumps?|lumps?|pellets?|rocks?)")) then var wtype1 rock gosub Tagset gosub Specialset gosub Itypeset echo http://www.elanthipedia.org/wiki/Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw echo |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx echo |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl echo |type=%wtype1 echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=%foi echo |balance=- echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} put #log >Appraisal-$charactername.txt http://www.elanthipedia.org/wiki/Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx put #log >Appraisal-$charactername.txt |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=- put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt return AppraiseWeapon4: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You send shop %number %1 $preposition $shop waitforre ^Short: send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk round(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) gosub CommaAppcost gosub CommaCost if (matchre ("%1", "(handwraps?|knuckleguards?|knuckles?)")) then var wtype1 hands if (matchre ("%tap", "(elbow)")) then var wtype1 elbows if (matchre ("%tap", "(knee)")) then var wtype1 knees if (matchre ("%1", "(footwraps?)")) then var wtype1 feet gosub Tagset gosub Specialset gosub Itypeset echo http://www.elanthipedia.org/wiki/Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |brawl=yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw echo |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx echo |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl echo |type=%wtype1 echo |puncture=%puncture echo |puncturetype=yes echo |slice=%slice echo |slicetype=yes echo |impact=%impact echo |impacttype=yes echo |foi=%foi echo |balance=- echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} put #log >Appraisal-$charactername.txt http://www.elanthipedia.org/wiki/Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |brawl=yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx put #log >Appraisal-$charactername.txt |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |puncturetype=yes put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |slicetype=yes put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |impacttype=yes put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=- put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt return AppraiseWeapon5: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You send shop %number %1 $preposition $shop waitforre ^Short: send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk round(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) gosub CommaAppcost gosub CommaCost gosub Tagset gosub Specialset gosub Itypeset echo http://www.elanthipedia.org/wiki/Weapon:%tap&action=edit echo echo {{Weapon echo |brawl=yes echo |name=%tap echo |newapp2=Yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw echo |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx echo |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl echo |type=parry echo |puncture=- echo |puncturetype=No echo |slicetype=No echo |impacttype=No echo |foi=- echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} put #log >Appraisal-$charactername.txt http://www.elanthipedia.org/wiki/Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |brawl=yes put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx put #log >Appraisal-$charactername.txt |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl put #log >Appraisal-$charactername.txt |type=parry put #log >Appraisal-$charactername.txt |puncture=- put #log >Appraisal-$charactername.txt |puncturetype=No put #log >Appraisal-$charactername.txt |slicetype=No put #log >Appraisal-$charactername.txt |impacttype=No put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt return AppraiseShield: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You send shop %number %1 $preposition $shop waitforre ^Short: send appraise %number %1 $preposition $shop careful wait pause .5 if %newshieldapp = no then var smin NOT SET if %newshieldapp = no then var smax NOT SET if %appcostl > 0 then evalmath appcostk round(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) gosub CommaAppcost gosub CommaCost gosub Tagset gosub Specialset gosub Itypeset echo http://www.elanthipedia.org/wiki/Shield:%tap&action=edit echo echo {{Shield echo |newshieldapp=%newshieldapp echo |name=%tap echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw echo |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx echo |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl echo |type=%stype echo |hindrance=%shindrance echo |minprotection=%smin echo |maxprotection=%smax echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=- echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} put #log >Appraisal-$charactername.txt http://www.elanthipedia.org/wiki/Shield:%tap&action=edit put #log >Appraisal-$charactername.txt {{Shield put #log >Appraisal-$charactername.txt |newshieldapp=%newshieldapp put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx put #log >Appraisal-$charactername.txt |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl put #log >Appraisal-$charactername.txt |type=%stype put #log >Appraisal-$charactername.txt |hindrance=%shindrance put #log >Appraisal-$charactername.txt |minprotection=%smin put #log >Appraisal-$charactername.txt |maxprotection=%smax put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt return AppraiseArmor: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You send shop %number %1 $preposition $shop waitforre ^Short: send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk round(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) gosub CommaAppcost gosub CommaCost if %aapuncture = %aaslice && %aapuncture = %aaimpact && %aapuncture = %aafire && %aapuncture = %aacold && %aapuncture = %aaelectrical then var absorbance %aapuncture gosub Tagset gosub Specialset gosub Itypeset echo http://www.elanthipedia.org/wiki/Armor:%tap&action=edit echo echo {{Armor echo |name=%tap echo |newarmorapp=Yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw echo |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx echo |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl echo |type=%atype echo |area=%ahead,%aeyes,%aneck,%achest,%aback,%aabdomen,%aarms,%alegs,%ahands echo |hindrance=%mhindrance echo |stealth=%shindrance echo |puncture=%appuncture echo |slice=%apslice echo |impact=%apimpact echo |fire=%apfire echo |cold=%apcold echo |electric=%apelectrical echo |absorbance=%absorbance echo |punctureab=%aapuncture echo |sliceab=%aaslice echo |impactab=%aaimpact echo |fireab=%aafire echo |coldab=%aacold echo |electricab=%aaelectrical echo |construction=%construction echo |metal=%metal echo |appcost=%appcost echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |sourcetype=- echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} put #log >Appraisal-$charactername.txt http://www.elanthipedia.org/wiki/Armor:%tap&action=edit put #log >Appraisal-$charactername.txt {{Armor put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newarmorapp=Yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx put #log >Appraisal-$charactername.txt |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl put #log >Appraisal-$charactername.txt |type=%atype put #log >Appraisal-$charactername.txt |area=%ahead,%aeyes,%aneck,%achest,%aback,%aabdomen,%aarms,%alegs,%ahands put #log >Appraisal-$charactername.txt |hindrance=%mhindrance put #log >Appraisal-$charactername.txt |stealth=%shindrance put #log >Appraisal-$charactername.txt |puncture=%appuncture put #log >Appraisal-$charactername.txt |slice=%apslice put #log >Appraisal-$charactername.txt |impact=%apimpact put #log >Appraisal-$charactername.txt |fire=%apfire put #log >Appraisal-$charactername.txt |cold=%apcold put #log >Appraisal-$charactername.txt |electric=%apelectrical put #log >Appraisal-$charactername.txt |absorbance=%absorbance put #log >Appraisal-$charactername.txt |punctureab=%aapuncture put #log >Appraisal-$charactername.txt |sliceab=%aaslice put #log >Appraisal-$charactername.txt |impactab=%aaimpact put #log >Appraisal-$charactername.txt |fireab=%aafire put #log >Appraisal-$charactername.txt |coldab=%aacold put #log >Appraisal-$charactername.txt |electricab=%aaelectrical put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt return AppraiseItem: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You send shop %number %1 $preposition $shop waitforre ^Short: send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk round(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) gosub CommaAppcost gosub CommaCost gosub Tagset gosub Typeset echo http://www.elanthipedia.org/wiki/Item:%tap&action=edit echo echo {{Item echo |name=%tap echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw echo |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx echo |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl echo |type=%typefunction,%typecon,%typemagic,%typeguild,%typerace echo |wearloc=%wearloc echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |ilsize=%ilsize echo |iwsize=%iwsize echo |ihsize=%ihsize echo |csize=%csize echo |appcost=%appcost echo |sourcetype=- echo |maxcharge=%maxcharge echo |metal=%metal echo }} put #log >Appraisal-$charactername.txt http://www.elanthipedia.org/wiki/Item:%tap&action=edit put #log >Appraisal-$charactername.txt {{Item put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags,%mtagm,%mtagf,%mtagg,%mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr,%ctago,%ctagt,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm,%ctagx put #log >Appraisal-$charactername.txt |STag=%stagg,%stagp,%stagr,%stage,%staga,%stagh,%stagl put #log >Appraisal-$charactername.txt |type=%typefunction,%typecon,%typemagic,%typeguild,%typerace put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |ilsize=%ilsize put #log >Appraisal-$charactername.txt |iwsize=%iwsize put #log >Appraisal-$charactername.txt |ihsize=%ihsize put #log >Appraisal-$charactername.txt |csize=%csize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt return VarBlank: var read There is nothing there to read. var metal no var maxcharge DELETE THIS LINE var wearloc DELETE var lsize NOT SET var wsize NOT SET var hsize NOT SET var ilsize DELETE var iwsize DELETE var ihsize DELETE var csize DELETE var appcost NOT SET var mtags DELETE var mtagg DELETE var mtagm DELETE var mtagw DELETE var mtagf DELETE var ctagr DELETE var ctago DELETE var ctagt DELETE var ctagy DELETE var ctagg DELETE var ctagb DELETE var ctagv DELETE var ctagn DELETE var ctagm DELETE var ctagx DELETE var stagp DELETE var stagg DELETE var staga DELETE var stagh DELETE var stage DELETE var stagr DELETE var stagl DELETE var wtype2 NOT SET var puncturetype No var slicetype No var impacttype No var absorbance VALUES NOT EQUAL var ahead DELETE var aeyes DELETE var aneck DELETE var achest DELETE var aback DELETE var aabdomen DELETE var aarms DELETE var alegs DELETE var ahands DELETE var construction NOT SET var typefunction - var typecon DELETE var typemagic DELETE var typeguild DELETE var typerace DELETE var special NOT SET var itype NOT SET return Tagset: if (matchre ("%look", "(asketine|avaes|celstite|chakrel|dhhresh|hafaltu|iheaneu'a|imnera|indakar|ithridu|keismin|lemicule|negnetha|soulstone|sraeth|xibaryl|zengalmi)")) then var mtags $1 if (matchre ("%look", "(aluminum|animite|anlora[- ]avtoma|audrualm|\bbrass\b|bronze|chrome|(?<!verdigris )\bcopper\b|covellite|(?i:Damascus steel)|damite|darkstone|electrum|(?i:Elven silver)|gilded|glaes|(?<!(black|blue|crown|fool's|green|grey|pink|purple|red|rose|white|yellow) |cloth[- ]of[- ])\bgold\b|(black|blue|crown|green|grey|pink|purple|red|rose|white|yellow) gold|haralun|hepatizon|icesteel|iridium|\biron\b|kertig|\blead\b|lumium|moen takibena|moonsilver|muracite|nickel|niello|niniam|oravir|orichalcum|palladium|pewter|platinum|(?<!Elven |cloth[- ]of[- ])\bsilver\b|silver-gilt|silversteel|spangold|(?<!Damascus )\bsteel\b|tantalum|\btin\b|titanium|tyrium|vardite|verdigris copper|zinc)")) then var mtagm $1 if (matchre ("%look", "([cs]endal|angora|armure|\bbatik\b|batiste|bison[- ]hide|boar[- ]hide|bombazine|broadcloth|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)brocade|buckskin|burlap|canvas|cashmere|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)chiffon|cloth[- ]of[- ]gold|cloth[- ]of[- ]silver|cotton|cowhide|cr[ae]pe|crinoline|cuirbouilli|damask|deerskin|doeskin|eolienne|\bermine\b|\bfaille\b|feather|\bfelt\b|flannel|\bflax\b|fleece|\bfur\b|gauze|gingham|goldweave|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)gossamer|grogram|grosgrain|haircloth|\bhemp\b|horsehair|ialalhe|imperial weave|jacquard|\bjute\b|khaki|khiynit|kidskin|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\blace\b|lambskin|leather|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\blinen\b|longcloth|muslin|oilcloth|oilskin|ramshorn|rawhide|ruazen|sackcloth|sailcloth|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\bsamite\b|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\bsatin\b|seersucker|\bserge\b|\bshagreen\b|sharkskin|sheepskin|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\bsilk\b|silverweave|sinew|snakeskin|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)snowlace|straw|suede|taffeta|titanese|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\btulle\b|tweed|\btwine\b|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\bvelvet\b|velveteen|voile|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\bwool\b|worsted|zenganne|zibeline|(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?(brocade|chiffon|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool))")) then var mtagf $1 if (matchre ("%look", "((cat'?s?|hawk'?s?|tiger'?s?) eye|adderstone|aevanstone|\bagates?\b|alabaster|(?<!(?i:(orchid|viperscale)) )alexandrite|almiris|(?<!dragonfire )\bamber\b|ambergris|(?<!(?i:(lightning|violet'?s heart)) )amethyst|amlothite|andalusite|anloral|anthracite|aquamarine|arkose|axinite|azurite|basalt|\bberyls?\b|bleeding heart jade|bloodgem|bloodstone|\bbones?\b|calav[ae]rite|carnelian|ceramic|chalcedon(y|ies)|\bchalk\b|chrysoberyl|chrysoprase|cinnabar|(?<!volcano'?s heart )citrine|\bclays?\b|claystone|\bcoal\b|\bcorals?\b|\bcrystals?\b|Crystalline dragon tear|dawgolite|(?<!(?i:(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white)) )diamond|diopside|diorite|dolomite|dragonfire amber|durgauldite|dwalgim|elanthite|elbaite|\beldrings?\b|(?<!(?i:(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|Taisidon|winter)) )emerald|er'?qutrite|erythrite|estrildite|(?<!eventide )beventide moonstone|feldspar|\bflint\b|fool's gold|(?<!(?i:(bloodmist|forest'?s heart|nimbus)) )garnet|\bglass\b|gloamstone|glowstone|gneiss|granite|grazhite|Hav'?roth'?s ambrosia|heartstone|hematite|ilmenite|iolite|ismenite|ivory|(?<!bleeding heart )\bjades?\b|jadeite|(?<!(?i:(autumn|ocean|spiderweb|wild horse)) )jasper|kaolinite|katamba'?s spire|katambite|kunzite|kyanite|lantholite|(?<!(?i:(Hekemhhg|lapis)) )lazuli|larimar|lasmodi|limestone|malachite|\bmarble\b|merewaldite|mistglass|moonstone|morganite|morleenite|mudstone|\bnacres?\b|neitrice|nightstone|obsidian|olivine|\bonyxe?s?\b|(?<!(?i:(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water)) )\bopals?\b|(?<!(?i:(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan)) )\bpearls?\b|penhetite|peridot|porcelain|porphyry|pumice|pyrite|quartz|rhodochrosite|rhodonite|(?<!(?i:(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate)) )\brub(y|ies)\b|runestone|sana'?ati heart|sandstone|(?<!(?i:(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren)) )sapphire|scheelite|schist|scrimshaw|sea[- ]glass|selenite|seordstone|\bshale\b|sjatmal|\bslate\b|soapstone|sodalite|\bspinels?\b|star-stone|sunstone|svelae|szeldite|tanzanite|thealstone|(?<!(?i:(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar)) )topaz|(?<!(?i:(aurora|vela'?tohr)) )tourmaline|tsavorite|turquoise|verenite|volcano'?s heart citrine|waermodi|wulfenite|xibarite|yavasite|yoakenite|zircon|(?i:(orchid|viperscale)) alexandrite|(?i:(lightning|violet'?s heart)) amethyst|(?i:(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white)) diamond|(?i:(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|Taisidon|winter)) emerald|(?i:(bloodmist|forest'?s heart|nimbus)) garnet|(?i:(autumn|ocean|spiderweb|wild horse)) jasper|(?i:(Hekemhhg|lapis)) lazuli|(?i:(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water)) opal|(?i:(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan)) pearl|(?i:(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate)) rub(y|ies)|(?i:(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren)) sapphire|(?i:(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar)) topaz|(?i:(aurora|vela'?tohr)) tourmaline)")) then var mtagg $1 if (matchre ("%look", "(\bwooden\b|\bpaper\b|acacia|acanth|adderwood|aganylosh'?a|\balder\b|\bapple\b|\bash\b|\baspen\b|\bbalsa\b|bamboo|basswood|\bbeech\b|\bbirch\b|blackwood|bloodwood|boxwood|bricklebranch|burlwood|\bcedar\b|cherrywood|chestnut|cocobolo|copperleaf|copperwood|\bcork\b|cottonwood|cypress|deobar|desert palm|diamondwood|dogwood|dragonwood|driftwood|e'?erdream|ebonwood|\bebony\b|\belder\b|\belm\b|eucalyptus|\bfir\b|flamethorn|flamewood|fruitwood|gethwood|gloomwood|goldbark|goldenoak|halmik|\bhaon\b|hardwood|hawthorn|hhr'?lav'?geluhh|hickory|huljik|ironwood|juniper|khor-?vela|lacewood|laurel|lemonwood|linden|linwood|\blunat\b|mahogany|\bmaple\b|mikkhalbamar|mistwood|modwir|\boak\b|\bosage\b|palmwood|papyrus|parchment|pearwood|\bpine\b|plumwood|poplar|purpleheart|redwood|\breed\b|rosewood|\browan\b|sana'?ati|sandalwood|sanrisi|satinwood|\bshaal\b|silverwillow|silverwood|smokewood|softwood|\bspruce\b|taborwood|\bteak\b|vellum|walnut|whitethorn|wiirwood|\bwillow\b|witchclaw|wormwood|wyndewood|\byew\b)")) then var mtagw $1 if (matchre ("%look", "(\bgods?\b|Alamhif|Albreda|Aldauth|Aliesa|Aniek|Asketi|Be'?ort|Bereng[ae]ria|Botolf|Chadatru|Coshivi|Damaris|Demrris|Dergati|Divyaush|Drogor|Eerayn|Eimeuz|Elide|Eluned|Enelne|\bEu\b|Everild|Eylhaar|Faenella|Faiyka|Firulf|Gizzbolf|Glacis|Glythtide|Harawep|Hav'?roth|Hodierna|Huldah|\bIdon\b|Iladza|Immortal|Issendar|Kerenhappuch|Kertigen|Kirmhara|Krigglin|Kuniyo|Lemicus|Meraud|Merion|Misiumos|\bMrod\b|Murrula|Orisas|Peri'?el|Phelim|Rutilor|Saemaus|Shariza|Sieben|Sildua|Spangklud|Sraxaec|Tamsine|Tenemlor|Thirteen|Tieheq|Triquetra|Trothfang|Truffenyi|Urrem'?tier|Ushnish|World Dragon|Xosiurion|Zachriedek)")) then var stagg $1 if (matchre ("%look", "(acolyte|adventurer|alchemist|amazon|apothecary|\barchers?