Red Buzzard Dungeon

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Dungeon used by the Inquisition located somewhere below the North Tower of the Crossing Temple, for use in detainment, questioning, torture, and the cleansing of those deemed too corrupt for a simple purging. Those held in the dungeon also suffer from nightmarish visions. Once held an artifact with the ability to destroy Necromancers.

[Crossing High Temple, Red Buzzard Dungeon]
Dust shrouds every surface in this expansive chamber with steps descending from a double-latch arched door. The precinct appears quite different than a conventional dungeon, evidently not intended to confine common prisoners. Instead of barred cells, manacles and fetters, there are dozens of imposing pylons arrayed in no apparent pattern. The obsidian religious constructs have deep spiral grooves carved onto their sides, each exuding a reddish radiance that hangs heavily in the air like a miasma. You also see a sunken-relief pedestal.
Obvious exits: none.

look pedestal
Although the stand is empty now, a groove in the cushion covering the pedestal incidates that something heavy once rested upon it.

>look door
The door is curiously open, allowing you a distant glimpse of the North Tower basement.

Cleansing of Sin

A large flock of people rushes into the area! Though some are plainly robed, others are wearing thick armor. As their collective chants of rage fill the air, someone screeches, "There he is! Don't let him get away!"
The crowd quickly converges on you, overpowers you and throws you to the ground as dozens of iron-gripped hands pin down your arms and legs.

From the midst of the grumbling crowd, a priest of Aldauth steps forward. He proclaims, "This man is far too corrupt for a simple purging to right his sins. We must take him to the Temple to be fully cleansed!" The crowd quickly binds your arms and legs, and one of them clobbers you on the head. The world goes black as you are dragged to the Crossing Temple.

You are brought through a confusing series of rooms, hallways and passages, quickly losing track of where you're going. Eventually you find yourself...
[Crossing High Temple, Red Buzzard Dungeon]

Two priests set you in front of one of the pylons and placed into a kneeling position. Even though there are no ropes binding you, for some reason you are completely unable to move. You realize with muted horror that it's the power of Aldauth himself that's holding you in place.

Nightmarish visions drill themselves into your head, one after the other, likely from the miasma swirling through the room. You feel wrathful eyes on you, condemning you fully for your actions. The vision ends with a very real image of your corpse being picked apart by a flock of vultures.

The miasma becomes oppressively thick, the red swirls churning furiously.

A small moth flies from one side of the room to another, landing on one of the pillars and then another. Apparently the only creature completely unhindered in the room, it flutters around with a disquieting lack of urgency.

Something that sounds like cacaphonous singing echoes in the air around you. After a long and tense moment, there is only silence.

Sobbing fills the chamber, although you're having trouble determining who is crying.

A small moth flies from one side of the room to another, landing on one of the pillars and then another. Apparently the only creature completely unhindered in the room, it flutters around with a disquieting lack of urgency.

A priest of Aldauth walks into the room, looking at you sternly. "It's time, Powerhaus." With that, the priest drags your immobile form away and out of sight.

You are placed into the center of what appears to be a ritual circle. Condemning eyes glare at you from all around, as if damning you for your actions. An indigo light seems to creep into the ritual circle, and you feel your spirit weakening along with your health. It feels like your very heart is being torn from your chest.


The clerics seem to all chant as one, and ghostly hands rise from the ground. Quick as lightning, they wrap around your body, trapping you completely! Although you struggle, the hands around you in a translucent embrace!

The priest examines you closely, then nods. "Do not let us see you again, scum." With that, the clerics take you away, escorting you to the gate of the temple. You find yourself...
[The Crossing, Immortals' Approach]