Suw bizar

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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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Suw Bizar
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 80 to 100
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name stubby tentacle
Part Weight 4
Ranks Required <50"" can not be assigned to a declared number type with value 50.
Max Value 130 Dokoras180.155 Kronars <br />144.124 Lirums <br />0.18 LTBpoints <br />0.18 Tickets <br />0.18 Scrips <br />
Max Arranged 144 Dokoras199.557 Kronars <br />159.645 Lirums <br />0.2 LTBpoints <br />0.2 Tickets <br />0.2 Scrips <br />
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


Description

Looking like some sort of deformed octopus, the suw bizar is little more than a collection of water contained within a thin membranous lining. Several tentacles branch out from its bulbous head, each laden with smaller sprouts that may one day become tentacles themselves. Though clearly a creature of wet environs, its muscular tentacles look adept for pulling it over dry land when necessary.

In Depth

The origins of the bizar are unknown. The creatures get their name from Elven, litterally "water beast". Local lore, however, says that they were first encountered shortly after the storm that stranded the inhabitants of Fang Cove passed. Their flailing appendanges allow them movement over land, sea and even through the canopy overhead, which make stories of the suw bizar creeping into camps at night to take small children all too believable. Little is known about their culture, though the fact that they have mastered spellcasting demonstrates that the bizars possess a degree of intelligence. Their possessions are few and ragged, likely scavenged from shipwrecks or other inhabitants of the area.

Suw Bizars wear soggy leather armor and they can carry one of the following weapons: a crude mace, a curved dagger, rusty scimitar or a bent broadsword.

Spells

Suw bizar can cast Ethereal Shield and Thunderclap.


Did not teach weapons at 112. Still learning shield and evasion at 130. Could hit with sling at 55 ranks. Seem to be between sprites and silver leucros?

Did not teach TM at 100 ranks.

Teaches skinning past 120 ranks with fully arranged corpses.


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