\b|armorsmith|assassin|bandit|Barbarian|\bBards?\b|barmaid|bartender|beggar|blacksmith|blasphemer|bowm[ae]n|\bbrewers?\b|brigand|buccaneer|burglar|captain|celebrant|champion|\bchefe?s?\b|citizen|clergy|clergy(man|clergy(man|woman)|Cleric|combatant|commoner|convict|criminal|dancer|diviner|doctor|druid|duelist|ecclesiastic|elemancer|elementalist|embalmer|Empath|enchanter|enchantress|engineer|executioner|farmer|felon|fencer|forester|gladiator|hangm[ae]n|healer|herald|heretic|\bheroe?s?\b|hierophant|highwaym[ae]n|historian|hunter|huntsm[ae]n|Inquisitor|inquisitress|\bjudges?\b|justiciar|knight|locksmith|lumberjack|\bmages?\b|marshal|martyr|mastermind|\bmedics?\b|medicine (m[ae]n|medicine (m[ae]n|wom[ae]n)|merchant|messenger|minister|minstrel|\bmonks?\b|Moon Mage|mortician|musician|mystic|navigator|Necromancer|nurse|outlaw|Paladin|pastor|peddler|philosopher|physician|pilgrim|pirate|\bpoets?\b|preacher|priest|prisoner|prophet|psychic|Ranger|researcher|rogue|\bsages?\b|sailor|scholar|\bseers?\b|sham[ae]n|shepherd|smuggler|sniper|soldier|spiritualist|surgeon|swashbuckler|Thief|Thieves|Trader|travell?er|undertaker|urchin|villager|villain|warrior|Warrior Mage|weaponsmith|weaver|\bwitche?s?\b|witche?|wizard|wom[ae]n)|woman)|woodcutter|woodsm[ae]n)")) then var stagp $1 if (matchre ("%look", "(Adan'?f|Dwarf|Dwarves|\bElfs?\b|Elothean (?!(lace|silk))|Elven (?!(lace|silk|silver))|\bElves\b|Gnome|Gor'?Tog|Gorbesh|Halfling|Human|Kaldar|Lohogi'?hhs'?ur|Lohogi'?tel'?tegreis|\bm[ae]n\b|mer-?(folk|m[ae]n|people|wom[ae]n)|Ocular|\bOlvis?\b|Olvis?|\bpeople\b|Prydaen|Rakash|S'?Kra ?Mur|S'?Kra'?ur|\bwom[ae]n\b)")) then var stagr $1 if (matchre ("%look", "(\belements?\b|\ba?ether\b|\bair\b|\bearth\b|electricity|\bfires?\b|\bflames?\b|\bice\b|inferno|lightning|\bpyre\b|\bsnow\b|snowflake|thunder|water|\bwind\b)")) then var stage $1 if (matchre ("%look", "(aardvark|adder|albatross|alfar|alligator|alpaca|alphyn|anchovy|antelope|antler|\bapes?\b|apparition|arachnid|armadillo|\bass\b|aurochs|badger|bagwyn|banshee|barnacle|barracuda|basilisk|\bbats?\b|\bbears?\b|\bbeasts?\b|beaver|\bbees?\b|beetle|behemoth|bird|bison|black widow|blackbird|bloodworm|blue ?jay|\bboars?\b|boggart|boobrie|\bbucks?\b|buffalo|\bbulls?\b|bumble ?bee|burro|bustard|butterflies|butterfly|buzzard|calopus|camel|camelopard|canary|capybara|caracal|cardinal|\bcats?\b|caterpillar|cattle|celpeze|centaur|centipede|chameleon|cheetah|chimera|chimpanzee|chinchilla|chipmunk|cicada|civet|\bclams?\b|cobra|\bcocks?\b|cockatrice|cockroach|collie|condor|coney|cottontail|cougar|\bcows?\b|coyote|\bcrabs?\b|crane|cricket|crocodile|\bcrows?\b|curlew|damselfly|\bdeers?\b|demon|\bdevils?\b|\bdingos?\b|\bdoe\b|\bdogs?\b|dolphin|donkey|\bdoves?\b|\bdragons?\b|dragonfly|dryad|duck|eagle|echidna|\beels?\b|elephant|\belk\b|ermine|\bewes?\b|\bfae\b|fairy|falcon|\bfauns?\b|ferret|fiend|\bfinchs?\b|fish|\bfleas?\b|flies|flounder|\bfly\b|\bfox\b|\bfrog\b|gazelle|gecko|genie|gerbil|\bghosts?\b|\bghouls?\b|gidii|giraffe|goat|goblin|goose|gopher|gorilla|goshawk|gr[iy]ff[io]n|gr[iy]ph[io]n|grasshopper|greyhound|groundhog|grouse|guinea pig|hamster|\bhares?\b|harpy|\bhawks?\b|hedgehog|heron|\bherring\b|hinny|hippocamp|hippogr[iy]ff|hippogr[iy]ph|\bhogs?\b|honey ?bee|hornet|horse|hound|hydra|hyena|\bibexs?\b|iguana|\bimps?\b|impala|inkhorne|insect|jackal|jaguar|kangaroo|katydid|kelpie|kestrel|king ?snake|kingfisher|kirin|kitten|kobold|ladybug|\blamb\b|\blarks?\b|leech|lemming|lemur|leopard|\blions?\b|lioness|lizard|llama|lobster|locust|\blynxs?\b|maggot|magpie|mammoth|manatee|manta ray|manticore|mantis|marmot|marten|martlet|mastiff|meerkat|merelew|mermaid|merman|mink|minnow|minotaur|mockingbird|mongoose|monkey|moose|mosquito|\bmoth\b|mouflon|mountain lion|mouse|\bmules?\b|musimon|muskox|nightingale|\bnyads?\b|ocelot|octopus|onager|opossum|osprey|ostrich|\botters?\b|\bowls?\b|\boxe?n?\b|oyster|panther|parakeet|parrot|partridge|peacock|pegasus|pelican|pheasant|phoenix|\bpigs?\b|pigeon|pika|platypus|polecat|popinjay|porcupine|possum|prairie ?dog|prawn|primate|puma|puppy|python|quail|rabbit|raccoon|\brams?\b|raptor|\brats?\b|raven|reindeer|remora|rhinoceros|robin|rooster|salamander|salmon|sardine|satyr|scarab|scorpion|seagull|selkie|serpent|shark|sheep|shrew|shrike|shrimp|skeleton|\bskulls?\b|snail|snake|snowbeast|sparrow|specter|sphinx|\bspider\b|\bspirits?\b|springbok|\bsprites?\b|squirrel|stag|starling|stoat|stork|sturgeon|swallow|\bswans?\b|swine|swordfish|talbot|tarantula|termite|terrapin|thrush|tiger|tityrus|\btoads?\b|tortoise|toucan|troll|trout|turkey|turtle|undead|unicorn|viper|vole|vulture|walrus|\bwasps?\b|weasel|welkin|werewolf|whale|wildcat|\bwings?\b|winged horse|\bwolfs?\b|wolverine|woodchuck|wraith|wren|wyvern|\byaks?\b|\byales?\b|yeehar|zebra|zombie)")) then var staga $1 if (matchre ("%look", "(\bherbs?\b|aevaes|aloe|belladonna|blocil|\bcebi\b|Datura|draconeaia|eghmok|foxglove|genich|georin|glaysker|hemlock|hisan|hulij|hulnik|ithor|jadice|junliar|lujeakave|muljin|nemoih|nightshade|nilos|nuloe|ojhenik|plovik|\bquns?\b|riolur|sufil|yelith)")) then var stagh $1 if (matchre ("%look", "(\bAesry\b|Aesry Surlaenis'?a|Ain Ghazal|Amlothi|Arthe Dale|bayou|Belarritaco|Boar Clan|\bbogs?\b|canyon|Chyolvea Tayeu'?a|comet|constellation|Crossing|Dawgolesh|\bdeserts?\b|Dirge|Durgaulda|El'?Bain'?s|Elanthia|Empire|Er'?qutra|Estrilda|Faldesu|Fayrin'?s Rest|\bfens?\b|forest(?![- ]green)|forest(?![- ]green)|Forfedhdar|Fornsted|grassland|Grazhir|Gwenalion|Hara'?jaal|Hekemhhg|Hibarnhvidar|iceberg|Ilaya Taipa|Ilithi(?! emerald)|Irasushen|\bislands?\b|Ismenia|Jantspyre|jungle|Kaerna Village|\bKatamba\b|Kermoria|Knife Clan|\blakes?\b|Langenfirth|Leth Deriel|M'?Riss|marsh|meadow|Mer'?Kresh|Merewalda|\bmoons?\b|morass|Morleena|mountain|Muspar'?i|Nenav Dalar|\boceans?\b|Oxenwaithe|Penhetia|Pi'?Qanah|\bplanets?\b|prairie|Qi'?Reshalia|quagmire|rainforest|Ratamipak|\bRatha\b|Raven'?s Point|\bReshal\b|Reshalia|\brivers?\b|Riverhaven|Rossman'?s Landing|Sarasunath|savanna|Sawstwar|\bseas?\b|Segoltha|Shamilho|\bShard\b|shrubland|Siksraja|\bstars?\b|Steelclaw Clan|steppe|Stone Clan|\bsuns?\b|sunburst|Surlaenis|swamp|Szeldia|taiga|Taisgath|The Crossing|Therenborough|Therengia|Throne City|Tiger Clan|tundra|Velaka|Verena|volcano|wetland|Wolf Clan|woodland|\bXibar\b|Yavash|Yoakena|Zaulfung|Zhamikhh|Zoluren)")) then var stagl $1 if (matchre ("%look", "((?i:crest of the (Barbarians?'?|Barbarian'?s?) Guild|(Barbarians?'?|Barbarian'?s?) Guild crest))")) then var stagp crest of the barbarians' guild if (matchre ("%look", "((?i:crest of the (Bards?'?|Bard'?s?) Guild|(Bards?'?|Bard'?s?) Guild crest))")) then var stagp crest of the bards' guild if (matchre ("%look", "((?i:crest of the (Clerics?'?|Cleric'?s?) Guild|(Clerics?'?|Cleric'?s?) Guild crest))")) then var stagp crest of the clerics' guild if (matchre ("%look", "((?i:crest of the (Empaths?'?|Empath'?s?) Guild|(Empaths?'?|Empath'?s?) Guild crest))")) then var stagp crest of the empaths' guild if (matchre ("%look", "((?i:crest of the (Moon ?Mages?'?|Moon ?Mage'?s?) Guild|(Moon ?Mages?'?|Moon ?Mage'?s?) Guild crest))")) then var stagp crest of the moon mages' guild if (matchre ("%look", "((?i:crest of the (Necromancers?'?|Necromancer'?s?) Guild|(Necromancers?'?|Necromancer'?s?) Guild crest))")) then var stagp crest of the necromancers' guild if (matchre ("%look", "((?i:crest of the (Paladins?'?|Paladin'?s?) Guild|(Paladins?'?|Paladin'?s?) Guild crest))")) then var stagp crest of the paladins' guild if (matchre ("%look", "((?i:crest of the (Rangers?'?|Ranger'?s?) Guild|(Rangers?'?|Ranger'?s?) Guild crest))")) then var stagp crest of the rangers' guild if (matchre ("%look", "((?i:crest of the (Thiefs?'?|Thief'?s?|Thieves'?) Guild|(Thiefs?'?|Thief'?s?|Thieves'?) Guild crest))")) then var stagp crest of the thieves' guild if (matchre ("%look", "((?i:crest of the (Traders?'?|Trader'?s?) Guild|(Traders?'?|Trader'?s?) Guild crest))")) then var stagp crest of the traders' guild if (matchre ("%look", "((?i:crest of the (Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild|(Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild crest))")) then var stagp crest of the warrior mages' guild if (matchre ("%look", "((\w+)(?=[- ](colored|highlighted|hued|tinted|toned)))")) then var ctagx $1 if (matchre ("%look", "((?<!