Health-Walk Shard (script)
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| Health-Walk Shard (script) | |
|---|---|
| Category | training |
| Front-end | Genie |
| Author | Isharon |
Run this script anywhere in Shard to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 08/05/2011: Fixed avenger-related bug.
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
setvariable gs avenger
put #class arrive off
put avoid !drag
waitforre ^You're now avoiding
put avoid !hold
waitforre ^You're now avoiding
put avoid !join
waitforre ^You're now avoiding
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
send hum $hum
waitforre ^You .+ hum|^You are already performing something
send open my shalswar-hide compendium
pause
put #mapper load Map67_Shard
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
goto PERC1
COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my shalswar-hide compendium
waitforre o
put turn my shalswar-hide compendium
waitforre o
put study my shalswar-hide compendium
wait
pause .2
goto HPERC
MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my shalswar-hide compendium
send stop hum
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
OTHER:
pause 5
goto HPERC
HPERC:
pause .5
match %s You're not ready to do that again, yet.
match RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait
PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return
RETURN:
pause .5
return
PERC1:
save MAGIC
var ROOMID 488
var ROOMDESC Stormwill Tower, Entrance Hall
gosub PHMOVE
gosub HPERC
PERC2:
save APPRAISE
var ROOMID 452
var ROOMDESC Zerek's General Store
gosub PHMOVE
gosub HPERC
PERC3:
save FORAGE
var ROOMID 574
var ROOMDESC Painted Ladies Design
gosub PHMOVE
gosub HPERC
PERC4:
save COMP
var ROOMID 508
var ROOMDESC Brickwell Tower, Guildmaster's Office
gosub PHMOVE
gosub HPERC
PERC5:
save MAGIC
var ROOMID 436
var ROOMDESC Sister Imadrail's Emporium
gosub PHMOVE
gosub HPERC
PERC6:
save APPRAISE
var ROOMID 548
var ROOMDESC Province of Ilithi, Citizenship Office
gosub PHMOVE
gosub HPERC
PERC7:
save FORAGE
var ROOMID 215
var ROOMDESC Budd's Barber Shop
gosub PHMOVE
gosub HPERC
PERC8:
save COMP
var ROOMID 225
var ROOMDESC Bettin' Birdies, The Casino
gosub PHMOVE
gosub HPERC
PERC9:
save MAGIC
var ROOMID 221
var ROOMDESC The Heraldry Shop
gosub PHMOVE
gosub HPERC
PERC10:
save APPRAISE
var ROOMID 220
var ROOMDESC Blazons and Banners
gosub PHMOVE
gosub HPERC
PERC11:
save FORAGE
var ROOMID 208
var ROOMDESC Coin of the Realm
gosub PHMOVE
gosub HPERC
PERC12:
save COMP
var ROOMID 158
var ROOMDESC Aelik's Pawn
gosub PHMOVE
gosub HPERC
PERC13:
save MAGIC
var ROOMID 164
var ROOMDESC Balint's Tiles
gosub PHMOVE
gosub HPERC
PERC14:
save APPRAISE
var ROOMID 181
var ROOMDESC Mirrors by Noelle
gosub PHMOVE
gosub HPERC
PERC15:
save FORAGE
var ROOMID 249
var ROOMDESC Liani's Heaven, Private Table
gosub PHMOVE
gosub HPERC
PERC16:
save COMP
var ROOMID 243
var ROOMDESC Tower of Honor, Guildleader's Office
gosub PHMOVE
gosub HPERC
PERC17:
save MAGIC
var ROOMID 487
var ROOMDESC A Grand Entrance
gosub PHMOVE
gosub HPERC
PERC18:
save APPRAISE
var ROOMID 483
var ROOMDESC Seats of Plenty
gosub PHMOVE
gosub HPERC
PERC19:
save FORAGE
var ROOMID 462
var ROOMDESC Golden Phoenix, Front Desk
gosub PHMOVE
gosub HPERC
PERC20:
save COMP
var ROOMID 463
var ROOMDESC Golden Phoenix, Tavern Room
gosub PHMOVE
gosub HPERC
PERC21:
save MAGIC
var ROOMID 395
var ROOMDESC Temple of Darkness, Glassus' Shop
gosub PHMOVE
gosub HPERC
PERC22:
save APPRAISE
var ROOMID 385
var ROOMDESC Shard's Osut'vie
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1
skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return
end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Noose
waitfor Hangman's Noose, Common Room
send hum $hum