(blood|bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\bred\b|(blood|bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \bred\b|auburn|blood red|burgundy|cardinal|carmine|carnelian|cerise|claret|coquelicot|crimson|gules|haematic|incarnadine|magenta|maroon|murrey|orange red|\bpink\b|\breddish\b|\brosy\b|rubiginose|rubiginous|\bruby\b|ruddy|sanguine|scarlet|vermilion|vinaceous)")) then var ctagr $1,red if (matchre ("%look", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\borange\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \borange\b|fiery|\bpeach\b|persimmon|red orange|reddish orange|tangerine|yellow orange)")) then var ctago $1,orange if (matchre ("%look", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\bbrown\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \bbrown\b|bronze|chestnut|copper|ochre|russet|sepia|sienna|\bsorrel\b|\btan\b|tawny|tenne|\bumber\b)")) then var ctagt $1,brown if (matchre ("%look", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\byellow\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \byellow\b|\bamber\b|aurulent|champagne|\becru\b|flaxen|gold|green yellow|jonquil|lemon|red gold|saffron|xanthic)")) then var ctagy $1,yellow if (matchre ("%look", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\bgreen\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \bgreen\b|asparagus|blue green|celadon|chartreuse|emerald|\bjade\b|\blime\b|olivaceous|olive drab|smalt|\bvert\b|viridian|yellow green)")) then var ctagg $1,green if (matchre ("%look", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\bblue\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \bblue\b|azure|bluish|\bceil\b|cerulean|cobalt|\bcyan\b|cyaneous|indigo|sapphire|\bteal\b|turquoise|ultramarine)")) then var ctagb $1,blue if (matchre ("%look", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\bpurple\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \bpurple\b|amethyst|aubergine|eggplant|fuchsia|lavender|lilac|mauve|orchid|periwinkle|\bpuce\b|purplish|purpure|red violet|thistle|violescent|\bviolet\b)")) then var ctagv $1,purple if (matchre ("%look", "(\bgr[ae]y\b|alabaster|argent|arsenic|\bashen\b|beige|\bblack\b|camouflage|cinereous|colorless|\bcream\b|\bebon\b|eggshell|eisen|feldgrau|glaucous|ivory|pellucid|platinum|\bsable\b|silver|taupe\b|white)")) then var ctagn $1,grey if (matchre ("%look", "(rainbow|iridescent|pavonine|polychromatic)")) then var ctagm $1,rainbow if (matchre ("%look", "((\w+)-\bred\b)")) then var ctagr $1-red,$1,red if (matchre ("%look", "((\w+)-\borange\b)")) then var ctago $1-orange,$1,orange if (matchre ("%look", "((\w+)-\bbrown\b)")) then var ctagt $1-brown,$1,brown if (matchre ("%look", "((\w+)-\byellow\b)")) then var ctagy $1-yellow,$1,yellow if (matchre ("%look", "((\w+)-\bgreen\b)")) then var ctagg $1-green,$1,green if (matchre ("%look", "((\w+)-\bblue\b)")) then var ctagb $1-blue,$1,blue if (matchre ("%look", "((\w+)-\b(purple|violet)\b)")) then var ctagv $1-$2,$1,purple if (matchre ("%look", "((\w+)-\b(black|gr[ae]y|white)\b)")) then var ctagn $1-$2,$1,$2 if (matchre ("%tap", "(asketine|avaes|celstite|chakrel|dhhresh|hafaltu|iheaneu'a|imnera|indakar|ithridu|keismin|lemicule|negnetha|soulstone|sraeth|xibaryl|zengalmi)")) then var mtags $1 if (matchre ("%tap", "(aluminum|animite|anlora[- ]avtoma|audrualm|\bbrass\b|bronze|chrome|(?<!verdigris )\bcopper\b|covellite|(?i:Damascus steel)|damite|darkstone|electrum|(?i:Elven silver)|gilded|glaes|(?<!(black|blue|crown|fool's|green|grey|pink|purple|red|rose|white|yellow) |cloth[- ]of[- ])\bgold\b|(black|blue|crown|green|grey|pink|purple|red|rose|white|yellow) gold|haralun|hepatizon|icesteel|iridium|\biron\b|kertig|\blead\b|lumium|moen takibena|moonsilver|muracite|nickel|niello|niniam|oravir|orichalcum|palladium|pewter|platinum|(?<!Elven |cloth[- ]of[- ])\bsilver\b|silver-gilt|silversteel|spangold|(?<!Damascus )\bsteel\b|tantalum|\btin\b|titanium|tyrium|vardite|verdigris copper|zinc)")) then var mtagm $1 if (matchre ("%tap", "([cs]endal|angora|armure|\bbatik\b|batiste|bison[- ]hide|boar[- ]hide|bombazine|broadcloth|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)brocade|buckskin|burlap|canvas|cashmere|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)chiffon|cloth[- ]of[- ]gold|cloth[- ]of[- ]silver|cotton|cowhide|cr[ae]pe|crinoline|cuirbouilli|damask|deerskin|doeskin|eolienne|\bermine\b|\bfaille\b|feather|\bfelt\b|flannel|\bflax\b|fleece|\bfur\b|gauze|gingham|goldweave|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)gossamer|grogram|grosgrain|haircloth|\bhemp\b|horsehair|ialalhe|imperial weave|jacquard|\bjute\b|khaki|khiynit|kidskin|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\blace\b|lambskin|leather|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\blinen\b|longcloth|muslin|oilcloth|oilskin|ramshorn|rawhide|ruazen|sackcloth|sailcloth|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\bsamite\b|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\bsatin\b|seersucker|\bserge\b|\bshagreen\b|sharkskin|sheepskin|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\bsilk\b|silverweave|sinew|snakeskin|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)snowlace|straw|suede|taffeta|titanese|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\btulle\b|tweed|\btwine\b|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\bvelvet\b|velveteen|voile|(?<!(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?)\bwool\b|worsted|zenganne|zibeline|(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?(brocade|chiffon|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool))")) then var mtagf $1 if (matchre ("%tap", "((cat'?s?|hawk'?s?|tiger'?s?) eye|adderstone|aevanstone|\bagates?\b|alabaster|(?<!(?i:(orchid|viperscale)) )alexandrite|almiris|(?<!dragonfire )\bamber\b|ambergris|(?<!(?i:(lightning|violet'?s heart)) )amethyst|amlothite|andalusite|anloral|anthracite|aquamarine|arkose|axinite|azurite|basalt|\bberyls?\b|bleeding heart jade|bloodgem|bloodstone|\bbones?\b|calav[ae]rite|carnelian|ceramic|chalcedon(y|ies)|\bchalk\b|chrysoberyl|chrysoprase|cinnabar|(?<!volcano'?s heart )citrine|\bclays?\b|claystone|\bcoal\b|\bcorals?\b|\bcrystals?\b|Crystalline dragon tear|dawgolite|(?<!(?i:(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white)) )diamond|diopside|diorite|dolomite|dragonfire amber|durgauldite|dwalgim|elanthite|elbaite|\beldrings?\b|(?<!(?i:(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|Taisidon|winter)) )emerald|er'?qutrite|erythrite|estrildite|(?<!eventide )beventide moonstone|feldspar|\bflint\b|fool's gold|(?<!(?i:(bloodmist|forest'?s heart|nimbus)) )garnet|\bglass\b|gloamstone|glowstone|gneiss|granite|grazhite|Hav'?roth'?s ambrosia|heartstone|hematite|ilmenite|iolite|ismenite|ivory|(?<!bleeding heart )\bjades?\b|jadeite|(?<!(?i:(autumn|ocean|spiderweb|wild horse)) )jasper|kaolinite|katamba'?s spire|katambite|kunzite|kyanite|lantholite|(?<!(?i:(Hekemhhg|lapis)) )lazuli|larimar|lasmodi|limestone|malachite|\bmarble\b|merewaldite|mistglass|moonstone|morganite|morleenite|mudstone|\bnacres?\b|neitrice|nightstone|obsidian|olivine|\bonyxe?s?\b|(?<!(?i:(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water)) )\bopals?\b|(?<!(?i:(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan)) )\bpearls?\b|penhetite|peridot|porcelain|porphyry|pumice|pyrite|quartz|rhodochrosite|rhodonite|(?<!(?i:(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate)) )\brub(y|ies)\b|runestone|sana'?ati heart|sandstone|(?<!(?i:(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren)) )sapphire|scheelite|schist|scrimshaw|sea[- ]glass|selenite|seordstone|\bshale\b|sjatmal|\bslate\b|soapstone|sodalite|\bspinels?\b|star-stone|sunstone|svelae|szeldite|tanzanite|thealstone|(?<!(?i:(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar)) )topaz|(?<!(?i:(aurora|vela'?tohr)) )tourmaline|tsavorite|turquoise|verenite|volcano'?s heart citrine|waermodi|wulfenite|xibarite|yavasite|yoakenite|zircon|(?i:(orchid|viperscale)) alexandrite|(?i:(lightning|violet'?s heart)) amethyst|(?i:(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white)) diamond|(?i:(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|Taisidon|winter)) emerald|(?i:(bloodmist|forest'?s heart|nimbus)) garnet|(?i:(autumn|ocean|spiderweb|wild horse)) jasper|(?i:(Hekemhhg|lapis)) lazuli|(?i:(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water)) opal|(?i:(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan)) pearl|(?i:(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate)) rub(y|ies)|(?i:(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren)) sapphire|(?i:(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar)) topaz|(?i:(aurora|vela'?tohr)) tourmaline)")) then var mtagg $1 if (matchre ("%tap", "(\bwooden\b|\bpaper\b|acacia|acanth|adderwood|aganylosh'?a|\balder\b|\bapple\b|\bash\b|\baspen\b|\bbalsa\b|bamboo|basswood|\bbeech\b|\bbirch\b|blackwood|bloodwood|boxwood|bricklebranch|burlwood|\bcedar\b|cherrywood|chestnut|cocobolo|copperleaf|copperwood|\bcork\b|cottonwood|cypress|deobar|desert palm|diamondwood|dogwood|dragonwood|driftwood|e'?erdream|ebonwood|\bebony\b|\belder\b|\belm\b|eucalyptus|\bfir\b|flamethorn|flamewood|fruitwood|gethwood|gloomwood|goldbark|goldenoak|halmik|\bhaon\b|hardwood|hawthorn|hhr'?lav'?geluhh|hickory|huljik|ironwood|juniper|khor-?vela|lacewood|laurel|lemonwood|linden|linwood|\blunat\b|mahogany|\bmaple\b|mikkhalbamar|mistwood|modwir|\boak\b|\bosage\b|palmwood|papyrus|parchment|pearwood|\bpine\b|plumwood|poplar|purpleheart|redwood|\breed\b|rosewood|\browan\b|sana'?ati|sandalwood|sanrisi|satinwood|\bshaal\b|silverwillow|silverwood|smokewood|softwood|\bspruce\b|taborwood|\bteak\b|vellum|walnut|whitethorn|wiirwood|\bwillow\b|witchclaw|wormwood|wyndewood|\byew\b)")) then var mtagw $1 if (matchre ("%tap", "(\bgods?\b|Alamhif|Albreda|Aldauth|Aliesa|Aniek|Asketi|Be'?ort|Bereng[ae]ria|Botolf|Chadatru|Coshivi|Damaris|Demrris|Dergati|Divyaush|Drogor|Eerayn|Eimeuz|Elide|Eluned|Enelne|\bEu\b|Everild|Eylhaar|Faenella|Faiyka|Firulf|Gizzbolf|Glacis|Glythtide|Harawep|Hav'?roth|Hodierna|Huldah|\bIdon\b|Iladza|Immortal|Issendar|Kerenhappuch|Kertigen|Kirmhara|Krigglin|Kuniyo|Lemicus|Meraud|Merion|Misiumos|\bMrod\b|Murrula|Orisas|Peri'?el|Phelim|Rutilor|Saemaus|Shariza|Sieben|Sildua|Spangklud|Sraxaec|Tamsine|Tenemlor|Thirteen|Tieheq|Triquetra|Trothfang|Truffenyi|Urrem'?tier|Ushnish|World Dragon|Xosiurion|Zachriedek)")) then var stagg $1 if (matchre ("%tap", "(acolyte|adventurer|alchemist|amazon|apothecary|\barchers?\b|armorsmith|assassin|bandit|Barbarian|\bBards?\b|barmaid|bartender|beggar|blacksmith|blasphemer|bowm[ae]n|\bbrewers?\b|brigand|buccaneer|burglar|captain|celebrant|champion|\bchefe?s?\b|citizen|clergy|clergy(man|clergy(man|woman)|Cleric|combatant|commoner|convict|criminal|dancer|diviner|doctor|druid|duelist|ecclesiastic|elemancer|elementalist|embalmer|Empath|enchanter|enchantress|engineer|executioner|farmer|felon|fencer|forester|gladiator|hangm[ae]n|healer|herald|heretic|\bheroe?s?\b|hierophant|highwaym[ae]n|historian|hunter|huntsm[ae]n|Inquisitor|inquisitress|\bjudges?\b|justiciar|knight|locksmith|lumberjack|\bmages?\b|marshal|martyr|mastermind|\bmedics?\b|medicine (m[ae]n|medicine (m[ae]n|wom[ae]n)|merchant|messenger|minister|minstrel|\bmonks?\b|Moon Mage|mortician|musician|mystic|navigator|Necromancer|nurse|outlaw|Paladin|pastor|peddler|philosopher|physician|pilgrim|pirate|\bpoets?\b|preacher|priest|prisoner|prophet|psychic|Ranger|researcher|rogue|\bsages?\b|sailor|scholar|\bseers?\b|sham[ae]n|shepherd|smuggler|sniper|soldier|spiritualist|surgeon|swashbuckler|Thief|Thieves|Trader|travell?er|undertaker|urchin|villager|villain|warrior|Warrior Mage|weaponsmith|weaver|\bwitche?s?\b|witche?|wizard|wom[ae]n)|woman)|woodcutter|woodsm[ae]n)")) then var stagp $1 if (matchre ("%tap", "(Adan'?f|Dwarf|Dwarves|\bElfs?\b|Elothean (?!(lace|silk))|Elven (?!(lace|silk|silver))|\bElves\b|Gnome|Gor'?Tog|Gorbesh|Halfling|Human|Kaldar|Lohogi'?hhs'?ur|Lohogi'?tel'?tegreis|\bm[ae]n\b|mer-?(folk|m[ae]n|people|wom[ae]n)|Ocular|\bOlvis?\b|Olvis?|\bpeople\b|Prydaen|Rakash|S'?Kra ?Mur|S'?Kra'?ur|\bwom[ae]n\b)")) then var stagr $1 if (matchre ("%tap", "(\belements?\b|\ba?ether\b|\bair\b|\bearth\b|electricity|\bfires?\b|\bflames?\b|\bice\b|inferno|lightning|\bpyre\b|\bsnow\b|snowflake|thunder|water|\bwind\b)")) then var stage $1 if (matchre ("%tap", "(aardvark|adder|albatross|alfar|alligator|alpaca|alphyn|anchovy|antelope|antler|\bapes?\b|apparition|arachnid|armadillo|\bass\b|aurochs|badger|bagwyn|banshee|barnacle|barracuda|basilisk|\bbats?\b|\bbears?\b|\bbeasts?\b|beaver|\bbees?\b|beetle|behemoth|bird|bison|black widow|blackbird|bloodworm|blue ?jay|\bboars?\b|boggart|boobrie|\bbucks?\b|buffalo|\bbulls?\b|bumble ?bee|burro|bustard|butterflies|butterfly|buzzard|calopus|camel|camelopard|canary|capybara|caracal|cardinal|\bcats?\b|caterpillar|cattle|celpeze|centaur|centipede|chameleon|cheetah|chimera|chimpanzee|chinchilla|chipmunk|cicada|civet|\bclams?\b|cobra|\bcocks?\b|cockatrice|cockroach|collie|condor|coney|cottontail|cougar|\bcows?\b|coyote|\bcrabs?\b|crane|cricket|crocodile|\bcrows?\b|curlew|damselfly|\bdeers?\b|demon|\bdevils?\b|\bdingos?\b|\bdoe\b|\bdogs?\b|dolphin|donkey|\bdoves?\b|\bdragons?\b|dragonfly|dryad|duck|eagle|echidna|\beels?\b|elephant|\belk\b|ermine|\bewes?\b|\bfae\b|fairy|falcon|\bfauns?\b|ferret|fiend|\bfinchs?\b|fish|\bfleas?\b|flies|flounder|\bfly\b|\bfox\b|\bfrog\b|gazelle|gecko|genie|gerbil|\bghosts?\b|\bghouls?\b|gidii|giraffe|goat|goblin|goose|gopher|gorilla|goshawk|gr[iy]ff[io]n|gr[iy]ph[io]n|grasshopper|greyhound|groundhog|grouse|guinea pig|hamster|\bhares?\b|harpy|\bhawks?\b|hedgehog|heron|\bherring\b|hinny|hippocamp|hippogr[iy]ff|hippogr[iy]ph|\bhogs?\b|honey ?bee|hornet|horse|hound|hydra|hyena|\bibexs?\b|iguana|\bimps?\b|impala|inkhorne|insect|jackal|jaguar|kangaroo|katydid|kelpie|kestrel|king ?snake|kingfisher|kirin|kitten|kobold|ladybug|\blamb\b|\blarks?\b|leech|lemming|lemur|leopard|\blions?\b|lioness|lizard|llama|lobster|locust|\blynxs?\b|maggot|magpie|mammoth|manatee|manta ray|manticore|mantis|marmot|marten|martlet|mastiff|meerkat|merelew|mermaid|merman|mink|minnow|minotaur|mockingbird|mongoose|monkey|moose|mosquito|\bmoth\b|mouflon|mountain lion|mouse|\bmules?\b|musimon|muskox|nightingale|\bnyads?\b|ocelot|octopus|onager|opossum|osprey|ostrich|\botters?\b|\bowls?\b|\boxe?n?\b|oyster|panther|parakeet|parrot|partridge|peacock|pegasus|pelican|pheasant|phoenix|\bpigs?\b|pigeon|pika|platypus|polecat|popinjay|porcupine|possum|prairie ?dog|prawn|primate|puma|puppy|python|quail|rabbit|raccoon|\brams?\b|raptor|\brats?\b|raven|reindeer|remora|rhinoceros|robin|rooster|salamander|salmon|sardine|satyr|scarab|scorpion|seagull|selkie|serpent|shark|sheep|shrew|shrike|shrimp|skeleton|\bskulls?\b|snail|snake|snowbeast|sparrow|specter|sphinx|\bspider\b|\bspirits?\b|springbok|\bsprites?\b|squirrel|stag|starling|stoat|stork|sturgeon|swallow|\bswans?\b|swine|swordfish|talbot|tarantula|termite|terrapin|thrush|tiger|tityrus|\btoads?\b|tortoise|toucan|troll|trout|turkey|turtle|undead|unicorn|viper|vole|vulture|walrus|\bwasps?\b|weasel|welkin|werewolf|whale|wildcat|\bwings?\b|winged horse|\bwolfs?\b|wolverine|woodchuck|wraith|wren|wyvern|\byaks?\b|\byales?\b|yeehar|zebra|zombie)")) then var staga $1 if (matchre ("%tap", "(\bherbs?\b|aevaes|aloe|belladonna|blocil|\bcebi\b|Datura|draconeaia|eghmok|foxglove|genich|georin|glaysker|hemlock|hisan|hulij|hulnik|ithor|jadice|junliar|lujeakave|muljin|nemoih|nightshade|nilos|nuloe|ojhenik|plovik|\bquns?\b|riolur|sufil|yelith)")) then var stagh $1 if (matchre ("%tap", "(\bAesry\b|Aesry Surlaenis'?a|Ain Ghazal|Amlothi|Arthe Dale|bayou|Belarritaco|Boar Clan|\bbogs?\b|canyon|Chyolvea Tayeu'?a|comet|constellation|Crossing|Dawgolesh|\bdeserts?\b|Dirge|Durgaulda|El'?Bain'?s|Elanthia|Empire|Er'?qutra|Estrilda|Faldesu|Fayrin'?s Rest|\bfens?\b|forest(?![- ]green)|forest(?![- ]green)|Forfedhdar|Fornsted|grassland|Grazhir|Gwenalion|Hara'?jaal|Hekemhhg|Hibarnhvidar|iceberg|Ilaya Taipa|Ilithi(?! emerald)|Irasushen|\bislands?\b|Ismenia|Jantspyre|jungle|Kaerna Village|\bKatamba\b|Kermoria|Knife Clan|\blakes?\b|Langenfirth|Leth Deriel|M'?Riss|marsh|meadow|Mer'?Kresh|Merewalda|\bmoons?\b|morass|Morleena|mountain|Muspar'?i|Nenav Dalar|\boceans?\b|Oxenwaithe|Penhetia|Pi'?Qanah|\bplanets?\b|prairie|Qi'?Reshalia|quagmire|rainforest|Ratamipak|\bRatha\b|Raven'?s Point|\bReshal\b|Reshalia|\brivers?\b|Riverhaven|Rossman'?s Landing|Sarasunath|savanna|Sawstwar|\bseas?\b|Segoltha|Shamilho|\bShard\b|shrubland|Siksraja|\bstars?\b|Steelclaw Clan|steppe|Stone Clan|\bsuns?\b|sunburst|Surlaenis|swamp|Szeldia|taiga|Taisgath|The Crossing|Therenborough|Therengia|Throne City|Tiger Clan|tundra|Velaka|Verena|volcano|wetland|Wolf Clan|woodland|\bXibar\b|Yavash|Yoakena|Zaulfung|Zhamikhh|Zoluren)")) then var stagl $1 if (matchre ("%tap", "((?i:crest of the (Barbarians?'?|Barbarian'?s?) Guild|(Barbarians?'?|Barbarian'?s?) Guild crest))")) then var stagp crest of the barbarians' guild if (matchre ("%tap", "((?i:crest of the (Bards?'?|Bard'?s?) Guild|(Bards?'?|Bard'?s?) Guild crest))")) then var stagp crest of the bards' guild if (matchre ("%tap", "((?i:crest of the (Clerics?'?|Cleric'?s?) Guild|(Clerics?'?|Cleric'?s?) Guild crest))")) then var stagp crest of the clerics' guild if (matchre ("%tap", "((?i:crest of the (Empaths?'?|Empath'?s?) Guild|(Empaths?'?|Empath'?s?) Guild crest))")) then var stagp crest of the empaths' guild if (matchre ("%tap", "((?i:crest of the (Moon ?Mages?'?|Moon ?Mage'?s?) Guild|(Moon ?Mages?'?|Moon ?Mage'?s?) Guild crest))")) then var stagp crest of the moon mages' guild if (matchre ("%tap", "((?i:crest of the (Necromancers?'?|Necromancer'?s?) Guild|(Necromancers?'?|Necromancer'?s?) Guild crest))")) then var stagp crest of the necromancers' guild if (matchre ("%tap", "((?i:crest of the (Paladins?'?|Paladin'?s?) Guild|(Paladins?'?|Paladin'?s?) Guild crest))")) then var stagp crest of the paladins' guild if (matchre ("%tap", "((?i:crest of the (Rangers?'?|Ranger'?s?) Guild|(Rangers?'?|Ranger'?s?) Guild crest))")) then var stagp crest of the rangers' guild if (matchre ("%tap", "((?i:crest of the (Thiefs?'?|Thief'?s?|Thieves'?) Guild|(Thiefs?'?|Thief'?s?|Thieves'?) Guild crest))")) then var stagp crest of the thieves' guild if (matchre ("%tap", "((?i:crest of the (Traders?'?|Trader'?s?) Guild|(Traders?'?|Trader'?s?) Guild crest))")) then var stagp crest of the traders' guild if (matchre ("%tap", "((?i:crest of the (Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild|(Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild crest))")) then var stagp crest of the warrior mages' guild if (matchre ("%tap", "((\w+)(?=[- ](colored|highlighted|hued|tinted|toned)))")) then var ctagx $1 if (matchre ("%tap", "((?<!(blood|bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\bred\b|(blood|bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \bred\b|auburn|blood red|burgundy|cardinal|carmine|carnelian|cerise|claret|coquelicot|crimson|gules|haematic|incarnadine|magenta|maroon|murrey|orange red|\bpink\b|\breddish\b|\brosy\b|rubiginose|rubiginous|\bruby\b|ruddy|sanguine|scarlet|vermilion|vinaceous)")) then var ctagr $1,red if (matchre ("%tap", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\borange\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \borange\b|fiery|\bpeach\b|persimmon|red orange|reddish orange|tangerine|yellow orange)")) then var ctago $1,orange if (matchre ("%tap", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\bbrown\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \bbrown\b|bronze|chestnut|copper|ochre|russet|sepia|sienna|\bsorrel\b|\btan\b|tawny|tenne|\bumber\b)")) then var ctagt $1,brown if (matchre ("%tap", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\byellow\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \byellow\b|\bamber\b|aurulent|champagne|\becru\b|flaxen|gold|green yellow|jonquil|lemon|red gold|saffron|xanthic)")) then var ctagy $1,yellow if (matchre ("%tap", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\bgreen\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \bgreen\b|asparagus|blue green|celadon|chartreuse|emerald|\bjade\b|\blime\b|olivaceous|olive drab|smalt|\bvert\b|viridian|yellow green)")) then var ctagg $1,green if (matchre ("%tap", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\bblue\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \bblue\b|azure|bluish|\bceil\b|cerulean|cobalt|\bcyan\b|cyaneous|indigo|sapphire|\bteal\b|turquoise|ultramarine)")) then var ctagb $1,blue if (matchre ("%tap", "((?<!(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) |-)\bpurple\b|(bright|brilliant|dark|deep|intense|light|pale|pastel|rich|vivid) \bpurple\b|amethyst|aubergine|eggplant|fuchsia|lavender|lilac|mauve|orchid|periwinkle|\bpuce\b|purplish|purpure|red violet|thistle|violescent|\bviolet\b)")) then var ctagv $1,purple if (matchre ("%tap", "(\bgr[ae]y\b|alabaster|argent|arsenic|\bashen\b|beige|\bblack\b|camouflage|cinereous|colorless|\bcream\b|\bebon\b|eggshell|eisen|feldgrau|glaucous|ivory|pellucid|platinum|\bsable\b|silver|taupe\b|white)")) then var ctagn $1,grey if (matchre ("%tap", "(rainbow|iridescent|pavonine|polychromatic)")) then var ctagm $1,rainbow if (matchre ("%tap", "(\w+)-\bred\b")) then var ctagr $1-red,$1,red if (matchre ("%tap", "(\w+)-\borange\b")) then var ctago $1-orange,$1,orange if (matchre ("%tap", "(\w+)-\bbrown\b")) then var ctagt $1-brown,$1,brown if (matchre ("%tap", "(\w+)-\byellow\b")) then var ctagy $1-yellow,$1,yellow if (matchre ("%tap", "(\w+)-\bgreen\b")) then var ctagg $1-green,$1,green if (matchre ("%tap", "(\w+)-\bblue\b")) then var ctagb $1-blue,$1,blue if (matchre ("%tap", "(\w+)-\b(purple|violet)\b")) then var ctagv $1-$2,$1,purple if (matchre ("%tap", "(\w+)-\b(black|gr[ae]y|white)\b")) then var ctagn $1-$2,$1,$2 if (matchre ("%mtagm", "(black|blue|crown|green|grey|pink|purple|red|rose|white|yellow) gold")) then var mtagm $1 gold,gold if (matchre ("%mtagg", "(?i:(orchid|viperscale)) alexandrite")) then var mtagg $1 alexandrite,alexandrite if (matchre ("%mtagg", "(?i:(lightning|violet'?s heart)) amethyst")) then var mtagg $1 amethyst,amethyst if (matchre ("%mtagg", "(?i:(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white)) diamond")) then var mtagg $1 diamond,diamond if (matchre ("%mtagg", "(?i:(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|Taisidon|winter)) emerald")) then var mtagg $1 emerald,emerald if (matchre ("%mtagg", "(?i:(bloodmist|forest'?s heart|nimbus)) garnet")) then var mtagg $1 garnet,garnet if (matchre ("%mtagg", "(?i:(autumn|ocean|spiderweb|wild horse)) jasper")) then var mtagg $1 jasper,jasper if (matchre ("%mtagg", "(?i:(Hekemhhg|lapis)) lazuli")) then var mtagg $1 lazuli,lazuli if (matchre ("%mtagg", "(?i:(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water)) opal")) then var mtagg $1 opal,opal if (matchre ("%mtagg", "(?i:(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan)) pearl")) then var mtagg $1 pearl,pearl if (matchre ("%mtagg", "(?i:(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate)) rub(y|ies)")) then var mtagg $1 ruby,ruby if (matchre ("%mtagg", "(?i:(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren)) sapphire")) then var mtagg $1 sapphire,sapphire if (matchre ("%mtagg", "(?i:(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar)) topaz")) then var mtagg $1 topaz,topaz if (matchre ("%mtagg", "(?i:(aurora|vela'?tohr)) tourmaline")) then var mtagg $1 tourmaline,tourmaline if (matchre ("%mtagf", "(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?(brocade|chiffon|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool)")) then var mtagf %mtagf,$2 if %mtagm = Damascus steel then var mtagg Damascus steel,steel if %mtagm = Elven silver then var mtagg Elven silver,silver if %mtagm = silver-gilt then var mtagg silver-gilt,silver,gold if %mtagg = chalcedon(y|ies) then var mtagg chalcedony if %mtagg = rubies then var mtagg ruby if %ctagr = red,red then var ctagr red if %ctagr = pink,red then var ctagr pink if %ctagr = cerise,red then var ctagr cerise,pink if %ctagr = magenta,red then var ctagr magenta,pink if %ctagr = rosy,red then var ctagr rosy,pink if %ctago = orange,orange then var ctago orange if %ctagt = brown,brown then var ctagt brown if %ctagy = yellow,yellow then var ctagy yellow if %ctagg = green,green then var ctagg green if %ctagb = blue,blue then var ctagb blue if %ctagv = purple,purple then var ctagv purple if %ctagv = fuchsia,purple then var ctagv fuchsia,pink if %ctagv = puce,purple then var ctagv puce,pink if %ctagn = grey,grey then var ctagn grey if %ctagn = camouflage,grey then var ctagn camouflage,brown if %ctagn = black,grey then var ctagn black if %ctagn = ebon,grey then var ctagn ebon,black if %ctagn = sable,grey then var ctagn sable,black if %ctagn = white,grey then var ctagn white if %ctagn = alabaster,grey then var ctagn alabaster,white if %ctagn = beige,grey then var ctagn beige,white if %ctagn = colorless,grey then var ctagn colorless,white if %ctagn = cream,grey then var ctagn cream,white if %ctagn = eggshell,grey then var ctagn eggshell,white if %ctagn = ivory,grey then var ctagn ivory,white return Specialset: if (matchre ("%look", "(cambrinth)")) then var special cambrinth if (matchre ("%look", "(gaethzen)")) then var special gaethzen if (matchre ("%look", "((percussion|string|wind) instrument)")) then var special $1 instrument if (matchre ("%look", "(This customization can be used with any normal.+home)")) then var special housing if (matchre ("%look", "(Curiously, no cord, chain or other binding links the small trinkets together)")) then var special jewelry if (matchre ("%look", "(Barbarian|chakrel|warpaint)")) then var special barbarian style if (matchre ("%look", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var special bard style if (matchre ("%look", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var special cleric style if (matchre ("%look", "(anloral)")) then var special cleric style,paladin style if (matchre ("%look", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var special empath style if (matchre ("%look", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var special moon mage style if (matchre ("%look", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var special necromancer style if (matchre ("%look", "(Paladin|soulstone)")) then var special paladin style if (matchre ("%look", "(Ranger)")) then var special ranger style if (matchre ("%look", "(Thief|brigands?|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var special thief style if (matchre ("%look", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var special trader style if (matchre ("%look", "(Warrior Mage|a?ether|element|talisman)")) then var special warrior mage style if (matchre ("%look", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var special dwarf style if (matchre ("%look", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var special elf style if (matchre ("%look", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var special elothean style if (matchre ("%look", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var special gnome style if (matchre ("%look", "(Gor'?Tog|scalp wax|togball|Toggish|Toggler)")) then var special gortog style if (matchre ("%look", "(Halfling|\bOlvi\b)")) then var special halfling style if (matchre ("%look", "(Human|Gamgweth)")) then var special human style if (matchre ("%look", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var special kaldar style if (matchre ("%look", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var special prydaen style if (matchre ("%look", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var special rakash style if (matchre ("%look", "(S'?Kra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var special skra mur style if (matchre ("%tap", "(cambrinth)")) then var special cambrinth if (matchre ("%tap", "(gaethzen)")) then var special gaethzen if (matchre ("%tap", "((belt|carving|skinning) knife|flight glue|hide scraper|wood shaper)")) then var special creation if (matchre ("%tap", "(dracon crystal|glaysker flower|grain alcohol|mixing stick|seolarn weed|tincture jar|tukai stone|unlonchai bucket|Wayerd pyramid)")) then var special alchemy if (matchre ("%tap", "((percussion|string|wind) instrument)")) then var special $1 instrument if (matchre ("%tap", "(anatomy chart)")) then var special anatomy chart,empath style if (matchre ("%tap", "(curry comb|hoof pick|lead rope|mane and tail brush|saddle blanket|saddle pad|stiff brush)")) then var special tack if (matchre ("%tap", "(\btoy\b)")) then var special toy if (matchre ("%tap", "(Barbarian|chakrel|warpaint)")) then var special barbarian style if (matchre ("%tap", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var special bard style if (matchre ("%tap", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var special cleric style if (matchre ("%tap", "(anloral|pilgrim's badge)")) then var special cleric style,paladin style if (matchre ("%tap", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var special empath style if (matchre ("%tap", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var special moon mage style if (matchre ("%tap", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var special necromancer style if (matchre ("%tap", "(Paladin|soulstone)")) then var special paladin style if (matchre ("%tap", "(Ranger|trail map)")) then var special ranger style if (matchre ("%tap", "(Thief|brigands?|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var special thief style if (matchre ("%tap", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var special trader style if (matchre ("%tap", "(Warrior Mage|a?ether|element|talisman)")) then var special warrior mage style if (matchre ("%tap", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var special dwarf style if (matchre ("%tap", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var special elf style if (matchre ("%tap", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var special elothean style if (matchre ("%tap", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var special gnome style if (matchre ("%tap", "(Gor'?Tog|scalp wax|togball|Toggish|Toggler)")) then var special gortog style if (matchre ("%tap", "(Halfling|\bOlvi\b|tart pouch)")) then var special halfling style if (matchre ("%tap", "(Human|Gamgweth)")) then var special human style if (matchre ("%tap", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var special kaldar style if (matchre ("%tap", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var special prydaen style if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var special rakash style if (matchre ("%tap", "(S'?Kra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var special skra mur style if (matchre ("%1", "(ashcloak|mysanda)")) then var special magic if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var special creation if (matchre ("%1", "(cauldron|mortar|pestle|\bstove\b|teapot|\bvial\b|\bwater\b)")) then var special alchemy if (matchre ("%1", "(bodhran|bones|castanets|cymbals|damaru|darje|doumbec|drum|frottoir|gansa-gambang|guiro|naqqara|spoons|tabla|tambourine|tapani|zills)")) then var special percussion instrument if (matchre ("%1", "(banjo|bow|cistre|cittern|dulcimer|faenellica|fiddle|gittern|guti'?adar|harp|khurmary|kithara|lute|lyre|mandolin|nehpar'?i|psaltery|rebec|sarangi|sitar|sra'?aja?hh|strings|tambura|\bviol\b|violin|zither)")) then var special string instrument if (matchre ("%1", "(bagpipes|bassoon|cane flute|chalumeaux|clarin|cornemuse|cornet|didjeridu|fife|flute|gemshorn|hichiriki|horn|minjayrah|mirliton|mitbiq|oboe|ocarina|pan-pipes|physalis|recorder|sackbut|serpent|shakuhachi|shawm|shintu|syrinx|txistu|whistle|yarghul|zurna)")) then var special wind instrument if (matchre ("%1", "(candle|lamp|lantern|torch)")) then var special gives light if (matchre ("%1", "(bridle|caparison|halter|saddle)")) then var special tack if (matchre ("%1", "(doll|marionette|puppet|toy)")) then var special toy if (matchre ("%1", "(warhorn)")) then var special barbarian style,bard style if (matchre ("%1", "(cassock|censer)")) then var special cleric style if (matchre ("%1", "(sigilbook|starchart|telescope)")) then var special moon mage style if (matchre ("%1", "(feedbag)")) then var special trader style if (matchre ("%1", "(ashcloak)")) then var special warrior mage style if (matchre ("%1", "(\barca\b|balac|catils|coinec|\bgerri\b|\bhac\b|ilalish|takbahn)")) then var special elf style if (matchre ("%1", "(cheongsam|\bchol[ai]\b|kimono)")) then var special elothean style if (matchre ("%1", "(mra'?sin|pr'?chmin|pr'?chmir|pr'?mra'?sin|pr'?raaho|pr'?sarrak|pr'?ysin|ra'?sarrak|\bsarrak\b)")) then var special prydaen style if (matchre ("%1", "(josta|krekls|laufisana|\bnauda\b|\bodaj\b|rantija|rugursora|safost?|\bsega\b|vikses|vluze)")) then var special rakash style if (matchre ("%1", "(aggahhpel|gamantang|pel'?hhsmur|peyvu|pilonu|por'?nidrel|rasha'?hhsograth|sur'?nidrel|uaro'?s'?sugi)")) then var special skra mur style return Itypeset: if (matchre ("%tap", "((awgravet|bar|bastard|battle|belaying|boarding|carving|dire|double|double-headed|duraka|elbow|flanged|footman's|giant|half-handled|hand|heavy|horseman's|hunting|hurlable|hurling|igorat|ilglaiks|imperial|k'trinni|knee|leaf blade|light|lochaber|marauder|military|mus|periperiu|pike|pole|ridged|robe|round|short|skinning|spiked|splitting|sterak|thick-bladed|thin-bladed|throwing|thrusting|twin-point|two-handed|two-headed|two-pronged|vilks|war|warring) (abassi|adze|akabo|allarh|arzfilt|ava|axe|back-sword|ball and chain|bardiche|baselard|blade|bludgeon|boko|bola|boomerang|briquet|broadaxe|broadsword|bulhawf|cane|chain|cinqueda|claws|claymore|club|condottiere|coresca|cosh|cudgel|curlade|cuska|cutlass|dagasse|dagger|dao|dart|falcata|falchion|fan|fauchard|flail|flamberge|fork|garz|gauntlet|gavel|gladius|glaive|greataxe|greathammer|greatsword|guisarme|halberd|hammer|hanger|hara|hatchet|hawkbill|hhr'ata|hhr'tami|hunthsleg|iltesh|jambiya|javelin|karambit|kasai|kaskara|katar|khuj|knife|knuckles|kodur|komno|koummya|kris|kudalata|kythe|lance|longsword|mace|mallet|mambeli|marlingspike|mattock|maul|misericorde|morning star|namkomba|nehdelata|nehlata|ngalio|nightstick|nimsha|oben|parang|partisan|pasabas|pike|pin|poignard|prod|pugio|quarterstaff|ranseur|rapier|recade|riste|sabre|sashqa|scepter|schiavona|scimitar|scythe|sha-tai|shh'oi'ata|shotel|skefne|sledgehammer|spatha|spear|spetum|spike|spikes|staff|stiletto|sunblade|sword|takouba|telek|tzece|ukabi|war hammer|zubke))")) then var itype $1 if (matchre ("%tap", "((assassin's|battle|competition|competition-balanced|dako'gi|drop-trigger|flat|flight|forester's|hirdu|horseman's|hunter's|pirate's|plains|recurved?|reflex|repeater|repeating|riot|s'rnhhl|saddle|savannah|siege|sniper's|steppe|tei'oloh|war) (arbalest|bow|chunenguti|composite bow|crossbow|hhr'ibu|jranoki|long ?bow|mahil|short ?bow|slurbow|stonebow|taisgwelduan|uku'uanstaho)|staff sling)")) then var itype $1 if (matchre ("%tap", "((battle|ceremonial|circular|crescent|curved|gladiator's|heater|jousting|kite|medium|ordinary|oval|pageant|rectangular|riot|round|rounded|shuri-kota|siege|skirmisher's|target|tower|triangular|valnik|wall|war|warrior's|wickerwork) (aegis|buckler|heater|pavise|scutum|shield|sipar|targe))")) then var itype $1 if (matchre ("%tap", "((brigandine|chain|closed|cloth|coarse|dome|field|full|great|half|heavy|insulated|lamellar|leather|light|mail|padded|plate|quilted|ring|rugged|scale|thick|visored) (aventail|backplate|balaclava|barbute|bascinet|breastplate|cap|coat|cowl|cuirass|fauld|gauntlets|gloves|greaves|hauberk|helm|hood|jerkin|leathers|lorica|mantle|mask|morion|pants|plate|robe|sallet|shirt|sleeves|tabard|tasset|thorakes|vambraces|vest))")) then var itype $1 return Typeset: if (matchre ("%look", "(cambrinth)")) then var typemagic cambrinth if (matchre ("%look", "(gaethzen)")) then var typemagic gaethzen if (matchre ("%look", "((percussion|string|wind) instrument)")) then var typefunction $1 instrument if (matchre ("%look", "(This customization can be used with any normal.+home)")) then var typefunction housing if (matchre ("%look", "(Curiously, no cord, chain or other binding links the small trinkets together)")) then var typefunction jewelry if (matchre ("%look", "(Barbarian|chakrel|warpaint)")) then var typeguild barbarian style if (matchre ("%look", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var typeguild bard style if (matchre ("%look", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var typeguild cleric style if (matchre ("%look", "(anloral)")) then var typeguild cleric style,paladin style if (matchre ("%look", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var typeguild empath style if (matchre ("%look", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var typeguild moon mage style if (matchre ("%look", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var typeguild necromancer style if (matchre ("%look", "(Paladin|soulstone)")) then var typeguild paladin style if (matchre ("%look", "(Ranger)")) then var typeguild ranger style if (matchre ("%look", "(Thief|brigands?|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var typeguild thief style if (matchre ("%look", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var typeguild trader style if (matchre ("%look", "(Warrior Mage|a?ether|element|talisman)")) then var typeguild warrior mage style if (matchre ("%look", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var typerace dwarf style if (matchre ("%look", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var typerace elf style if (matchre ("%look", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var typerace elothean style if (matchre ("%look", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var typerace gnome style if (matchre ("%look", "(Gor'?Tog|scalp wax|togball|Toggish|Toggler)")) then var typerace gortog style if (matchre ("%look", "(Halfling|\bOlvi\b)")) then var typerace halfling style if (matchre ("%look", "(Human|Gamgweth)")) then var typerace human style if (matchre ("%look", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var typerace kaldar style if (matchre ("%look", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var typerace prydaen style if (matchre ("%look", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style if (matchre ("%look", "(S'?Kra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style if (matchre ("%tap", "(cambrinth)")) then var typemagic cambrinth if (matchre ("%tap", "(gaethzen)")) then var typemagic gaethzen if (matchre ("%tap", "((belt|carving|skinning) knife|flight glue|hide scraper|wood shaper)")) then var typefunction creation if (matchre ("%tap", "(dracon crystal|glaysker flower|grain alcohol|mixing stick|seolarn weed|tincture jar|tukai stone|unlonchai bucket|Wayerd pyramid)")) then var typefunction alchemy if (matchre ("%tap", "((percussion|string|wind) instrument)")) then var typefunction $1 instrument if (matchre ("%tap", "(anatomy chart)")) then var typefunction anatomy chart,empath style if (matchre ("%tap", "(curry comb|hoof pick|lead rope|mane and tail brush|saddle blanket|saddle pad|stiff brush)")) then var typefunction tack if (matchre ("%tap", "(\btoy\b)")) then var typefunction toy if (matchre ("%tap", "(Barbarian|chakrel|warpaint)")) then var typeguild barbarian style if (matchre ("%tap", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var typeguild bard style if (matchre ("%tap", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var typeguild cleric style if (matchre ("%tap", "(anloral|pilgrim's badge)")) then var typeguild cleric style,paladin style if (matchre ("%tap", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var typeguild empath style if (matchre ("%tap", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var typeguild moon mage style if (matchre ("%tap", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var typeguild necromancer style if (matchre ("%tap", "(Paladin|soulstone)")) then var typeguild paladin style if (matchre ("%tap", "(Ranger|trail map)")) then var typeguild ranger style if (matchre ("%tap", "(Thief|brigands?|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var typeguild thief style if (matchre ("%tap", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var typeguild trader style if (matchre ("%tap", "(Warrior Mage|a?ether|element|talisman)")) then var typeguild warrior mage style if (matchre ("%tap", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var typerace dwarf style if (matchre ("%tap", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var typerace elf style if (matchre ("%tap", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var typerace elothean style if (matchre ("%tap", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var typerace gnome style if (matchre ("%tap", "(Gor'?Tog|scalp wax|togball|Toggish|Toggler)")) then var typerace gortog style if (matchre ("%tap", "(Halfling|\bOlvi\b|tart pouch)")) then var typerace halfling style if (matchre ("%tap", "(Human|Gamgweth)")) then var typerace human style if (matchre ("%tap", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var typerace kaldar style if (matchre ("%tap", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var typerace prydaen style if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style if (matchre ("%tap", "(S'?Kra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style if (matchre ("%1", "(\balb\b|apron|ashcloak|balac|baladrana|ballgown|bandeau|\bbelt\b|\bberet\b|blouse|bodice|bodysuit|bonnet|boots|breeches|britches|brogans|bustier|caftan|\bcap\b|cape|cassock|catils|chemise|cheongsam|chola|choli|cloak|cloche|clogs|coat|coinec|corset|cummerbund|deerstalker|derby|dirndl|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|galoshes|gamantang|garter|\bgerri\b|gloves|gown|\bhac\b|\bhat\b|headband|hood|hose|ilalish|jacket|jerkin|jodhpurs|josta|khandur|kilt|kimono|kirtle|knickers|krekls|leggings|leine|loafers|loincloth|mantle|mask|mittens|mocc?ass?ins|mra'?sin|\bmuff\b|muffler|nauda|odaj|overalls|pall|pantaloons|pants|pel'?hhsmur|pelt|poncho|pumps|robe|ruff|safros|sandals|sari|sarong|sarrak|sash|scarf|shawl|shift|shirt|shoes|shroud|skirt|skullcap|slacks|slippers|smock|snood|sochi|socks|stockings|stole|\bsuit\b|sundress|surcoat|suspenders|sweater|tabard|takbahn|\btam\b|tights|toga|trews|trousers|tunic|turban|uaro'?s'?sugi|veil|vest|vikses|vluze|waistcoat|wimple|wing|\bwrap\b)")) then var typefunction clothing if (matchre ("%1", "(aggahhpel|amulet|anklet|armband|armlet|badge|band|bangle|barrette|\bbeads?\b|boutonniere|bracelet|bracer|brooch|buckle|button|chain|charm|choker|circlet|clasp|claw|collar|cord|crown|cuff|earcuff|earring|feather|ferroniere|fetish|garland|haircomb|hairnet|hairpin|hairsticks|hip-chain|lei|locket|medal|medallion|necklace|pearls|pendant|periapt|peyvu|pilonu|pin|por'?nidrel|rasha'?hhsograth|ribbon|ring|stud|sur'?nidrel|tailband|torque|trinket|venda|wristband|wristcuff|wristlet)")) then var typefunction jewelry if (matchre ("%1", "(ashcloak|mysanda)")) then var typemagic magic if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var typefunction creation if (matchre ("%1", "(cauldron|mortar|pestle|\bstove\b|teapot|\bvial\b|\bwater\b)")) then var typefunction alchemy if (matchre ("%1", "(bodhran|bones|castanets|cymbals|damaru|darje|doumbec|drum|frottoir|gansa-gambang|guiro|naqqara|spoons|tabla|tambourine|tapani|zills)")) then var typefunction percussion instrument if (matchre ("%1", "(banjo|bow|cistre|cittern|dulcimer|faenellica|fiddle|gittern|guti'?adar|harp|khurmary|kithara|lute|lyre|mandolin|nehpar'?i|psaltery|rebec|sarangi|sitar|sra'?aja?hh|strings|tambura|\bviol\b|violin|zither)")) then var typefunction string instrument if (matchre ("%1", "(bagpipes|bassoon|cane flute|chalumeaux|clarin|cornemuse|cornet|didjeridu|fife|flute|gemshorn|hichiriki|horn|minjayrah|mirliton|mitbiq|oboe|ocarina|pan-pipes|physalis|recorder|sackbut|serpent|shakuhachi|shawm|shintu|syrinx|txistu|whistle|yarghul|zurna)")) then var typefunction wind instrument if (matchre ("%1", "(candle|lamp|lantern|torch)")) then var typefunction gives light if (matchre ("%1", "(bridle|caparison|halter|saddle)")) then var typefunction tack if (matchre ("%1", "(doll|marionette|puppet|toy)")) then var typefunction toy if (matchre ("%1", "(warhorn)")) then var typeguild barbarian style,bard style if (matchre ("%1", "(cassock|censer)")) then var typeguild cleric style if (matchre ("%1", "(sigilbook|starchart|telescope)")) then var typeguild moon mage style if (matchre ("%1", "(feedbag)")) then var typeguild trader style if (matchre ("%1", "(ashcloak)")) then var typeguild warrior mage style if (matchre ("%1", "(\barca\b|balac|catils|coinec|\bgerri\b|\bhac\b|ilalish|takbahn)")) then var typerace elf style if (matchre ("%1", "(cheongsam|\bchol[ai]\b|kimono)")) then var typerace elothean style if (matchre ("%1", "(mra'?sin|pr'?chmin|pr'?chmir|pr'?mra'?sin|pr'?raaho|pr'?sarrak|pr'?ysin|ra'?sarrak|\bsarrak\b)")) then var typerace prydaen style if (matchre ("%1", "(josta|krekls|laufisana|\bnauda\b|\bodaj\b|rantija|rugursora|safost?|\bsega\b|vikses|vluze)")) then var typerace rakash style if (matchre ("%1", "(aggahhpel|gamantang|pel'?hhsmur|peyvu|pilonu|por'?nidrel|rasha'?hhsograth|sur'?nidrel|uaro'?s'?sugi)")) then var typerace skra mur style if %typefunction = clothing && %wearloc = DELETE then var wearloc - if %typefunction = jewelry && %wearloc = DELETE then var wearloc - if %typecon = container && %wearloc = DELETE then var wearloc - return CommaAppcost: var commanumber %appcostk eval length len(%commanumber) var appcost %commanumber if %length < 4 then goto return evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var appcost %temp topapp: if %length < 3 then goto lastapp evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var appcost %temp,%appcost goto topapp lastapp: if %length > 0 then { eval temp substr(%commanumber, 0, %length) var appcost %temp,%appcost } goto return CommaCost: var commanumber %costi eval length len(%commanumber) var cost %commanumber if %length < 4 then goto return evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var cost %temp topcost: if %length < 3 then goto lastcost evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var cost %temp,%cost goto topcost lastcost: if %length > 0 then { eval temp substr(%commanumber, 0, %length) var cost %temp,%cost } goto return return: return end: send shop waitfor [Type SHOP [ITEM] to see what's on it.] send shop $shop waitfor [Type SHOP [GOOD] to see some details about it.] echo Last noun: %1 ($preposition $shop) put #play ScriptEnd put #flash exit